Player Matchup

Apollo
Apollo
Defuzezz
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 41L
1,499 Elo+
Party 2
Ymir
Ymir
ElijahGerb
Ymir
Level 95
God Stats
2W - 2L
1,640 SR
Queue Stats
33W - 27L
1,487 Elo+
Solo
King Arthur
King Arthur
OG-Marksu
King Arthur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,570 Elo+
Party 2
Bacchus
Bacchus
Trolllvin
Bacchus
Level 197
God Stats
2W - 1L
1,905 SR
Queue Stats
115W - 104L
1,502 Elo+
Solo
Anubis
Anubis
kimimaru50
Anubis
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,323 Elo+
Solo
Team Averages
Level 140
1,609 SR
1,476 Elo+

VS

Team Averages
Level 104
1,599 SR
1,533 Elo+
Jing Wei
Jing Wei
CrimsenForehead
Jing Wei
Level 65
God Stats
2W - 1L
1,567 SR
Queue Stats
28W - 16L
1,571 Elo+
Party 1
Danzaburou
Danzaburou
NiFe Ganseki
Danzaburou
Level 159
God Stats
7W - 3L
1,521 SR
Queue Stats
107W - 103L
1,467 Elo+
Solo
Arachne
Arachne
SirSketchy
Arachne
Level 72
God Stats
1W - 2L
1,236 SR
Queue Stats
27W - 16L
1,557 Elo+
Party 1
Chang'e
Chang'e
XXtinctacion
Chang'e
Level 116
God Stats
15W - 3L
1,975 SR
Queue Stats
89W - 53L
1,576 Elo+
Solo
Chaac
Chaac
marcelodemonn
Chaac
Level 109
God Stats
25W - 16L
1,695 SR
Queue Stats
143W - 115L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Defuzezz
Apollo
13
2 / 5 / 3
7,662
547
8,183
12,981
5,076
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 2
6,245
446
1,547
10,174
9,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
OG-Marksu
King Arthur
12
0 / 2 / 0
7,159
511
9,886
12,545
14,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Trolllvin
Bacchus
14
2 / 2 / 1
7,135
510
5,317
11,426
9,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
kimimaru50
Anubis
11
0 / 1 / 2
6,716
480
3,335
4,629
2,024
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
5 / 2 / 0
8,489
606
7,596
10,416
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Danzaburou
NiFe Ganseki
Danzaburou
14
0 / 1 / 3
8,091
578
3,184
7,561
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Arachne
SirSketchy
Arachne
14
2 / 1 / 6
7,860
561
7,075
10,833
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
XXtinctacion
Chang'e
14
2 / 2 / 1
7,553
540
5,247
8,765
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 0 / 0
8,556
611
8,153
14,804
13,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
6
Kills
12
12
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
5
2
0
2.5
L
Apollo
Defuzezz
Apollo
2
5
3
0.7
L
2
2
2
1.5
W
Danzaburou
NiFe Ganseki
Danzaburou
0
1
3
1.5
L
King Arthur
OG-Marksu
King Arthur
0
2
0
0
W
Arachne
SirSketchy
Arachne
2
1
6
5
L
Bacchus
Trolllvin
Bacchus
2
2
1
1.25
W
Chang'e
XXtinctacion
Chang'e
2
2
1
1.25
L
Anubis
kimimaru50
Anubis
0
1
2
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,268
Damage
31,255
51,755
Taken
52,379
40,419
Mitigated
29,676
8,741
Healing
24,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
7,596
5,986
0
3,436
10,416
3,542
1,825
506
9,844
0
58,411
L
Apollo
Defuzezz
Apollo
8,183
4,450
0
3,012
12,981
5,076
0
804
12,103
0
61,646
L
1,547
387
0
199
10,174
9,614
0
1,493
8,517
32,505
0
W
Danzaburou
NiFe Ganseki
Danzaburou
3,184
749
59
2,088
7,561
4,899
418
3,000
4,516
0
53,224
L
King Arthur
OG-Marksu
King Arthur
9,886
738
0
1,579
12,545
14,487
0
0
12,545
0
65,101
W
Arachne
SirSketchy
Arachne
7,075
4,651
0
6,261
10,833
4,805
0
2,102
8,651
0
54,801
L
Bacchus
Trolllvin
Bacchus
5,317
490
0
1,167
11,426
9,218
0
875
10,409
56,509
1,620
W
Chang'e
XXtinctacion
Chang'e
5,247
367
955
3,551
8,765
3,140
0
3,675
5,052
65,927
1,348
L
Anubis
kimimaru50
Anubis
3,335
134
0
2,784
4,629
2,024
0
1,282
3,123
52,916
0
W
8,153
1,230
0
8,140
14,804
13,290
0
632
14,172
0
68,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,917
Gold Earned
40,549
458
Minions Killed
498
0
Camps Cleared
0
1,266,268
Distance Traveled
1,391,690
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,489
606
94
7
0
256,663
0
L
Apollo
7,662
547
100
7
0
252,232
2
L
Ymir
6,245
446
53
4
0
253,362
0
W
Danzaburou
8,091
578
81
6
0
267,000
0
L
King Arthur
7,159
511
110
8
0
257,010
0
W
Arachne
7,860
561
82
6
0
332,559
0
L
Bacchus
7,135
510
88
6
0
284,338
0
W
Chang'e
7,553
540
117
8
0
270,627
2
L
Anubis
6,716
480
107
8
0
219,326
4
W
Chaac
8,556
611
124
9
0
264,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role