Player Matchup

Persephone
Persephone
Gold IV
 
Persephone
Gold IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
ASPHYX1ANCI
Sun Wukong
Gold III
Level 152
God Stats
2W - 1L
1,249 SR
Queue Stats
51W - 57L
1,579 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Diminish17
Ao Kuang
Silver I
Level 126
God Stats
7W - 2L
1,680 SR
Queue Stats
9W - 4L
1,590 MMR
Party 2
Baron Samedi
Baron Samedi
Gold I
Extinction8066
Baron Samedi
Gold I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 83L
1,574 MMR
Solo
Anhur
Anhur
Silver I
TheAlmightyDavid
Anhur
Silver I
Level 138
God Stats
1W - 0L
1,386 SR
Queue Stats
9W - 4L
1,590 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,463 SR
1,567 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,561 SR
1,588 MMR
Ullr
Ullr
Platinum V
ItsYourBoyRobbie
Ullr
Platinum V
Level 143
God Stats
12W - 8L
1,735 SR
Queue Stats
55W - 51L
1,713 MMR
Party 1
Achilles
Achilles
Gold I
SbrokenRc
Achilles
Gold I
Level 106
God Stats
2W - 5L
1,403 SR
Queue Stats
42W - 37L
1,555 MMR
Solo
Charybdis
Charybdis
Gold II
SwiftTemptation
Charybdis
Gold II
Level 145
God Stats
9W - 19L
1,406 SR
Queue Stats
273W - 290L
1,590 MMR
Solo
Osiris
Osiris
Gold I
apëiron
Osiris
Gold I
Level 147
God Stats
3W - 5L
1,527 SR
Queue Stats
84W - 83L
1,577 MMR
Solo
Ganesha
Ganesha
Gold III
itsthenicksta
Ganesha
Gold III
Level 155
God Stats
4W - 4L
1,736 SR
Queue Stats
42W - 41L
1,508 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
1 / 3 / 4
9,142
538
8,872
10,672
3,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sun Wukong
ASPHYX1ANCI
Sun Wukong
13
0 / 3 / 4
8,158
480
9,821
16,276
18,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Diminish17
Ao Kuang
17
10 / 1 / 0
10,357
609
13,838
20,197
9,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Extinction8066
Baron Samedi
16
1 / 1 / 3
9,985
587
12,199
14,428
11,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 2 / 2
10,608
624
7,449
12,422
5,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
NutBellonaThanatosSurtr

VS

Bans
ArachneCharonThorOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,297
429
2,949
8,554
2,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
SbrokenRc
Achilles
15
7 / 3 / 0
8,701
512
14,050
20,037
10,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
SwiftTemptation
Charybdis
14
1 / 4 / 2
8,578
505
11,624
15,923
6,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
apëiron
Osiris
16
1 / 3 / 1
9,038
532
10,107
18,375
16,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ganesha
13
1 / 1 / 6
8,703
512
6,170
12,182
12,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
14
Kills
10
10
Deaths
14
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
3
4
1
W
Sun Wukong
ASPHYX1ANCI
Sun Wukong
0
3
4
0.67
W
Ao Kuang
Diminish17
Ao Kuang
10
1
0
10
W
Baron Samedi
Extinction8066
Baron Samedi
1
1
3
2.5
L
0
3
2
0.33
L
Achilles
SbrokenRc
Achilles
7
3
0
2.33
L
Charybdis
SwiftTemptation
Charybdis
1
4
2
0.5
W
2
2
2
1.5
L
Osiris
apëiron
Osiris
1
3
1
0.5
L
Ganesha
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,179
Damage
44,900
73,995
Taken
75,071
48,063
Mitigated
49,739
28,305
Healing
19,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
8,872
112
0
1,199
10,672
3,548
365
1,305
9,348
73,891
0
W
Sun Wukong
ASPHYX1ANCI
Sun Wukong
9,821
1,089
0
5,949
16,276
18,268
0
2,717
13,559
1,855
31,873
W
Ao Kuang
Diminish17
Ao Kuang
13,838
3,084
0
10,137
20,197
9,718
282
1,831
18,211
80,722
3,622
W
Baron Samedi
Extinction8066
Baron Samedi
12,199
1,055
0
6,000
14,428
11,253
0
0
13,017
70,821
1,005
L
2,949
1,502
0
918
8,554
2,912
0
1,610
6,944
0
52,549
L
Achilles
SbrokenRc
Achilles
14,050
5,475
0
4,510
20,037
10,477
0
7,732
12,215
0
83,043
L
Charybdis
SwiftTemptation
Charybdis
11,624
6,535
0
5,918
15,923
6,914
141
8,278
7,645
0
77,846
W
7,449
3,867
0
5,020
12,422
5,276
391
1,189
11,233
0
106,524
L
Osiris
apëiron
Osiris
10,107
1,363
0
5,404
18,375
16,751
0
11,083
5,998
0
69,877
L
Ganesha
6,170
893
0
3,085
12,182
12,685
0
4,955
7,217
28,670
2,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,250
Gold Earned
42,317
540
Minions Killed
497
0
Camps Cleared
0
1,669,167
Distance Traveled
1,610,453
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,142
538
122
7
0
297,854
0
W
Sun Wukong
8,158
480
26
2
0
389,619
7
W
Ao Kuang
10,357
609
102
6
0
380,574
3
W
Baron Samedi
9,985
587
126
7
0
284,445
0
L
Ullr
7,297
429
124
7
0
243,067
1
L
Achilles
8,701
512
100
6
0
389,259
0
L
Charybdis
8,578
505
146
9
0
309,746
0
W
Anhur
10,608
624
164
10
0
316,675
6
L
Osiris
9,038
532
114
7
0
322,386
6
L
Ganesha
8,703
512
13
1
0
345,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role