Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Chronojet107
Pele
Level 149
God Stats
8W - 10L
1,503 SR
Queue Stats
17W - 29L
1,359 Elo+
Party 1
Ishtar
Ishtar
Musou_Prince
Ishtar
Level 128
God Stats
7W - 8L
1,580 SR
Queue Stats
82W - 108L
1,480 Elo+
Party 1
Geb
Geb
Raybonium74
Geb
Level 61
God Stats
4W - 6L
1,578 SR
Queue Stats
280W - 293L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
Star_matic
Sun Wukong
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 100
1,532 SR
1,462 Elo+

VS

Team Averages
Level 114
1,492 SR
1,470 Elo+
Arachne
Arachne
ElSerj
Arachne
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 101L
1,564 Elo+
Solo
Amaterasu
Amaterasu
FatShackFlub
Amaterasu
Level 159
God Stats
3W - 3L
1,374 SR
Queue Stats
261W - 258L
1,454 Elo+
Solo
Cerberus
Cerberus
SpaceThunder18
Cerberus
Level 126
God Stats
35W - 33L
1,593 SR
Queue Stats
194W - 188L
1,470 Elo+
Solo
Anhur
Anhur
Tomalfon
Anhur
Level 62
God Stats
6W - 5L
1,762 SR
Queue Stats
97W - 85L
1,463 Elo+
Solo
Janus
Janus
raulux007
Janus
Level 102
God Stats
5W - 5L
1,234 SR
Queue Stats
149W - 140L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 3 / 1
6,632
510
5,774
6,920
2,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 2
6,370
490
4,213
11,972
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
11
3 / 3 / 4
6,574
506
8,218
8,595
2,976
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 4
6,966
536
6,062
8,783
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Star_matic
Sun Wukong
8
1 / 3 / 0
5,419
417
1,518
6,044
2,892
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ElSerj
Arachne
12
5 / 3 / 6
7,140
549
8,272
11,412
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
FatShackFlub
Amaterasu
12
4 / 1 / 2
7,968
613
3,480
12,312
5,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
11
2 / 1 / 8
6,485
499
4,712
12,046
7,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
Tomalfon
Anhur
11
1 / 3 / 7
6,417
494
5,232
10,222
3,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
raulux007
Janus
13
2 / 3 / 4
7,383
568
6,119
5,304
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
14
15
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
1
1.17
L
1
4
2
0.5
W
Arachne
ElSerj
Arachne
5
3
6
2.67
W
Amaterasu
FatShackFlub
Amaterasu
4
1
2
5
L
Ishtar
3
3
4
1.67
L
2
2
4
2
W
Cerberus
2
1
8
6
L
Sun Wukong
Star_matic
Sun Wukong
1
3
0
0.33
W
Anhur
Tomalfon
Anhur
1
3
7
1.5
W
Janus
raulux007
Janus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,785
Damage
27,815
42,314
Taken
51,296
19,575
Mitigated
23,212
9,035
Healing
22,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,774
965
0
590
6,920
2,639
0
2,570
4,150
0
47,474
L
4,213
1,243
0
4,239
11,972
4,396
0
1,140
10,788
0
52,374
W
Arachne
ElSerj
Arachne
8,272
5,781
0
6,260
11,412
4,147
263
526
10,886
0
37,618
W
Amaterasu
FatShackFlub
Amaterasu
3,480
2,036
0
9,404
12,312
5,764
1,188
153
12,159
0
59,390
L
Ishtar
8,218
4,676
0
1,979
8,595
2,976
0
3,212
5,345
0
44,569
L
6,062
809
108
1,539
8,783
6,672
0
3,170
5,443
28,245
0
W
Cerberus
4,712
165
0
3,765
12,046
7,882
0
2,139
9,907
27,970
0
L
Sun Wukong
Star_matic
Sun Wukong
1,518
602
0
580
6,044
2,892
127
0
6,044
0
16,838
W
Anhur
Tomalfon
Anhur
5,232
2,253
0
2,576
10,222
3,565
0
2,283
7,939
0
34,898
W
Janus
raulux007
Janus
6,119
111
0
920
5,304
1,854
0
961
4,343
50,401
1,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
35,393
277
Minions Killed
370
0
Camps Cleared
0
1,253,467
Distance Traveled
1,283,798
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,632
510
67
5
0
231,712
4
L
Pele
6,370
490
85
7
0
280,034
0
W
Arachne
7,140
549
60
5
0
281,433
0
W
Amaterasu
7,968
613
94
7
0
229,393
4
L
Ishtar
6,574
506
72
6
0
233,850
1
L
Geb
6,966
536
30
2
0
271,130
0
W
Cerberus
6,485
499
64
5
0
270,365
0
L
Sun Wukong
5,419
417
23
2
0
236,741
0
W
Anhur
6,417
494
60
5
0
256,598
0
W
Janus
7,383
568
92
7
0
246,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role