Player Matchup

Athena
Athena
Gold IV
KingJorm
Athena
Gold IV
Level 156
God Stats
9W - 12L
1,590 SR
Queue Stats
223W - 244L
1,476 MMR
Solo
Hachiman
Hachiman
Bronze III
Thebestloki123
Hachiman
Bronze III
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 13L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
ViviDesttMouse
Chaac
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,487 MMR
Solo
Fenrir
Fenrir
Gold III
llJAGll
Fenrir
Gold III
Level 69
God Stats
34W - 45L
1,473 SR
Queue Stats
160W - 174L
1,476 MMR
Solo
Chronos
Chronos
Gold III
кαмυι
Chronos
Gold III
Level 83
God Stats
1W - 3L
1,545 SR
Queue Stats
163W - 175L
1,499 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,522 SR
1,487 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,604 SR
1,487 MMR
Chiron
Chiron
Gold III
Battouss
Chiron
Gold III
Level 154
God Stats
5W - 3L
1,651 SR
Queue Stats
138W - 135L
1,476 MMR
Solo
Chang'e
Chang'e
Gold IV
IIZan I
Chang'e
Gold IV
Level 152
God Stats
15W - 4L
1,341 SR
Queue Stats
36W - 25L
1,502 MMR
Solo
Bacchus
Bacchus
Gold IV
Junior2Psycho
Bacchus
Gold IV
Level 55
God Stats
8W - 3L
1,652 SR
Queue Stats
64W - 60L
1,483 MMR
Solo
Vamana
Vamana
Gold III
Soso1Motaku
Vamana
Gold III
Level 146
God Stats
40W - 30L
1,712 SR
Queue Stats
136W - 137L
1,471 MMR
Solo
Nike
Nike
Gold V
TofuBazooka
Nike
Gold V
Level 149
God Stats
8W - 7L
1,665 SR
Queue Stats
49W - 59L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
KingJorm
Athena
8
0 / 2 / 3
5,391
449
2,132
10,428
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
10
2 / 1 / 0
6,121
510
4,238
5,213
1,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 3 / 1
5,048
421
3,153
12,056
5,319
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
llJAGll
Fenrir
10
1 / 3 / 1
5,612
468
5,564
10,710
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
кαмυι
Chronos
11
1 / 3 / 0
6,206
517
3,149
10,250
3,693
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ThanatosAo KuangOsiris

VS

Bans
ArachneAphroditeCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Battouss
Chiron
12
1 / 1 / 1
6,625
552
5,925
6,292
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
IIZan I
Chang'e
12
2 / 1 / 2
6,977
581
5,604
7,225
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
10
1 / 1 / 1
6,189
516
4,095
6,747
7,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
12
7 / 1 / 1
7,072
589
8,951
10,678
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 4
6,855
571
7,491
7,260
7,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
12
12
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
Battouss
Chiron
1
1
1
1.5
W
Chang'e
IIZan I
Chang'e
2
1
2
3
W
Bacchus
1
1
1
1.5
L
Athena
KingJorm
Athena
0
2
3
0.75
W
Vamana
7
1
1
7.5
L
Hachiman
2
1
0
2
W
1
0
4
3
L
0
3
1
0.17
L
Fenrir
llJAGll
Fenrir
1
3
1
0.5
L
Chronos
кαмυι
Chronos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,236
Damage
32,066
48,657
Taken
38,202
21,690
Mitigated
24,234
15,297
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Battouss
Chiron
5,925
2,540
398
1,973
6,292
2,772
0
393
5,899
0
59,512
W
Chang'e
IIZan I
Chang'e
5,604
351
600
2,618
7,225
2,456
0
1,426
5,799
51,839
1,735
W
Bacchus
4,095
720
0
2,365
6,747
7,046
0
1,108
5,639
20,653
0
L
Athena
KingJorm
Athena
2,132
789
89
1,525
10,428
6,549
0
3,355
7,073
14,005
784
W
Vamana
8,951
5,177
0
2,205
10,678
4,820
43
2,147
8,531
0
46,978
L
Hachiman
4,238
2,279
0
1,313
5,213
1,805
0
743
4,470
0
41,620
W
7,491
861
0
2,233
7,260
7,140
0
128
7,132
355
49,186
L
3,153
835
0
5,292
12,056
5,319
0
562
10,670
0
25,274
L
Fenrir
llJAGll
Fenrir
5,564
1,331
0
3,951
10,710
4,324
0
2,145
8,518
0
41,267
L
Chronos
кαмυι
Chronos
3,149
1,018
0
3,127
10,250
3,693
0
3,033
7,217
44,809
2,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,378
Gold Earned
33,718
292
Minions Killed
367
0
Camps Cleared
0
1,153,214
Distance Traveled
1,219,379
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,625
552
92
8
0
216,533
0
W
Chang'e
6,977
581
115
10
0
244,760
0
W
Bacchus
6,189
516
23
2
0
244,226
6
L
Athena
5,391
449
19
2
0
266,991
4
W
Vamana
7,072
589
61
5
0
294,227
0
L
Hachiman
6,121
510
86
7
0
233,728
0
W
Nike
6,855
571
76
6
0
219,633
4
L
Chaac
5,048
421
40
3
0
193,193
1
L
Fenrir
5,612
468
76
6
0
248,960
0
L
Chronos
6,206
517
71
6
0
210,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role