Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dripz4Gxme
Ullr
Level 71
God Stats
3W - 2L
1,697 SR
Queue Stats
3W - 3L
1,525 Elo+
Party 1
Sol
Sol
LTthaGoaT
Sol
Level 124
God Stats
2W - 3L
1,234 SR
Queue Stats
5W - 9L
1,251 Elo+
Party 1
Bastet
Bastet
YourUncsFinger
Bastet
Level 101
God Stats
1W - 0L
1,728 SR
Queue Stats
6W - 5L
1,606 Elo+
Party 1
Odin
Odin
xXBungaXx2983
Odin
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 44L
1,475 Elo+
Solo
Team Averages
Level 97
1,532 SR
1,472 Elo+

VS

Team Averages
Level 116
1,525 SR
1,493 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ArtoriasWolf98
Ra
Level 105
God Stats
2W - 2L
1,634 SR
Queue Stats
112W - 110L
1,480 Elo+
Solo
Thor
Thor
Despierta2418
Thor
Level 54
God Stats
0W - 2L
1,504 SR
Queue Stats
79W - 97L
1,478 Elo+
Solo
Geb
Geb
Inciver
Geb
Level 105
God Stats
49W - 48L
1,485 SR
Queue Stats
76W - 91L
1,404 Elo+
Solo
Sol
Sol
cable1895
Sol
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 31L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 0 / 8
5,846
1,169
2,107
6,513
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

10
1 / 0 / 4
5,719
1,144
2,299
2,034
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 0 / 5
5,411
1,082
2,606
3,792
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 0 / 2
7,409
1,482
6,053
4,797
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 0 / 5
6,055
1,211
3,184
2,997
1,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Team 1 Tickets

450

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 2 / 0
5,013
1,003
3,646
5,579
5,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

9
0 / 2 / 0
5,070
1,014
2,742
2,675
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

9
0 / 1 / 0
4,959
992
1,172
2,448
847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
9
0 / 2 / 0
5,443
1,089
1,395
4,014
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

9
0 / 2 / 0
5,077
1,015
2,498
3,794
922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
9
Kills
0
0
Deaths
9
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
8
4
L
Chaac
 
Chaac
0
2
0
0
L
0
2
0
0
L
0
1
0
0
W
1
0
4
3
L
Geb
0
2
0
0
W
0
0
5
2.5
W
7
0
2
8
L
0
2
0
0
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,249
Damage
11,453
20,133
Taken
18,510
9,499
Mitigated
10,595
5,078
Healing
2,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,107
328
0
1,294
6,513
4,263
0
1,886
3,178
4,199
26
L
Chaac
 
Chaac
3,646
911
0
641
5,579
5,176
0
2,027
3,453
0
6,088
L
2,742
319
302
559
2,675
887
0
347
2,290
7,748
0
L
1,172
128
0
160
2,448
847
0
514
1,857
0
2,236
W
2,299
607
0
412
2,034
756
0
998
973
0
11,691
L
Geb
1,395
415
0
346
4,014
2,763
0
1,229
2,626
4,155
0
W
2,606
1,750
0
1,287
3,792
1,374
0
602
3,190
10,906
1,093
W
6,053
1,455
0
1,432
4,797
1,567
0
2,013
1,950
0
14,926
L
2,498
929
0
338
3,794
922
0
58
3,620
10,675
327
W
3,184
431
0
653
2,997
1,539
0
862
2,072
0
13,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,440
Gold Earned
25,562
110
Minions Killed
44
5
Camps Cleared
3
468,306
Distance Traveled
258,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,846
1,169
19
4
1
90,764
0
L
Chaac
5,013
1,003
4
1
0
54,473
0
L
Ra
5,070
1,014
14
3
2
62,356
0
L
Thor
4,959
992
2
0
0
37,406
0
W
Ullr
5,719
1,144
12
2
2
80,742
0
L
Geb
5,443
1,089
4
1
0
51,859
0
W
Sol
5,411
1,082
29
6
0
87,829
0
W
Bastet
7,409
1,482
21
4
0
110,095
0
L
Sol
5,077
1,015
20
4
1
52,670
0
W
Odin
6,055
1,211
29
6
2
98,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role