Player Matchup

Bellona
Bellona
Iameclipsse
Bellona
Level 17
God Stats
10W - 3L
1,621 SR
Queue Stats
17W - 11L
1,550 Elo+
Party 2
Rama
Rama
LordZooty
Rama
Level 98
God Stats
2W - 4L
1,500 SR
Queue Stats
39W - 40L
1,501 Elo+
Party 2
Yu Huang
Yu Huang
cebot
Yu Huang
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 46L
1,559 Elo+
Party 2
Jormungandr
Jormungandr
kingDip
Jormungandr
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 74L
1,492 Elo+
Solo
Fenrir
Fenrir
petros-ichor
Fenrir
Level 63
God Stats
3W - 1L
1,591 SR
Queue Stats
84W - 81L
1,509 Elo+
Party 2
Team Averages
Level 61
1,543 SR
1,522 Elo+

VS

Team Averages
Level 82
1,567 SR
1,418 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
QuestforZen
Yu Huang
Level 63
God Stats
2W - 2L
1,456 SR
Queue Stats
13W - 34L
1,353 Elo+
Solo
Bacchus
Bacchus
bronsonbandy
Bacchus
Level 106
God Stats
1W - 1L
1,749 SR
Queue Stats
24W - 29L
1,426 Elo+
Party 1
Loki
Loki
draubi
Loki
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 16L
1,385 Elo+
Party 1
Chaac
Chaac
thatkiddfoshee
Chaac
Level 104
God Stats
5W - 9L
1,630 SR
Queue Stats
24W - 34L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Iameclipsse
Bellona
10
1 / 4 / 1
5,638
513
3,201
8,807
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
11
3 / 3 / 2
6,623
602
5,126
8,098
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
cebot
Yu Huang
12
2 / 3 / 0
6,465
588
3,426
6,102
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
kingDip
Jormungandr
10
3 / 0 / 4
6,941
631
5,357
7,985
6,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
2 / 2 / 4
6,156
560
4,499
9,099
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
1 / 1 / 1
5,288
481
4,873
6,702
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
QuestforZen
Yu Huang
12
3 / 1 / 0
7,154
650
2,735
4,695
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
bronsonbandy
Bacchus
11
3 / 2 / 1
6,509
592
5,108
9,061
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
draubi
Loki
11
3 / 4 / 2
6,105
555
4,849
10,327
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
2 / 4 / 1
5,626
511
6,578
11,153
8,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
11
Kills
12
12
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
1
1.5
W
Bellona
Iameclipsse
Bellona
1
4
1
0.38
W
Rama
3
3
2
1.33
L
Yu Huang
QuestforZen
Yu Huang
3
1
0
3
L
Bacchus
bronsonbandy
Bacchus
3
2
1
1.75
W
Yu Huang
cebot
Yu Huang
2
3
0
0.67
L
Loki
draubi
Loki
3
4
2
1
W
Jormungandr
kingDip
Jormungandr
3
0
4
5
W
Fenrir
2
2
4
2
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,609
Damage
24,143
40,091
Taken
41,938
21,518
Mitigated
25,808
10,695
Healing
14,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,873
4,335
0
1,464
6,702
2,176
0
1,568
5,134
0
34,414
W
Bellona
Iameclipsse
Bellona
3,201
882
0
2,910
8,807
5,655
0
3,788
4,476
0
24,381
W
Rama
5,126
4,258
0
3,120
8,098
3,040
440
0
7,674
0
46,358
L
Yu Huang
QuestforZen
Yu Huang
2,735
72
0
1,641
4,695
1,652
0
2,269
2,426
51,152
1,941
L
Bacchus
bronsonbandy
Bacchus
5,108
1,029
0
2,675
9,061
9,409
0
0
8,585
28,590
2,344
W
Yu Huang
cebot
Yu Huang
3,426
271
0
750
6,102
1,989
0
2,426
3,470
47,691
1,018
L
Loki
draubi
Loki
4,849
1,459
0
3,894
10,327
3,728
0
1,652
8,641
0
36,780
W
Jormungandr
kingDip
Jormungandr
5,357
1,450
0
2,842
7,985
6,046
134
0
7,491
24,600
1,912
W
Fenrir
4,499
1,132
0
1,073
9,099
4,788
0
594
8,313
0
39,338
L
6,578
694
0
4,588
11,153
8,843
0
2,960
8,193
0
29,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
30,682
300
Minions Killed
304
0
Camps Cleared
0
1,046,046
Distance Traveled
1,089,316
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,288
481
51
5
0
202,557
0
W
Bellona
5,638
513
45
4
0
187,856
0
W
Rama
6,623
602
81
7
0
202,726
2
L
Yu Huang
7,154
650
108
10
0
202,858
0
L
Bacchus
6,509
592
44
4
0
205,914
0
W
Yu Huang
6,465
588
82
7
0
204,921
0
L
Loki
6,105
555
62
6
0
257,502
0
W
Jormungandr
6,941
631
33
3
0
198,707
0
W
Fenrir
6,156
560
59
5
0
251,836
0
L
Chaac
5,626
511
39
4
0
220,485
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role