Player Matchup

Sun Wukong
Sun Wukong
Gold II
Hyk
Sun Wukong
Gold II
Level 128
God Stats
6W - 5L
1,646 SR
Queue Stats
196W - 213L
1,596 MMR
Solo
Sol
Sol
Gold II
NXTUmbreon
Sol
Gold II
Level 146
God Stats
1W - 0L
1,565 SR
Queue Stats
93W - 85L
1,552 MMR
Party 1
Horus
Horus
Silver I
Usernametaken77
Horus
Silver I
Level 124
God Stats
1W - 0L
1,743 SR
Queue Stats
6W - 9L
1,602 MMR
Solo
Chang'e
Chang'e
Gold I
YoungWarrior674
Chang'e
Gold I
Level 156
God Stats
9W - 6L
1,526 SR
Queue Stats
150W - 147L
1,636 MMR
Party 1
Pele
Pele
Silver I
Zmurfiex
Pele
Silver I
Level 124
God Stats
26W - 10L
1,647 SR
Queue Stats
29W - 20L
1,636 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,626 SR
1,604 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,498 SR
1,566 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
C4PIT4N
Chaac
Gold V
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,615 MMR
Solo
Agni
Agni
Gold I
Higuain4747
Agni
Gold I
Level 128
God Stats
38W - 28L
1,730 SR
Queue Stats
246W - 254L
1,642 MMR
Solo
Hachiman
Hachiman
Gold IV
SoJxhnny
Hachiman
Gold IV
Level 86
God Stats
3W - 12L
1,259 SR
Queue Stats
220W - 226L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hyk
Sun Wukong
15
0 / 0 / 2
8,500
607
7,126
13,183
11,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 0 / 1
8,675
620
6,762
8,345
2,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 0 / 2
6,926
495
1,353
8,878
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
0 / 0 / 4
8,337
596
4,112
6,261
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
16
11 / 1 / 1
9,057
647
11,068
11,414
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliGaneshaBake KujiraArachne

VS

Bans
ThanatosAresBellonaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
0 / 5 / 1
6,562
469
3,203
10,913
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
 
Bacchus
8
0 / 0 / 1
5,910
422
3,360
5,773
4,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
C4PIT4N
Chaac
14
0 / 2 / 0
7,720
551
9,740
13,885
11,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 0
7,433
531
5,494
8,952
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
SoJxhnny
Hachiman
13
0 / 2 / 0
7,543
539
5,890
8,866
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
13
Kills
1
1
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
5
1
0.1
L
Bacchus
 
Bacchus
0
0
1
0.5
L
Chaac
C4PIT4N
Chaac
0
2
0
0
L
1
4
0
0.25
W
Sun Wukong
Hyk
Sun Wukong
0
0
2
1
W
2
0
1
2.5
L
Hachiman
SoJxhnny
Hachiman
0
2
0
0
W
0
0
2
1
W
0
0
4
2
W
Pele
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,421
Damage
27,687
48,081
Taken
48,389
28,447
Mitigated
26,808
23,411
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,203
364
0
4,287
10,913
3,782
0
1,944
8,969
0
57,670
L
Bacchus
 
Bacchus
3,360
827
878
2,639
5,773
4,710
0
2,094
3,679
18,992
1,628
L
Chaac
C4PIT4N
Chaac
9,740
1,951
0
5,546
13,885
11,608
0
0
13,885
9,461
62,883
L
5,494
383
0
886
8,952
2,870
0
1,620
7,332
57,476
0
W
Sun Wukong
Hyk
Sun Wukong
7,126
1,844
0
5,171
13,183
11,122
0
1,680
11,461
0
73,325
W
6,762
3,457
0
4,847
8,345
2,909
690
868
7,477
84,415
1,832
L
Hachiman
SoJxhnny
Hachiman
5,890
3,494
0
2,908
8,866
3,838
31
4,989
3,877
0
63,861
W
1,353
776
2,467
3,261
8,878
6,413
26
2,262
6,476
0
8,890
W
4,112
192
965
3,273
6,261
2,502
0
2,053
3,940
75,177
1,358
W
Pele
11,068
2,740
0
3,427
11,414
5,501
36
2,909
8,305
0
76,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,495
Gold Earned
35,168
557
Minions Killed
462
0
Camps Cleared
0
1,504,821
Distance Traveled
1,288,776
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,562
469
105
8
0
306,686
5
L
Bacchus
5,910
422
27
2
0
228,355
3
L
Chaac
7,720
551
114
8
0
263,362
0
L
Agni
7,433
531
106
8
0
254,943
1
W
Sun Wukong
8,500
607
138
10
0
272,703
3
W
Sol
8,675
620
133
10
0
270,524
1
L
Hachiman
7,543
539
110
8
0
235,430
2
W
Horus
6,926
495
20
1
0
317,138
4
W
Chang'e
8,337
596
153
11
0
307,154
2
W
Pele
9,057
647
113
8
0
337,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role