Player Matchup

Nemesis
Nemesis
Papadannn
Nemesis
Level 80
God Stats
62W - 74L
1,494 SR
Queue Stats
429W - 434L
1,514 Elo+
Solo
Scylla
Scylla
XiiTzzDominiC
Scylla
Level 93
God Stats
18W - 5L
1,861 SR
Queue Stats
63W - 51L
1,576 Elo+
Party 1
Mulan
Mulan
xiTzLaxuS
Mulan
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 16L
1,413 Elo+
Party 1
Team Averages
Level 99
1,618 SR
1,501 Elo+

VS

Team Averages
Level 118
1,503 SR
1,555 Elo+
Chronos
Chronos
AlecAy97
Chronos
Level 145
God Stats
1W - 0L
1,723 SR
Queue Stats
16W - 9L
1,594 Elo+
Party 2
Mulan
Mulan
BroMz xAlex
Mulan
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 40L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
NostrosKotu
Hun Batz
Level 65
God Stats
2W - 1L
1,285 SR
Queue Stats
91W - 90L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Papadannn
Nemesis
13
1 / 5 / 0
8,329
595
9,972
15,317
6,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 2 / 1
9,210
658
10,356
6,762
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
xiTzLaxuS
Mulan
13
1 / 5 / 0
8,858
633
7,189
12,177
7,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AlecAy97
Chronos
16
4 / 2 / 6
10,291
735
10,672
9,818
3,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 0 / 6
10,203
729
8,336
12,725
8,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
NostrosKotu
Hun Batz
16
4 / 0 / 5
10,148
725
12,024
12,239
6,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
12
12
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chronos
AlecAy97
Chronos
4
2
6
3.5
W
4
0
6
7
W
Hun Batz
NostrosKotu
Hun Batz
4
0
5
6.5
L
Nemesis
Papadannn
Nemesis
1
5
0
0.2
L
0
2
1
0.25
L
Mulan
xiTzLaxuS
Mulan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,517
Damage
31,032
34,256
Taken
34,782
16,406
Mitigated
19,118
5,966
Healing
6,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AlecAy97
Chronos
10,672
4,152
0
946
9,818
3,535
618
3,031
6,609
44,446
3,476
W
8,336
1,005
0
5,174
12,725
8,972
0
3,554
8,659
0
32,401
W
Hun Batz
NostrosKotu
Hun Batz
12,024
2,740
0
0
12,239
6,611
321
2,737
9,272
0
45,693
L
Nemesis
Papadannn
Nemesis
9,972
2,894
0
3,420
15,317
6,750
0
3,910
10,950
0
20,339
L
10,356
672
0
737
6,762
2,301
0
1,457
5,170
55,250
830
L
Mulan
xiTzLaxuS
Mulan
7,189
164
0
1,809
12,177
7,355
0
4,761
7,263
0
30,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,397
Gold Earned
30,642
175
Minions Killed
206
0
Camps Cleared
0
789,280
Distance Traveled
827,474
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,291
735
87
6
0
249,538
0
W
Mulan
10,203
729
47
3
0
282,650
1
W
Hun Batz
10,148
725
72
5
0
295,286
0
L
Nemesis
8,329
595
23
2
0
287,910
0
L
Scylla
9,210
658
99
7
0
250,299
0
L
Mulan
8,858
633
53
4
0
251,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role