Player Matchup

Merlin
Merlin
WarSacue
Merlin
Level 109
God Stats
5W - 8L
1,500 SR
Queue Stats
131W - 125L
1,490 Elo+
Party 1
Kuzenbo
Kuzenbo
deformonator
Kuzenbo
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 126L
1,494 Elo+
Party 1
Ravana
Ravana
jinairo21_
Ravana
Level 49
God Stats
2W - 4L
1,354 SR
Queue Stats
178W - 170L
1,524 Elo+
Solo
Izanami
Izanami
timekiller
Izanami
Level 25
God Stats
5W - 2L
1,814 SR
Queue Stats
62W - 57L
1,579 Elo+
Party 1
He Bo
He Bo
tuxedoninja
He Bo
Level 113
God Stats
1W - 3L
1,592 SR
Queue Stats
139W - 145L
1,466 Elo+
Party 1
Team Averages
Level 82
1,552 SR
1,510 Elo+

VS

Team Averages
Level 79
1,508 SR
1,494 Elo+
Lancelot
Lancelot
Demi2OP
Lancelot
Level 156
God Stats
3W - 2L
1,530 SR
Queue Stats
103W - 106L
1,486 Elo+
Party 2
Olorun
Olorun
Dr_I-ROD
Olorun
Level 38
God Stats
1W - 1L
1,314 SR
Queue Stats
16W - 12L
1,428 Elo+
Solo
Eset
Eset
Fartster1204
Eset
Level 179
God Stats
3W - 0L
1,876 SR
Queue Stats
62W - 50L
1,603 Elo+
Party 3
Mulan
Mulan
Pubsmeltr2OP
Mulan
Level 18
God Stats
3W - 9L
1,153 SR
Queue Stats
29W - 34L
1,453 Elo+
Party 2
Neith
Neith
loyaltoceaser
Neith
Level 3
God Stats
3W - 2L
1,665 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
WarSacue
Merlin
11
1 / 4 / 2
6,364
530
6,354
7,910
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kuzenbo
deformonator
Kuzenbo
10
1 / 1 / 1
6,065
505
3,279
10,049
8,842
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
jinairo21_
Ravana
11
0 / 4 / 1
6,340
528
6,001
11,663
8,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
timekiller
Izanami
9
0 / 3 / 1
5,227
436
2,779
7,688
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 6 / 1
5,871
489
6,947
10,659
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Demi2OP
Lancelot
13
4 / 1 / 3
8,071
673
8,800
11,797
7,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Dr_I-ROD
Olorun
12
2 / 1 / 0
7,291
608
4,094
6,665
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 9
6,942
579
6,419
9,836
6,959
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
8 / 0 / 4
7,757
646
6,447
9,449
5,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 1 / 4
6,572
548
9,928
7,347
2,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
18
18
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Demi2OP
Lancelot
4
1
3
5.5
W
Olorun
Dr_I-ROD
Olorun
2
1
0
2
W
1
1
9
5.5
W
8
0
4
10
L
Merlin
WarSacue
Merlin
1
4
2
0.5
L
Kuzenbo
deformonator
Kuzenbo
1
1
1
1.5
L
Ravana
jinairo21_
Ravana
0
4
1
0.13
W
3
1
4
5
L
Izanami
timekiller
Izanami
0
3
1
0.17
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,360
Damage
35,688
47,969
Taken
45,094
26,147
Mitigated
25,076
9,073
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Demi2OP
Lancelot
8,800
1,923
0
4,230
11,797
7,429
0
1,911
9,774
0
54,589
W
Olorun
Dr_I-ROD
Olorun
4,094
1,165
150
2,971
6,665
2,491
796
3,248
3,115
51,281
10,175
W
6,419
707
219
3,146
9,836
6,959
0
4,545
5,124
24,283
3,285
W
6,447
735
0
3,073
9,449
5,308
0
2,577
6,700
0
55,372
L
Merlin
WarSacue
Merlin
6,354
338
0
1,030
7,910
3,184
0
3,136
4,678
36,530
0
L
Kuzenbo
deformonator
Kuzenbo
3,279
1,393
0
1,387
10,049
8,842
0
2,058
7,991
18,053
0
L
Ravana
jinairo21_
Ravana
6,001
1,124
0
2,819
11,663
8,089
0
909
10,329
0
45,735
W
9,928
3,319
0
1,849
7,347
2,889
0
3,420
3,801
0
51,724
L
Izanami
timekiller
Izanami
2,779
1,296
0
1,469
7,688
2,770
0
1,315
6,373
0
34,453
L
6,947
508
0
2,368
10,659
3,262
0
2,336
8,238
26,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,867
Gold Earned
36,633
291
Minions Killed
393
0
Camps Cleared
0
1,184,650
Distance Traveled
1,219,478
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,071
673
90
8
0
283,097
2
W
Olorun
7,291
608
102
9
0
222,388
2
W
Eset
6,942
579
28
2
0
221,588
0
W
Mulan
7,757
646
86
7
0
268,029
0
L
Merlin
6,364
530
79
7
0
214,504
0
L
Kuzenbo
6,065
505
21
2
0
259,028
4
L
Ravana
6,340
528
78
7
0
232,884
1
W
Neith
6,572
548
87
7
0
224,376
0
L
Izanami
5,227
436
68
6
0
225,323
0
L
He Bo
5,871
489
45
4
0
252,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role