Player Matchup

Ymir
Ymir
Bronze V
 
Ymir
Bronze V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
N-Dosky
Thanatos
Silver I
Level 88
God Stats
3W - 1L
1,654 SR
Queue Stats
59W - 67L
1,234 MMR
Solo
Zeus
Zeus
Silver II
NRG_byvan
Zeus
Silver II
Level 108
God Stats
18W - 17L
1,531 SR
Queue Stats
58W - 71L
1,214 MMR
Solo
Nut
Nut
Gold V
SyMbioTeˇ
Nut
Gold V
Level 159
God Stats
6W - 9L
1,525 SR
Queue Stats
138W - 152L
1,238 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
meblckie
Sun Wukong
Silver I
Level 139
God Stats
9W - 8L
1,345 SR
Queue Stats
153W - 155L
1,194 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,511 SR
1,276 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,550 SR
1,224 MMR
Geb
Geb
Silver I
Exkallibur
Geb
Silver I
Level 128
God Stats
16W - 11L
1,598 SR
Queue Stats
89W - 87L
1,189 MMR
Solo
Surtr
Surtr
Silver IV
Idk4anios
Surtr
Silver IV
Level 48
God Stats
8W - 7L
1,478 SR
Queue Stats
56W - 68L
1,370 MMR
Party 1
Medusa
Medusa
Silver I
JnMakaveli
Medusa
Silver I
Level 81
God Stats
6W - 11L
1,347 SR
Queue Stats
55W - 71L
1,127 MMR
Solo
Vulcan
Vulcan
Silver I
TH3MILKYBA7KIDD
Vulcan
Silver I
Level 90
God Stats
4W - 0L
1,778 SR
Queue Stats
36W - 42L
1,257 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Tusc0
Gilgamesh
Silver II
Level 83
God Stats
47W - 47L
1,547 SR
Queue Stats
60W - 67L
1,177 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 0 / 0
4,944
353
118
2,820
1,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
N-Dosky
Thanatos
13
3 / 3 / 1
7,132
509
6,036
14,243
5,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
12
1 / 5 / 0
6,739
481
5,186
9,960
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 6 / 1
6,865
490
7,273
14,812
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
meblckie
Sun Wukong
13
2 / 3 / 0
7,499
536
6,706
17,706
13,071
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArachneBellonaAthenaKuzenbo

VS

Bans
SusanoAnubisMartichorasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
8,692
621
4,068
9,869
7,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Surtr
Idk4anios
Surtr
14
0 / 1 / 2
8,327
595
7,201
9,276
7,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
JnMakaveli
Medusa
15
4 / 0 / 3
8,870
634
9,973
8,533
3,683
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 4
8,439
603
7,701
5,548
2,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Tusc0
Gilgamesh
15
9 / 3 / 2
9,063
647
12,941
15,335
7,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
7
Kills
17
17
Deaths
7
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
2
2
11
3.75
W
Surtr
Idk4anios
Surtr
0
1
2
1
W
Medusa
JnMakaveli
Medusa
4
0
3
5.5
L
Thanatos
N-Dosky
Thanatos
3
3
1
1.17
L
Zeus
1
5
0
0.2
L
1
6
1
0.25
W
2
1
4
4
W
Gilgamesh
Tusc0
Gilgamesh
9
3
2
3.33
L
Sun Wukong
meblckie
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
41,884
59,541
Taken
48,561
28,418
Mitigated
28,375
24,593
Healing
14,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
118
58
0
696
2,820
1,353
0
222
2,598
1,146
0
W
4,068
213
0
1,725
9,869
7,686
0
859
9,010
21,591
0
W
Surtr
Idk4anios
Surtr
7,201
3,120
0
2,552
9,276
7,534
371
0
9,276
1,092
54,220
W
Medusa
JnMakaveli
Medusa
9,973
4,509
0
4,883
8,533
3,683
2,221
374
8,159
0
72,800
L
Thanatos
N-Dosky
Thanatos
6,036
1,544
0
12,208
14,243
5,417
0
1,417
12,784
0
50,746
L
Zeus
5,186
738
0
1,875
9,960
3,261
0
5,017
4,943
38,361
861
L
7,273
5,026
0
4,631
14,812
5,316
0
2,648
12,164
0
58,369
W
7,701
2,944
0
1,209
5,548
2,455
605
2,116
3,432
66,682
0
W
Gilgamesh
Tusc0
Gilgamesh
12,941
5,721
0
3,691
15,335
7,017
520
1,918
13,417
0
76,249
L
Sun Wukong
meblckie
Sun Wukong
6,706
1,982
0
5,183
17,706
13,071
0
2,734
14,285
0
53,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,179
Gold Earned
43,391
342
Minions Killed
452
0
Camps Cleared
0
1,081,770
Distance Traveled
1,474,976
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,944
353
2
0
0
48,633
0
W
Geb
8,692
621
25
2
0
307,688
3
W
Surtr
8,327
595
91
7
0
277,817
0
W
Medusa
8,870
634
117
8
0
278,184
0
L
Thanatos
7,132
509
80
6
0
272,056
1
L
Zeus
6,739
481
74
5
0
239,717
2
L
Nut
6,865
490
92
7
0
246,453
0
W
Vulcan
8,439
603
111
8
0
285,702
0
W
Gilgamesh
9,063
647
108
8
0
325,585
0
L
Sun Wukong
7,499
536
94
7
0
274,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role