Player Matchup

Heimdallr
Heimdallr
Gold II
Banglorius
Heimdallr
Gold II
Level 193
God Stats
1W - 0L
1,642 SR
Queue Stats
35W - 31L
1,489 MMR
Solo
Ares
Ares
Gold III
Broseidon27
Ares
Gold III
Level 156
God Stats
3W - 1L
1,801 SR
Queue Stats
155W - 153L
1,441 MMR
Party 3
Ra
Ra
Gold I
FenirsRedRocket
Ra
Gold I
Level 127
God Stats
1W - 1L
1,308 SR
Queue Stats
108W - 103L
1,519 MMR
Party 2
Ne Zha
Ne Zha
Gold III
HelsGyat
Ne Zha
Gold III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 88L
1,458 MMR
Party 2
Mulan
Mulan
Gold I
mrnuma
Mulan
Gold I
Level 129
God Stats
78W - 73L
1,585 SR
Queue Stats
144W - 136L
1,554 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,567 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,589 SR
1,492 MMR
Bellona
Bellona
Gold III
MESimba1029
Bellona
Gold III
Level 145
God Stats
5W - 2L
1,889 SR
Queue Stats
39W - 38L
1,556 MMR
Party 1
Surtr
Surtr
Gold IV
ProGamingEx
Surtr
Gold IV
Level 128
God Stats
0W - 3L
1,540 SR
Queue Stats
42W - 45L
1,430 MMR
Party 1
Anhur
Anhur
Gold I
Tahui94
Anhur
Gold I
Level 108
God Stats
2W - 4L
1,478 SR
Queue Stats
147W - 145L
1,485 MMR
Solo
Scylla
Scylla
Bronze III
shergill
Scylla
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ymir
Ymir
Gold IV
thugniffi
Ymir
Gold IV
Level 158
God Stats
3W - 6L
1,536 SR
Queue Stats
113W - 121L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Banglorius
Heimdallr
19
6 / 3 / 8
12,237
612
15,551
15,027
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
6 / 2 / 14
11,585
579
9,137
19,964
24,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

19
8 / 0 / 13
12,699
635
14,071
8,234
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ne Zha
HelsGyat
Ne Zha
18
5 / 1 / 10
11,010
551
7,381
17,203
8,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
mrnuma
Mulan
18
6 / 1 / 6
11,061
553
21,069
19,807
19,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
AgniThanatosAthena

VS

Bans
ArachneAchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MESimba1029
Bellona
15
0 / 7 / 2
9,857
493
16,292
27,745
27,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
4 / 4 / 0
9,902
495
5,547
18,002
10,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anhur
Tahui94
Anhur
17
2 / 8 / 1
10,465
523
11,468
19,541
7,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Scylla
shergill
Scylla
14
1 / 6 / 1
8,688
434
5,309
13,389
4,581
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
13
0 / 6 / 2
8,218
411
5,552
19,788
15,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
13
31
Kills
7
7
Deaths
31
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Banglorius
Heimdallr
6
3
8
3.33
W
6
2
14
6.5
W
8
0
13
14.5
W
Ne Zha
HelsGyat
Ne Zha
5
1
10
10
L
Bellona
MESimba1029
Bellona
0
7
2
0.14
L
4
4
0
1
L
Anhur
Tahui94
Anhur
2
8
1
0.31
W
Mulan
mrnuma
Mulan
6
1
6
9
L
Scylla
shergill
Scylla
1
6
1
0.25
L
Ymir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,209
Damage
44,168
80,235
Taken
98,465
64,064
Mitigated
65,999
38,399
Healing
28,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Banglorius
Heimdallr
15,551
8,712
0
6,295
15,027
6,585
941
1,802
13,225
0
117,290
W
9,137
746
0
3,117
19,964
24,279
48
5,717
14,196
36,852
0
W
14,071
1,401
6,482
4,906
8,234
4,575
240
2,617
5,581
122,506
1,218
W
Ne Zha
HelsGyat
Ne Zha
7,381
2,657
0
10,784
17,203
8,771
514
2,951
13,948
0
84,711
L
Bellona
MESimba1029
Bellona
16,292
5,570
0
11,110
27,745
27,535
161
4,947
21,234
0
82,362
L
5,547
2,618
0
7,453
18,002
10,564
207
2,550
15,052
864
91,830
L
Anhur
Tahui94
Anhur
11,468
5,532
0
4,012
19,541
7,517
940
3,048
16,455
0
95,985
W
Mulan
mrnuma
Mulan
21,069
2,788
0
6,815
19,807
19,854
530
2,016
16,515
902
74,402
L
Scylla
shergill
Scylla
5,309
242
56
1,546
13,389
4,581
0
4,034
9,023
57,704
0
L
Ymir
5,552
1,015
0
3,914
19,788
15,802
0
8,098
11,185
32,856
1,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,592
Gold Earned
47,130
596
Minions Killed
549
0
Camps Cleared
0
2,049,338
Distance Traveled
1,827,895
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,237
612
154
8
0
371,728
1
W
Ares
11,585
579
44
2
0
399,959
10
W
Ra
12,699
635
195
10
0
453,671
4
W
Ne Zha
11,010
551
116
6
0
485,029
0
L
Bellona
9,857
493
120
6
0
348,300
6
L
Surtr
9,902
495
122
6
0
424,566
0
L
Anhur
10,465
523
165
8
0
396,522
2
W
Mulan
11,061
553
87
4
0
338,951
6
L
Scylla
8,688
434
103
5
0
349,524
2
L
Ymir
8,218
411
39
2
0
308,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role