Player Matchup

Cerberus
Cerberus
BRYCECUBE8898
Cerberus
Level 22
God Stats
3W - 2L
1,841 SR
Queue Stats
24W - 26L
1,377 Elo+
Party 1
Neith
Neith
EL Bunker6262
Neith
Level 149
God Stats
6W - 3L
1,626 SR
Queue Stats
220W - 196L
1,440 Elo+
Solo
Nike
Nike
GambitGadfrey
Nike
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,424 Elo+
Party 1
Thor
Thor
catguyallen2
Thor
Level 128
God Stats
9W - 14L
1,511 SR
Queue Stats
84W - 88L
1,445 Elo+
Party 3
Nu Wa
Nu Wa
tacojoe1996
Nu Wa
Level 129
God Stats
21W - 22L
1,610 SR
Queue Stats
68W - 80L
1,426 Elo+
Party 3
Team Averages
Level 97
1,618 SR
1,423 Elo+

VS

Team Averages
Level 98
1,588 SR
1,431 Elo+
Terra
Terra
 
Terra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Crampzilla
Osiris
Level 46
God Stats
13W - 4L
1,846 SR
Queue Stats
52W - 56L
1,401 Elo+
Solo
Nu Wa
Nu Wa
PainEncrypter
Nu Wa
Level 37
God Stats
3W - 2L
1,742 SR
Queue Stats
30W - 44L
1,303 Elo+
Solo
Medusa
Medusa
Shuckamuxus
Medusa
Level 108
God Stats
29W - 32L
1,350 SR
Queue Stats
439W - 428L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRYCECUBE8898
Cerberus
8
0 / 4 / 1
4,701
470
2,097
9,280
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

7
1 / 1 / 0
4,623
462
5,019
5,098
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 2 / 0
5,325
533
4,849
7,706
6,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 0 / 1
6,344
634
2,314
8,783
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 0 / 2
6,773
677
6,239
3,825
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 0 / 5
5,979
598
2,445
5,211
3,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
 
Tsukuyomi
11
1 / 4 / 1
5,651
565
4,572
9,332
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Crampzilla
Osiris
11
2 / 0 / 0
6,440
644
5,104
10,236
6,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 1
4,740
474
2,894
7,344
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
10
4 / 0 / 1
5,917
592
7,278
6,556
2,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
9
Kills
7
7
Deaths
9
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
5
2.5
W
Tsukuyomi
 
Tsukuyomi
1
4
1
0.38
L
Cerberus
BRYCECUBE8898
Cerberus
0
4
1
0.13
W
Osiris
Crampzilla
Osiris
2
0
0
2
L
1
1
0
1
L
0
2
0
0
W
0
5
1
0.1
W
Medusa
4
0
1
4.5
L
4
0
1
4.5
L
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,518
Damage
22,293
34,692
Taken
38,679
17,647
Mitigated
17,206
8,711
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,445
574
1,104
2,872
5,211
3,747
270
1,291
3,920
13,989
1,950
W
Tsukuyomi
 
Tsukuyomi
4,572
729
0
3,688
9,332
3,115
0
1,789
7,543
0
41,822
L
Cerberus
BRYCECUBE8898
Cerberus
2,097
21
0
1,968
9,280
5,053
0
1,217
8,063
12,721
267
W
Osiris
Crampzilla
Osiris
5,104
1,499
0
4,942
10,236
6,013
0
338
9,898
0
46,341
L
5,019
1,378
0
1,720
5,098
1,753
0
873
4,225
0
27,930
L
4,849
719
0
212
7,706
6,113
0
179
7,527
0
35,561
W
2,894
398
0
365
7,344
2,057
0
3,586
3,758
34,963
0
W
Medusa
7,278
2,492
0
1,855
6,556
2,274
569
1,318
5,238
0
47,191
L
2,314
209
0
4,321
8,783
3,440
294
1,192
7,591
0
48,548
L
6,239
3,217
0
490
3,825
1,288
81
1,665
2,160
48,974
488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,766
Gold Earned
28,727
276
Minions Killed
304
0
Camps Cleared
0
934,555
Distance Traveled
976,614
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,979
598
23
2
0
227,148
1
W
Tsukuyomi
5,651
565
74
7
0
238,998
4
L
Cerberus
4,701
470
18
2
0
189,924
2
W
Osiris
6,440
644
82
8
0
147,604
1
L
Neith
4,623
462
34
3
0
124,930
0
L
Nike
5,325
533
60
6
0
192,675
0
W
Nu Wa
4,740
474
52
5
0
165,924
0
W
Medusa
5,917
592
73
7
0
196,940
0
L
Thor
6,344
634
91
9
0
223,049
0
L
Nu Wa
6,773
677
73
7
0
203,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role