Player Matchup

Kuzenbo
Kuzenbo
BirdPenetrator
Kuzenbo
Level 128
God Stats
1W - 0L
1,844 SR
Queue Stats
33W - 19L
1,623 Elo+
Party 1
Achilles
Achilles
DojaKush
Achilles
Level 28
God Stats
8W - 4L
1,744 SR
Queue Stats
20W - 13L
1,577 Elo+
Party 1
Izanami
Izanami
XxMercurexX
Izanami
Level 159
God Stats
14W - 8L
1,756 SR
Queue Stats
147W - 90L
1,691 Elo+
Solo
Gilgamesh
Gilgamesh
gabthe4
Gilgamesh
Level 129
God Stats
5W - 0L
1,827 SR
Queue Stats
92W - 65L
1,662 Elo+
Party 1
Atlas
Atlas
ringlerx500x
Atlas
Level 159
God Stats
5W - 7L
1,587 SR
Queue Stats
490W - 459L
1,574 Elo+
Solo
Team Averages
Level 121
1,752 SR
1,625 Elo+

VS

Team Averages
Level 143
1,618 SR
1,581 Elo+
Hercules
Hercules
Dr Xenonn
Hercules
Level 157
God Stats
13W - 18L
1,703 SR
Queue Stats
149W - 125L
1,621 Elo+
Party 2
Arachne
Arachne
EdU4rrd0RGX
Arachne
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,583 Elo+
Solo
Hou Yi
Hou Yi
NeckYou25
Hou Yi
Level 129
God Stats
5W - 7L
1,657 SR
Queue Stats
17W - 19L
1,516 Elo+
Solo
Atlas
Atlas
Running The Six
Atlas
Level 153
God Stats
25W - 19L
1,727 SR
Queue Stats
102W - 79L
1,610 Elo+
Party 2
Zeus
Zeus
rendnd
Zeus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 25L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 13
8,765
877
6,908
12,904
16,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Achilles
DojaKush
Achilles
16
6 / 4 / 11
9,010
901
9,719
11,244
11,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
XxMercurexX
Izanami
16
5 / 2 / 9
9,171
917
12,015
10,789
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

Gilgamesh
gabthe4
Gilgamesh
15
5 / 3 / 12
9,106
911
12,159
14,820
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 0 / 7
9,312
931
12,798
9,538
6,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dr Xenonn
Hercules
15
3 / 7 / 6
8,529
853
11,479
16,588
15,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
EdU4rrd0RGX
Arachne
13
2 / 5 / 5
8,004
800
5,358
13,405
6,781
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
NeckYou25
Hou Yi
14
0 / 4 / 7
8,110
811
5,894
10,926
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 6
8,673
867
9,462
9,251
8,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
rendnd
Zeus
14
2 / 7 / 1
8,173
817
13,638
9,492
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
36
23
Kills
11
11
Deaths
23
52
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
W
Achilles
DojaKush
Achilles
6
4
11
2.88
L
Hercules
Dr Xenonn
Hercules
3
7
6
0.86
L
Arachne
EdU4rrd0RGX
Arachne
2
5
5
0.9
L
Hou Yi
NeckYou25
Hou Yi
0
4
7
0.88
L
4
0
6
7
W
Izanami
XxMercurexX
Izanami
5
2
9
4.75
W
Gilgamesh
gabthe4
Gilgamesh
5
3
12
3.67
L
Zeus
rendnd
Zeus
2
7
1
0.36
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,599
Damage
45,831
59,295
Taken
59,662
50,247
Mitigated
40,236
7,077
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,908
2,659
0
1,691
12,904
16,323
127
4,857
7,767
17,344
0
W
Achilles
DojaKush
Achilles
9,719
1,367
0
705
11,244
11,935
201
4,111
6,968
0
15,910
L
Hercules
Dr Xenonn
Hercules
11,479
1,848
0
2,974
16,588
15,952
0
5,262
10,623
0
26,180
L
Arachne
EdU4rrd0RGX
Arachne
5,358
4,069
0
2,667
13,405
6,781
0
4,501
8,432
0
19,756
L
Hou Yi
NeckYou25
Hou Yi
5,894
2,211
0
1,570
10,926
4,884
0
2,853
7,388
0
27,154
L
9,462
3,173
0
2,641
9,251
8,813
0
2,283
6,518
18,979
354
W
Izanami
XxMercurexX
Izanami
12,015
8,747
0
2,689
10,789
4,443
1,957
4,418
6,145
0
36,277
W
Gilgamesh
gabthe4
Gilgamesh
12,159
4,607
0
1,271
14,820
11,498
695
5,116
9,541
0
24,813
L
Zeus
rendnd
Zeus
13,638
1,847
0
204
9,492
3,806
0
2,841
6,182
30,643
494
W
12,798
3,031
57
664
9,538
6,048
717
3,475
6,025
29,950
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,364
Gold Earned
41,489
212
Minions Killed
202
0
Camps Cleared
0
1,113,496
Distance Traveled
969,653
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,765
877
27
3
0
233,864
0
W
Achilles
9,010
901
16
2
0
222,009
0
L
Hercules
8,529
853
42
4
0
191,764
0
L
Arachne
8,004
800
29
3
0
208,102
0
L
Hou Yi
8,110
811
54
5
0
182,858
0
L
Atlas
8,673
867
24
2
0
211,216
0
W
Izanami
9,171
917
69
7
0
195,207
0
W
Gilgamesh
9,106
911
37
4
0
226,589
0
L
Zeus
8,173
817
53
5
0
175,713
0
W
Atlas
9,312
931
63
6
0
235,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role