Player Matchup

Fenrir
Fenrir
Deamex
Fenrir
Level 47
God Stats
36W - 20L
1,573 SR
Queue Stats
140W - 141L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
Krokmouyoyo
Kukulkan
Level 79
God Stats
17W - 12L
1,485 SR
Queue Stats
26W - 24L
1,416 Elo+
Solo
Bellona
Bellona
RoundhouseSpank
Bellona
Level 46
God Stats
14W - 8L
1,709 SR
Queue Stats
83W - 85L
1,484 Elo+
Party 1
Artemis
Artemis
SgtDirtbag
Artemis
Level 20
God Stats
7W - 3L
1,719 SR
Queue Stats
8W - 9L
1,503 Elo+
Party 1
Horus
Horus
nhosnettuN
Horus
Level 128
God Stats
5W - 6L
1,455 SR
Queue Stats
161W - 154L
1,505 Elo+
Party 1
Team Averages
Level 64
1,588 SR
1,480 Elo+

VS

Team Averages
Level 65
1,482 SR
1,447 Elo+
Cthulhu
Cthulhu
BlakJellyfish
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 51L
1,452 Elo+
Party 2
Shiva
Shiva
CALI1697
Shiva
Level 25
God Stats
4W - 2L
1,633 SR
Queue Stats
51W - 79L
1,386 Elo+
Party 2
Hou Yi
Hou Yi
ERROR-luisprota
Hou Yi
Level 63
God Stats
1W - 5L
1,168 SR
Queue Stats
149W - 181L
1,492 Elo+
Party 2
Kumbhakarna
Kumbhakarna
El_invasor77
Kumbhakarna
Level 93
God Stats
1W - 2L
1,483 SR
Queue Stats
119W - 140L
1,448 Elo+
Party 2
Camazotz
Camazotz
JOAN-MI
Camazotz
Level 60
God Stats
2W - 4L
1,626 SR
Queue Stats
109W - 145L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deamex
Fenrir
13
8 / 2 / 6
8,694
543
9,438
15,488
7,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Krokmouyoyo
Kukulkan
14
3 / 2 / 6
8,916
557
13,108
6,316
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 6
9,429
589
14,681
16,313
14,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
SgtDirtbag
Artemis
14
8 / 1 / 5
8,820
551
14,441
9,066
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
12
0 / 1 / 15
8,325
520
5,014
14,934
14,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 6 / 2
6,727
420
7,324
18,700
13,353
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
CALI1697
Shiva
11
1 / 5 / 0
6,947
434
4,691
13,478
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 5 / 2
7,565
473
6,499
12,140
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
El_invasor77
Kumbhakarna
12
1 / 5 / 3
7,402
463
5,828
15,361
7,386
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
JOAN-MI
Camazotz
13
2 / 2 / 2
7,235
452
6,864
18,995
7,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
23
Kills
5
6
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
6
2
0.17
L
Shiva
CALI1697
Shiva
1
5
0
0.2
W
Fenrir
Deamex
Fenrir
8
2
6
5.5
L
1
5
2
0.4
L
Kumbhakarna
El_invasor77
Kumbhakarna
1
5
3
0.5
L
Camazotz
JOAN-MI
Camazotz
2
2
2
1.5
W
Kukulkan
Krokmouyoyo
Kukulkan
3
2
6
3
W
4
0
6
7
W
Artemis
SgtDirtbag
Artemis
8
1
5
10.5
W
Horus
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,682
Damage
31,206
62,117
Taken
78,674
43,832
Mitigated
40,953
26,369
Healing
20,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,324
781
1,769
4,019
18,700
13,353
0
1,285
17,335
36,656
0
L
Shiva
CALI1697
Shiva
4,691
560
0
2,084
13,478
8,468
0
2,792
10,556
645
36,741
W
Fenrir
Deamex
Fenrir
9,438
3,084
0
2,718
15,488
7,760
505
1,964
13,524
0
56,380
L
6,499
2,394
0
2,297
12,140
4,352
0
1,445
10,627
0
44,950
L
Kumbhakarna
El_invasor77
Kumbhakarna
5,828
407
0
512
15,361
7,386
0
5,918
8,973
42,523
0
L
Camazotz
JOAN-MI
Camazotz
6,864
2,353
0
10,162
18,995
7,394
0
3,258
15,569
0
55,459
W
Kukulkan
Krokmouyoyo
Kukulkan
13,108
490
0
0
6,316
2,771
1,006
2,823
3,452
62,146
447
W
14,681
2,450
0
8,930
16,313
14,831
845
2,151
13,573
14,736
69,371
W
Artemis
SgtDirtbag
Artemis
14,441
6,210
0
4,149
9,066
3,963
1,018
2,813
6,208
0
60,709
W
Horus
5,014
2,684
3,387
7,185
14,934
14,507
198
3,864
10,980
0
19,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,184
Gold Earned
35,876
418
Minions Killed
325
0
Camps Cleared
0
1,549,043
Distance Traveled
1,619,504
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,727
420
36
2
0
339,109
3
L
Shiva
6,947
434
48
3
0
277,678
2
W
Fenrir
8,694
543
71
4
0
319,943
0
L
Hou Yi
7,565
473
69
4
0
287,623
2
L
Kumbhakarna
7,402
463
90
6
0
325,468
3
L
Camazotz
7,235
452
82
5
0
389,626
1
W
Kukulkan
8,916
557
115
7
0
277,169
0
W
Bellona
9,429
589
129
8
0
311,440
0
W
Artemis
8,820
551
77
5
0
297,261
0
W
Horus
8,325
520
26
2
0
343,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role