Player Matchup

Chronos
Chronos
HiMyNameIsThomas
Chronos
Level 126
God Stats
0W - 1L
1,304 SR
Queue Stats
1W - 6L
1,153 Elo+
Party 1
Hercules
Hercules
Longjohn4208816
Hercules
Level 108
God Stats
1W - 2L
1,512 SR
Queue Stats
10W - 25L
1,288 Elo+
Party 1
Loki
Loki
Vestom
Loki
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,346 Elo+
Party 1
Horus
Horus
ninersrule1819
Horus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,178 Elo+
Party 1
Ra
Ra
zombieFJ
Ra
Level 109
God Stats
13W - 7L
1,729 SR
Queue Stats
41W - 31L
1,505 Elo+
Solo
Team Averages
Level 112
1,509 SR
1,294 Elo+

VS

Team Averages
Level 134
1,617 SR
1,455 Elo+
Shiva
Shiva
BROTHER KAMM
Shiva
Level 155
God Stats
10W - 4L
1,712 SR
Queue Stats
88W - 77L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
Commander KA
Kuzenbo
Level 127
God Stats
2W - 0L
1,680 SR
Queue Stats
64W - 58L
1,489 Elo+
Solo
Awilix
Awilix
Reverend_Kris
Awilix
Level 156
God Stats
11W - 6L
1,527 SR
Queue Stats
37W - 25L
1,519 Elo+
Solo
Poseidon
Poseidon
SpeedyOnSteroids
Poseidon
Level 86
God Stats
10W - 8L
1,580 SR
Queue Stats
121W - 140L
1,405 Elo+
Solo
Xbalanque
Xbalanque
iGoodVibes0
Xbalanque
Level 144
God Stats
2W - 0L
1,586 SR
Queue Stats
31W - 25L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
4,969
497
3,485
7,566
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
9
0 / 2 / 0
4,957
496
2,209
7,365
6,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Loki
Vestom
Loki
11
1 / 1 / 0
6,120
612
2,435
7,702
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 1 / 2
4,980
498
1,604
8,698
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

2
0 / 1 / 0
3,614
361
0
1,004
190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 3
7,025
703
5,725
7,424
5,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Commander KA
Kuzenbo
10
2 / 1 / 1
5,449
545
3,703
4,945
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 0
6,558
656
2,703
6,033
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
5,782
578
1,532
3,644
1,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Xbalanque
iGoodVibes0
Xbalanque
11
3 / 1 / 0
6,206
621
7,663
5,204
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
8
8
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Kuzenbo
Commander KA
Kuzenbo
2
1
1
2.5
L
2
3
0
0.67
L
Hercules
0
2
0
0
W
2
0
0
2
W
0
1
1
0.5
L
Loki
Vestom
Loki
1
1
0
1
W
Xbalanque
iGoodVibes0
Xbalanque
3
1
0
3
L
0
1
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,733
Damage
21,326
32,335
Taken
27,250
17,796
Mitigated
14,646
10,798
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,725
922
0
2,093
7,424
5,558
0
0
7,130
805
53,901
W
Kuzenbo
Commander KA
Kuzenbo
3,703
1,394
207
202
4,945
4,001
48
1,954
2,991
13,390
1,739
L
3,485
1,778
0
1,750
7,566
2,589
0
1,383
5,935
26,221
3,733
L
Hercules
2,209
718
0
1,676
7,365
6,313
0
382
6,943
0
26,562
W
2,703
1,029
0
5,294
6,033
2,296
46
0
6,033
0
60,433
W
1,532
156
0
623
3,644
1,023
594
0
3,644
40,187
766
L
Loki
Vestom
Loki
2,435
685
0
3,211
7,702
2,777
0
1,479
5,997
0
41,884
W
Xbalanque
iGoodVibes0
Xbalanque
7,663
4,130
0
1,119
5,204
1,768
13
1,194
4,010
0
47,972
L
1,604
1,009
765
3,062
8,698
5,927
0
1,036
7,422
0
12,210
L
0
0
72
262
1,004
190
0
0
1,004
1,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,640
Gold Earned
31,020
210
Minions Killed
376
0
Camps Cleared
0
807,137
Distance Traveled
1,067,279
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,025
703
92
9
0
202,813
5
W
Kuzenbo
5,449
545
21
2
0
199,063
0
L
Chronos
4,969
497
50
5
0
167,295
0
L
Hercules
4,957
496
54
5
0
193,538
0
W
Awilix
6,558
656
110
11
0
243,821
2
W
Poseidon
5,782
578
77
8
0
218,969
0
L
Loki
6,120
612
81
8
0
227,105
0
W
Xbalanque
6,206
621
76
8
0
202,613
0
L
Horus
4,980
498
24
2
0
194,753
0
L
Ra
3,614
361
1
0
0
24,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role