Player Matchup

Cerberus
Cerberus
MrQ17
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,016 Elo+
Party 1
Bacchus
Bacchus
Pauwww
Bacchus
Level 3
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 2L
1,210 Elo+
Party 1
Pele
Pele
Spiuk
Pele
Level 47
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 3L
1,016 Elo+
Party 1
Team Averages
Level 26
1,483 SR
1,081 Elo+

VS

Team Averages
Level 79
1,393 SR
1,387 Elo+
Charon
Charon
Elsong
Charon
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 15L
1,255 Elo+
Solo
Eset
Eset
Niikow
Eset
Level 123
God Stats
15W - 20L
1,459 SR
Queue Stats
57W - 60L
1,422 Elo+
Solo
Achilles
Achilles
ghostrider79982
Achilles
Level 45
God Stats
1W - 1L
1,218 SR
Queue Stats
27W - 12L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MrQ17
Cerberus
14
2 / 1 / 0
9,108
607
3,723
19,849
23,946
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Pauwww
Bacchus
12
0 / 7 / 2
8,230
549
3,157
16,695
12,125
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
Spiuk
Pele
14
0 / 4 / 0
8,592
573
2,158
14,307
5,685
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Elsong
Charon
17
3 / 0 / 9
10,662
711
17,242
10,035
14,752
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
Niikow
Eset
17
4 / 0 / 8
10,954
730
19,502
5,682
2,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
16
5 / 2 / 7
10,887
726
7,203
11,638
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
12
12
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charon
Elsong
Charon
3
0
9
7.5
L
Cerberus
MrQ17
Cerberus
2
1
0
2
W
Eset
Niikow
Eset
4
0
8
8
L
Bacchus
Pauwww
Bacchus
0
7
2
0.14
L
Pele
Spiuk
Pele
0
4
0
0
W
Achilles
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,038
Damage
43,947
50,851
Taken
27,355
41,756
Mitigated
27,546
5,724
Healing
4,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Elsong
Charon
17,242
2,439
0
558
10,035
14,752
756
3,964
6,071
31,536
2,710
L
Cerberus
MrQ17
Cerberus
3,723
159
0
2,429
19,849
23,946
0
13,188
6,128
23,391
0
W
Eset
Niikow
Eset
19,502
1,169
667
273
5,682
2,585
862
1,212
4,470
61,885
793
L
Bacchus
Pauwww
Bacchus
3,157
66
0
1,222
16,695
12,125
0
11,047
5,409
11,574
95
L
Pele
Spiuk
Pele
2,158
312
0
2,073
14,307
5,685
0
8,964
4,944
0
32,937
W
Achilles
7,203
1,277
0
3,305
11,638
10,209
112
1,838
9,800
0
56,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,930
Gold Earned
32,503
124
Minions Killed
202
0
Camps Cleared
0
773,516
Distance Traveled
829,373
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,662
711
23
2
0
271,792
0
L
Cerberus
9,108
607
47
3
0
274,963
0
W
Eset
10,954
730
100
7
0
273,969
0
L
Bacchus
8,230
549
12
1
0
222,202
0
L
Pele
8,592
573
65
4
0
276,351
6
W
Achilles
10,887
726
79
5
0
283,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role