Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CrimsonTide014
Yemoja
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Solo
Hercules
Hercules
TheTurt07
Hercules
Level 41
God Stats
2W - 5L
1,500 SR
Queue Stats
230W - 237L
1,386 Elo+
Party 1
Kali
Kali
agentsmacaho2
Kali
Level 95
God Stats
0W - 2L
1,570 SR
Queue Stats
22W - 25L
1,332 Elo+
Solo
Poseidon
Poseidon
bo55 daw9
Poseidon
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,276 Elo+
Solo
Team Averages
Level 68
1,514 SR
1,355 Elo+

VS

Team Averages
Level 75
1,604 SR
1,457 Elo+
Sol
Sol
 
Sol
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BluefaceBoogie
Athena
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,525 Elo+
Party 2
Izanami
Izanami
STEVIEDIC
Izanami
Level 57
God Stats
9W - 2L
1,878 SR
Queue Stats
36W - 46L
1,393 Elo+
Solo
Lancelot
Lancelot
Taisophon4
Lancelot
Level 108
God Stats
8W - 2L
1,641 SR
Queue Stats
74W - 72L
1,434 Elo+
Party 2
Ao Kuang
Ao Kuang
not-airflightz01
Ao Kuang
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 73L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 1 / 1
4,889
489
1,843
6,390
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,815
482
1,459
3,773
1,822
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
TheTurt07
Hercules
10
2 / 3 / 0
5,872
587
6,234
10,518
7,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 1 / 0
5,686
569
5,038
11,585
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Poseidon
bo55 daw9
Poseidon
7
0 / 1 / 1
4,191
419
1,818
3,522
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 0
6,094
609
2,454
5,665
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 0
5,239
524
2,242
5,220
4,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
STEVIEDIC
Izanami
9
1 / 2 / 0
5,300
530
2,051
5,143
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Lancelot
Taisophon4
Lancelot
11
2 / 2 / 1
6,264
626
6,167
10,789
5,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
2 / 1 / 0
5,521
552
2,601
7,889
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
6
6
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
1
1
0.5
W
Sol
 
Sol
1
0
0
1
W
0
0
0
0
L
0
0
0
0
W
Izanami
STEVIEDIC
Izanami
1
2
0
0.5
W
Lancelot
Taisophon4
Lancelot
2
2
1
1.25
L
Hercules
TheTurt07
Hercules
2
3
0
0.67
L
2
1
0
2
L
Poseidon
bo55 daw9
Poseidon
0
1
1
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,392
Damage
15,515
35,788
Taken
34,706
16,663
Mitigated
15,287
14,592
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
1,843
1,083
0
854
6,390
1,957
36
1,616
4,774
0
29,039
W
Sol
 
Sol
2,454
443
0
2,649
5,665
1,516
894
619
4,854
36,370
9,024
W
2,242
582
0
1,926
5,220
4,013
46
1,109
4,075
18,904
2,047
L
1,459
526
2,050
1,389
3,773
1,822
0
990
2,783
11,082
0
W
Izanami
STEVIEDIC
Izanami
2,051
1,176
0
943
5,143
1,654
624
465
4,678
0
35,688
W
Lancelot
Taisophon4
Lancelot
6,167
1,355
0
3,683
10,789
5,230
0
0
10,247
177
42,085
L
Hercules
TheTurt07
Hercules
6,234
1,970
0
4,304
10,518
7,036
0
957
9,561
0
33,068
L
5,038
2,372
0
5,105
11,585
4,929
0
2,001
9,584
0
52,355
L
Poseidon
bo55 daw9
Poseidon
1,818
435
0
890
3,522
919
0
1,447
2,075
15,166
0
W
2,601
780
0
4,569
7,889
2,874
0
768
7,033
38,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
28,418
210
Minions Killed
346
0
Camps Cleared
0
827,559
Distance Traveled
994,584
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,889
489
48
5
0
164,199
0
W
Sol
6,094
609
96
10
0
180,558
0
W
Athena
5,239
524
40
4
0
213,252
0
L
Yemoja
4,815
482
17
2
0
136,877
0
W
Izanami
5,300
530
60
6
0
152,048
0
W
Lancelot
6,264
626
76
8
0
216,252
1
L
Hercules
5,872
587
53
5
0
159,004
0
L
Kali
5,686
569
69
7
0
219,556
0
L
Poseidon
4,191
419
23
2
0
147,923
0
W
Ao Kuang
5,521
552
74
7
0
232,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role