Player Matchup

Bacchus
Bacchus
Caircath
Bacchus
Level 56
God Stats
14W - 11L
1,683 SR
Queue Stats
32W - 30L
1,547 Elo+
Party 1
Bellona
Bellona
Drimell
Bellona
Level 148
God Stats
53W - 37L
1,644 SR
Queue Stats
177W - 157L
1,528 Elo+
Solo
Anhur
Anhur
Eth0os
Anhur
Level 86
God Stats
42W - 36L
1,578 SR
Queue Stats
115W - 111L
1,520 Elo+
Solo
Ra
Ra
Geekin97
Ra
Level 147
God Stats
4W - 10L
1,587 SR
Queue Stats
121W - 115L
1,549 Elo+
Party 1
Arachne
Arachne
sLc WooK
Arachne
Level 169
God Stats
3W - 6L
1,478 SR
Queue Stats
177W - 160L
1,569 Elo+
Solo
Team Averages
Level 121
1,594 SR
1,542 Elo+

VS

Team Averages
Level 130
1,541 SR
1,540 Elo+
Thoth
Thoth
AskingCornet6
Thoth
Level 124
God Stats
2W - 0L
1,740 SR
Queue Stats
114W - 124L
1,503 Elo+
Party 2
Arachne
Arachne
IWizI
Arachne
Level 148
God Stats
1W - 1L
1,303 SR
Queue Stats
167W - 173L
1,620 Elo+
Solo
Martichoras
Martichoras
Kozmic-Soda
Martichoras
Level 145
God Stats
11W - 8L
1,660 SR
Queue Stats
217W - 205L
1,541 Elo+
Solo
Bacchus
Bacchus
PIPENATOR3000
Bacchus
Level 123
God Stats
1W - 2L
1,369 SR
Queue Stats
112W - 97L
1,536 Elo+
Party 2
Heimdallr
Heimdallr
Pilotcat2003
Heimdallr
Level 111
God Stats
4W - 6L
1,633 SR
Queue Stats
58W - 65L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caircath
Bacchus
15
3 / 2 / 6
9,007
500
8,175
16,497
19,189
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Drimell
Bellona
16
7 / 2 / 0
10,842
602
18,504
21,951
24,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anhur
Eth0os
Anhur
8
0 / 5 / 2
6,034
335
3,125
7,818
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
5 / 3 / 6
10,005
556
15,201
12,079
6,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
sLc WooK
Arachne
16
5 / 3 / 4
9,537
530
11,102
20,444
10,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
8,895
494
3,645
9,642
3,763
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
IWizI
Arachne
20
10 / 4 / 2
11,409
634
20,247
23,265
13,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
Kozmic-Soda
Martichoras
17
0 / 5 / 3
10,272
571
8,737
17,904
9,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
14
1 / 4 / 10
9,389
522
11,361
16,371
20,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
Pilotcat2003
Heimdallr
16
4 / 3 / 5
9,892
550
11,203
12,560
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
20
Kills
15
15
Deaths
20
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Bacchus
Caircath
Bacchus
3
2
6
3
L
Bellona
Drimell
Bellona
7
2
0
3.5
L
Anhur
Eth0os
Anhur
0
5
2
0.2
L
5
3
6
2.67
W
Arachne
IWizI
Arachne
10
4
2
2.75
W
Martichoras
Kozmic-Soda
Martichoras
0
5
3
0.3
W
Bacchus
1
4
10
1.5
W
Heimdallr
Pilotcat2003
Heimdallr
4
3
5
2.17
L
Arachne
sLc WooK
Arachne
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,107
Damage
55,193
78,789
Taken
79,742
62,521
Mitigated
52,130
27,024
Healing
26,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,645
308
0
1,648
9,642
3,763
0
5,904
3,081
66,661
922
L
Bacchus
Caircath
Bacchus
8,175
1,105
0
4,428
16,497
19,189
284
3,173
13,324
34,075
5,049
L
Bellona
Drimell
Bellona
18,504
6,146
0
10,213
21,951
24,375
517
797
21,154
180
95,912
L
Anhur
Eth0os
Anhur
3,125
1,951
0
1,819
7,818
2,369
0
2,114
5,704
0
20,752
L
15,201
958
1,574
2,870
12,079
6,086
0
4,953
7,126
91,871
2,096
W
Arachne
IWizI
Arachne
20,247
12,189
0
10,274
23,265
13,035
361
5,123
17,505
0
104,279
W
Martichoras
Kozmic-Soda
Martichoras
8,737
2,044
0
5,846
17,904
9,123
0
408
16,485
0
96,228
W
Bacchus
11,361
1,508
0
3,908
16,371
20,827
0
6,890
8,962
30,626
1,951
W
Heimdallr
Pilotcat2003
Heimdallr
11,203
5,637
0
4,819
12,560
5,382
2,846
3,280
9,027
0
90,627
L
Arachne
sLc WooK
Arachne
11,102
5,434
0
6,120
20,444
10,502
650
3,609
16,835
0
82,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,425
Gold Earned
49,857
515
Minions Killed
570
0
Camps Cleared
0
1,662,131
Distance Traveled
1,716,365
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,895
494
105
6
0
329,179
3
L
Bacchus
9,007
500
47
3
0
369,562
2
L
Bellona
10,842
602
155
9
0
364,725
0
L
Anhur
6,034
335
33
2
0
186,811
0
L
Ra
10,005
556
173
10
0
362,427
0
W
Arachne
11,409
634
127
7
0
427,984
0
W
Martichoras
10,272
571
178
10
0
303,935
0
W
Bacchus
9,389
522
32
2
0
331,043
1
W
Heimdallr
9,892
550
128
7
0
324,224
6
L
Arachne
9,537
530
107
6
0
378,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role