Player Matchup

Skadi
Skadi
Gold III
Linksalarmclock
Skadi
Gold III
Level 107
God Stats
6W - 14L
1,589 SR
Queue Stats
100W - 105L
1,509 MMR
Solo
Bastet
Bastet
Platinum V
Patron Nick
Bastet
Platinum V
Level 149
God Stats
131W - 124L
1,597 SR
Queue Stats
319W - 319L
1,536 MMR
Solo
Ganesha
Ganesha
Bronze III
Pedro0lsd
Ganesha
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold III
no5mok3rav
Yu Huang
Gold III
Level 128
God Stats
9W - 16L
1,538 SR
Queue Stats
159W - 155L
1,508 MMR
Solo
Bakasura
Bakasura
Gold II
slumbrosmars
Bakasura
Gold II
Level 139
God Stats
7W - 6L
1,594 SR
Queue Stats
307W - 292L
1,530 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,564 SR
1,517 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,473 SR
1,517 MMR
Morgan Le Fay
Morgan Le Fay
Silver I
DiovOvervHeaven
Morgan Le Fay
Silver I
Level 67
God Stats
2W - 3L
1,475 SR
Queue Stats
71W - 69L
1,527 MMR
Solo
Bellona
Bellona
Gold II
IRapidz
Bellona
Gold II
Level 152
God Stats
0W - 3L
1,389 SR
Queue Stats
85W - 79L
1,531 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
LyB2008
Ao Kuang
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,524 MMR
Solo
Nut
Nut
Bronze III
goozii
Nut
Bronze III
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
ohbraimn
Bacchus
Bronze III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 5
12,288
614
12,564
11,453
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
20
8 / 2 / 5
11,810
591
16,523
22,550
9,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Ganesha
Pedro0lsd
Ganesha
16
0 / 5 / 10
10,429
521
6,353
15,627
12,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
no5mok3rav
Yu Huang
19
3 / 1 / 4
11,881
594
11,626
9,209
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
slumbrosmars
Bakasura
19
2 / 0 / 1
11,438
572
16,595
24,676
24,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ChernobogKumbhakarnaAwilix

VS

Bans
AgniSun WukongLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DiovOvervHeaven
Morgan Le Fay
17
1 / 4 / 3
10,125
506
9,386
14,137
5,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
IRapidz
Bellona
15
0 / 2 / 0
9,599
480
13,655
19,394
16,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
LyB2008
Ao Kuang
18
6 / 2 / 1
10,379
519
8,675
22,345
10,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nut
goozii
Nut
16
0 / 4 / 4
9,117
456
8,938
16,176
5,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ohbraimn
Bacchus
14
2 / 6 / 4
8,962
448
9,510
15,907
18,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
18
Kills
9
9
Deaths
18
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DiovOvervHeaven
Morgan Le Fay
1
4
3
0.63
L
Bellona
IRapidz
Bellona
0
2
0
0
W
5
1
5
7.5
L
Ao Kuang
LyB2008
Ao Kuang
6
2
1
3.25
W
Bastet
8
2
5
5.25
W
Ganesha
Pedro0lsd
Ganesha
0
5
10
1
L
Nut
goozii
Nut
0
4
4
0.5
W
Yu Huang
no5mok3rav
Yu Huang
3
1
4
5
L
Bacchus
ohbraimn
Bacchus
2
6
4
0.67
W
Bakasura
slumbrosmars
Bakasura
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,661
Damage
50,164
83,515
Taken
87,959
54,903
Mitigated
56,366
32,528
Healing
29,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DiovOvervHeaven
Morgan Le Fay
9,386
468
0
845
14,137
5,302
0
5,505
8,632
76,013
981
L
Bellona
IRapidz
Bellona
13,655
6,528
0
9,725
19,394
16,910
0
99
14,250
0
88,198
W
12,564
5,786
0
2,114
11,453
4,820
1,460
4,867
6,586
0
122,602
L
Ao Kuang
LyB2008
Ao Kuang
8,675
1,769
0
11,704
22,345
10,333
0
1,947
19,908
93,330
2,360
W
Bastet
16,523
3,765
0
10,110
22,550
9,259
0
7,601
14,711
0
113,578
W
Ganesha
Pedro0lsd
Ganesha
6,353
620
421
2,013
15,627
12,825
133
8,048
7,471
22,075
2,181
L
Nut
goozii
Nut
8,938
5,055
0
4,735
16,176
5,038
0
4,760
11,416
0
79,647
W
Yu Huang
no5mok3rav
Yu Huang
11,626
300
0
380
9,209
3,894
0
4,894
3,983
104,383
1,867
L
Bacchus
ohbraimn
Bacchus
9,510
1,545
0
2,386
15,907
18,783
0
4,577
11,330
35,982
0
W
Bakasura
slumbrosmars
Bakasura
16,595
9,644
0
17,490
24,676
24,105
972
1,453
23,223
0
58,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,846
Gold Earned
48,182
666
Minions Killed
634
0
Camps Cleared
0
2,054,063
Distance Traveled
1,850,177
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,125
506
167
8
0
362,342
5
L
Bellona
9,599
480
156
8
0
302,556
5
W
Skadi
12,288
614
203
10
0
368,482
5
L
Ao Kuang
10,379
519
141
7
0
452,863
4
W
Bastet
11,810
591
129
6
0
475,387
0
W
Ganesha
10,429
521
1
0
0
392,605
2
L
Nut
9,117
456
137
7
0
353,580
0
W
Yu Huang
11,881
594
180
9
0
395,046
5
L
Bacchus
8,962
448
33
2
0
378,836
4
W
Bakasura
11,438
572
153
8
0
422,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role