Player Matchup

Skadi
Skadi
FzKarma
Skadi
Level 122
God Stats
42W - 30L
1,611 SR
Queue Stats
106W - 85L
1,533 Elo+
Solo
Ymir
Ymir
LORACLES
Ymir
Level 21
God Stats
0W - 2L
1,280 SR
Queue Stats
8W - 8L
1,612 Elo+
Party 2
Mercury
Mercury
Mojamato
Mercury
Level 89
God Stats
6W - 3L
1,832 SR
Queue Stats
275W - 255L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
Stallboy
Baron Samedi
Level 68
God Stats
19W - 13L
1,500 SR
Queue Stats
157W - 142L
1,512 Elo+
Party 1
Odin
Odin
Tsuuba
Odin
Level 41
God Stats
1W - 6L
1,347 SR
Queue Stats
29W - 40L
1,490 Elo+
Party 2
Team Averages
Level 68
1,514 SR
1,521 Elo+

VS

Team Averages
Level 105
1,409 SR
1,485 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MouseyPineapple
Surtr
Level 99
God Stats
21W - 23L
1,434 SR
Queue Stats
236W - 228L
1,502 Elo+
Solo
Poseidon
Poseidon
TuggaParkLane
Poseidon
Level 120
God Stats
2W - 1L
1,569 SR
Queue Stats
173W - 165L
1,550 Elo+
Solo
Susano
Susano
xMasterG
Susano
Level 62
God Stats
1W - 4L
1,041 SR
Queue Stats
22W - 45L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FzKarma
Skadi
11
0 / 2 / 0
6,256
447
5,107
9,095
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
11
0 / 3 / 0
6,305
450
3,674
12,142
11,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Mojamato
Mercury
12
2 / 3 / 1
6,852
489
4,896
12,657
5,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Stallboy
Baron Samedi
13
1 / 3 / 1
7,582
542
7,255
11,070
6,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
Tsuuba
Odin
14
0 / 0 / 1
7,871
562
7,928
10,473
10,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 0 / 2
8,437
603
8,224
4,996
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Shiva
 
Shiva
14
0 / 1 / 0
8,071
577
8,427
15,029
14,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 0 / 6
7,293
521
8,124
9,406
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
TuggaParkLane
Poseidon
16
4 / 1 / 3
9,032
645
7,526
7,442
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Susano
xMasterG
Susano
15
3 / 1 / 2
7,776
555
5,663
13,565
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
11
11
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
W
Shiva
 
Shiva
0
1
0
0
L
Skadi
FzKarma
Skadi
0
2
0
0
L
Ymir
0
3
0
0
L
Mercury
Mojamato
Mercury
2
3
1
0.83
W
1
0
6
4
L
Baron Samedi
Stallboy
Baron Samedi
1
3
1
0.5
L
Odin
Tsuuba
Odin
0
0
1
0.5
W
Poseidon
TuggaParkLane
Poseidon
4
1
3
5.5
W
Susano
xMasterG
Susano
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,860
Damage
37,964
55,437
Taken
50,438
36,552
Mitigated
30,608
16,469
Healing
19,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,224
5,634
0
2,903
4,996
2,066
628
435
4,561
0
82,405
W
Shiva
 
Shiva
8,427
1,905
0
3,440
15,029
14,468
0
1,066
13,963
0
64,521
L
Skadi
FzKarma
Skadi
5,107
2,223
0
2,816
9,095
2,976
0
212
8,883
0
59,303
L
Ymir
3,674
775
0
3,569
12,142
11,420
0
2,037
10,105
29,067
0
L
Mercury
Mojamato
Mercury
4,896
2,626
0
2,673
12,657
5,295
0
1,361
11,296
0
52,817
W
8,124
2,631
0
3,591
9,406
5,444
0
3,467
5,879
2,421
34,706
L
Baron Samedi
Stallboy
Baron Samedi
7,255
541
192
3,349
11,070
6,143
0
4,774
6,296
51,595
1,570
L
Odin
Tsuuba
Odin
7,928
1,785
0
3,870
10,473
10,718
0
0
10,473
3,584
63,199
W
Poseidon
TuggaParkLane
Poseidon
7,526
1,627
0
1,648
7,442
2,772
0
3,120
3,940
78,453
0
W
Susano
xMasterG
Susano
5,663
1,613
0
7,882
13,565
5,858
0
2,818
10,367
0
66,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,866
Gold Earned
40,609
481
Minions Killed
534
0
Camps Cleared
0
1,412,680
Distance Traveled
1,540,691
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,437
603
157
11
0
283,783
2
W
Shiva
8,071
577
111
8
0
279,391
0
L
Skadi
6,256
447
107
8
0
281,784
2
L
Ymir
6,305
450
55
4
0
265,973
0
L
Mercury
6,852
489
75
5
0
307,787
0
W
Surtr
7,293
521
32
2
0
319,962
0
L
Baron Samedi
7,582
542
112
8
0
269,671
2
L
Odin
7,871
562
132
9
0
287,465
1
W
Poseidon
9,032
645
131
9
0
327,622
1
W
Susano
7,776
555
103
7
0
329,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role