Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DaRealFelipe
King Arthur
Level 49
God Stats
1W - 1L
1,755 SR
Queue Stats
50W - 47L
1,542 Elo+
Party 1
Jing Wei
Jing Wei
Qoertz
Jing Wei
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
65W - 53L
1,573 Elo+
Party 1
Aphrodite
Aphrodite
Schmavin
Aphrodite
Level 124
God Stats
0W - 2L
1,299 SR
Queue Stats
46W - 33L
1,687 Elo+
Solo
Kuzenbo
Kuzenbo
Seregruthes
Kuzenbo
Level 133
God Stats
0W - 2L
1,298 SR
Queue Stats
47W - 50L
1,582 Elo+
Party 1
Team Averages
Level 117
1,427 SR
1,577 Elo+

VS

Team Averages
Level 135
1,560 SR
1,671 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AStonedTeddyBear
Hel
Level 95
God Stats
3W - 1L
1,566 SR
Queue Stats
111W - 96L
1,508 Elo+
Solo
Merlin
Merlin
DrackTamai
Merlin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 2L
1,947 Elo+
Party 2
Charon
Charon
QUARCISSUS
Charon
Level 119
God Stats
1W - 0L
1,736 SR
Queue Stats
28W - 3L
1,875 Elo+
Party 2
Vamana
Vamana
RayRay435
Vamana
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 3 / 3
6,870
625
8,703
12,358
6,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
DaRealFelipe
King Arthur
13
2 / 6 / 2
7,338
667
11,437
15,374
14,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Jing Wei
Qoertz
Jing Wei
15
2 / 5 / 5
7,730
703
12,563
14,392
7,157
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Aphrodite
Schmavin
Aphrodite
14
1 / 4 / 5
7,433
676
5,368
13,714
9,670
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kuzenbo
Seregruthes
Kuzenbo
14
2 / 5 / 2
7,647
695
8,593
13,992
18,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 1 / 14
9,611
874
14,116
9,060
4,518
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
5 / 2 / 13
9,511
865
7,216
10,454
5,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
DrackTamai
Merlin
18
6 / 0 / 17
10,513
956
22,805
17,668
11,346
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon
QUARCISSUS
Charon
15
4 / 1 / 16
9,216
838
12,957
10,456
7,531
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Vamana
RayRay435
Vamana
14
4 / 4 / 9
8,802
800
10,545
18,314
18,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
92
7
Kills
23
23
Deaths
8
17
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
3
3
0.5
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
14
11
W
5
2
13
5.75
L
King Arthur
DaRealFelipe
King Arthur
2
6
2
0.5
W
Merlin
DrackTamai
Merlin
6
0
17
14.5
W
Charon
QUARCISSUS
Charon
4
1
16
12
L
Jing Wei
Qoertz
Jing Wei
2
5
5
0.9
W
Vamana
RayRay435
Vamana
4
4
9
2.13
L
Aphrodite
Schmavin
Aphrodite
1
4
5
0.88
L
Kuzenbo
Seregruthes
Kuzenbo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,664
Damage
67,639
69,830
Taken
65,952
56,491
Mitigated
47,814
25,750
Healing
35,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,703
2,506
576
3,336
12,358
6,041
0
7,857
4,334
0
29,863
W
Ah Muzen Cab
 
Ah Muzen Cab
14,116
2,320
1,574
854
9,060
4,518
3,239
1,593
7,467
0
34,289
W
7,216
408
17,548
6,070
10,454
5,435
1,079
2,654
7,800
20,871
0
L
King Arthur
DaRealFelipe
King Arthur
11,437
264
800
432
15,374
14,732
0
9,834
5,298
0
13,025
W
Merlin
DrackTamai
Merlin
22,805
1,582
946
3,724
17,668
11,346
1,617
3,498
14,170
49,420
0
W
Charon
QUARCISSUS
Charon
12,957
2,936
315
977
10,456
7,531
1,331
2,670
7,786
18,166
550
L
Jing Wei
Qoertz
Jing Wei
12,563
9,257
372
2,896
14,392
7,157
0
8,654
5,609
0
26,322
W
Vamana
RayRay435
Vamana
10,545
4,530
765
2,442
18,314
18,984
1,248
3,546
14,768
0
17,916
L
Aphrodite
Schmavin
Aphrodite
5,368
189
7,888
7,189
13,714
9,670
0
8,680
4,783
8,646
0
L
Kuzenbo
Seregruthes
Kuzenbo
8,593
2,458
905
1,356
13,992
18,891
0
6,825
6,975
11,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,018
Gold Earned
47,653
95
Minions Killed
157
0
Camps Cleared
0
933,012
Distance Traveled
975,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,870
625
36
3
0
178,519
0
W
Ah Muzen Cab
9,611
874
46
4
0
217,606
0
W
Hel
9,511
865
31
3
0
205,315
0
L
King Arthur
7,338
667
2
0
0
183,658
0
W
Merlin
10,513
956
54
5
0
204,425
0
W
Charon
9,216
838
19
2
0
149,236
0
L
Jing Wei
7,730
703
40
4
0
182,342
0
W
Vamana
8,802
800
7
1
0
198,565
0
L
Aphrodite
7,433
676
13
1
0
198,080
0
L
Kuzenbo
7,647
695
4
0
0
190,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role