Player Matchup

Thanatos
Thanatos
Felide26
Thanatos
Level 100
God Stats
7W - 4L
1,367 SR
Queue Stats
89W - 97L
1,462 Elo+
Party 1
Apollo
Apollo
NEWDASCAR
Apollo
Level 29
God Stats
29W - 38L
1,516 SR
Queue Stats
83W - 87L
1,462 Elo+
Party 1
Bellona
Bellona
SentientAimbot
Bellona
Level 155
God Stats
18W - 12L
1,680 SR
Queue Stats
58W - 47L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZOmoeHITTAhoe
Morgan Le Fay
Level 49
God Stats
6W - 2L
1,812 SR
Queue Stats
74W - 84L
1,411 Elo+
Solo
Cerberus
Cerberus
may150995
Cerberus
Level 105
God Stats
1W - 1L
1,374 SR
Queue Stats
66W - 58L
1,437 Elo+
Solo
Team Averages
Level 88
1,550 SR
1,465 Elo+

VS

Team Averages
Level 88
1,538 SR
1,522 Elo+
Artemis
Artemis
Alyimm
Artemis
Level 107
God Stats
11W - 7L
1,729 SR
Queue Stats
49W - 48L
1,465 Elo+
Solo
Nu Wa
Nu Wa
pnikita1
Nu Wa
Level 72
God Stats
4W - 3L
1,588 SR
Queue Stats
19W - 12L
1,627 Elo+
Party 2
Mercury
Mercury
psaridzze
Mercury
Level 102
God Stats
2W - 1L
1,438 SR
Queue Stats
32W - 21L
1,573 Elo+
Party 2
Charon
Charon
xxxxxxxxxxxxwon
Charon
Level 92
God Stats
8W - 11L
1,434 SR
Queue Stats
178W - 164L
1,506 Elo+
Solo
Gilgamesh
Gilgamesh
ynnejxela
Gilgamesh
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 70L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Felide26
Thanatos
17
12 / 3 / 5
11,602
552
15,954
20,986
11,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Apollo
NEWDASCAR
Apollo
17
8 / 3 / 8
11,267
537
12,853
15,315
7,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Bow

Short Bow

+15%
Attack Speed

19
0 / 1 / 2
11,934
568
11,072
24,384
22,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
ZOmoeHITTAhoe
Morgan Le Fay
16
2 / 2 / 10
11,130
530
10,409
9,305
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cerberus
may150995
Cerberus
15
4 / 2 / 12
11,152
531
11,691
21,663
25,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alyimm
Artemis
15
4 / 7 / 5
9,792
466
16,798
14,420
4,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Nu Wa
pnikita1
Nu Wa
16
0 / 6 / 3
9,732
463
9,553
13,101
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
psaridzze
Mercury
19
6 / 6 / 0
10,890
519
14,889
23,546
11,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

15
1 / 7 / 7
9,439
449
9,954
19,565
18,735
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ynnejxela
Gilgamesh
16
0 / 1 / 0
9,815
467
7,293
17,234
23,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
26
Kills
11
11
Deaths
27
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alyimm
Artemis
4
7
5
0.93
W
Thanatos
Felide26
Thanatos
12
3
5
4.83
W
Apollo
NEWDASCAR
Apollo
8
3
8
4
W
0
1
2
1
W
Morgan Le Fay
ZOmoeHITTAhoe
Morgan Le Fay
2
2
10
3.5
W
Cerberus
may150995
Cerberus
4
2
12
5
L
Nu Wa
pnikita1
Nu Wa
0
6
3
0.25
L
Mercury
psaridzze
Mercury
6
6
0
1
L
1
7
7
0.64
L
Gilgamesh
ynnejxela
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,979
Damage
58,487
91,653
Taken
87,866
71,345
Mitigated
62,777
38,631
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alyimm
Artemis
16,798
3,914
0
977
14,420
4,857
350
4,334
9,996
0
64,715
W
Thanatos
Felide26
Thanatos
15,954
4,466
0
14,034
20,986
11,384
0
4,498
16,204
0
96,626
W
Apollo
NEWDASCAR
Apollo
12,853
8,348
0
500
15,315
7,774
1,703
3,106
11,927
0
79,953
W
11,072
4,932
0
16,043
24,384
22,362
917
1,344
23,040
0
109,961
W
Morgan Le Fay
ZOmoeHITTAhoe
Morgan Le Fay
10,409
1,523
39
1,330
9,305
4,236
810
3,922
5,205
71,830
1,764
W
Cerberus
may150995
Cerberus
11,691
725
0
6,685
21,663
25,589
78
5,675
15,050
41,709
2,874
L
Nu Wa
pnikita1
Nu Wa
9,553
1,819
0
2,240
13,101
4,490
196
5,680
6,963
70,382
0
L
Mercury
psaridzze
Mercury
14,889
8,925
0
5,604
23,546
11,033
204
2,071
21,321
0
107,273
L
9,954
1,837
0
570
19,565
18,735
58
7,845
11,497
35,062
0
L
Gilgamesh
ynnejxela
Gilgamesh
7,293
2,461
0
2,632
17,234
23,662
530
384
16,850
0
73,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,085
Gold Earned
49,668
587
Minions Killed
527
0
Camps Cleared
0
1,925,540
Distance Traveled
1,895,867
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,792
466
92
4
0
354,768
2
W
Thanatos
11,602
552
105
5
0
412,440
4
W
Apollo
11,267
537
105
5
0
371,231
0
W
Bellona
11,934
568
168
8
0
366,860
0
W
Morgan Le Fay
11,130
530
125
6
0
380,659
9
W
Cerberus
11,152
531
84
4
0
394,350
0
L
Nu Wa
9,732
463
114
5
0
360,448
4
L
Mercury
10,890
519
144
7
0
445,405
0
L
Charon
9,439
449
55
3
0
372,318
1
L
Gilgamesh
9,815
467
122
6
0
362,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role