Player Matchup

Bellona
Bellona
 
Bellona
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Cealyst
Morgan Le Fay
Level 23
God Stats
6W - 3L
1,827 SR
Queue Stats
17W - 10L
1,616 Elo+
Party 1
Olorun
Olorun
ImperatorWaffle
Olorun
Level 148
God Stats
5W - 3L
1,703 SR
Queue Stats
668W - 621L
1,522 Elo+
Solo
Kali
Kali
Oberraman
Kali
Level 157
God Stats
0W - 4L
1,134 SR
Queue Stats
478W - 445L
1,483 Elo+
Solo
Ymir
Ymir
dodoin
Ymir
Level 65
God Stats
13W - 8L
1,686 SR
Queue Stats
153W - 139L
1,534 Elo+
Solo
Team Averages
Level 102
1,570 SR
1,531 Elo+

VS

Team Averages
Level 144
1,551 SR
1,525 Elo+
Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FurryVoora
Cthulhu
Level 157
God Stats
39W - 21L
1,625 SR
Queue Stats
177W - 162L
1,525 Elo+
Solo
Ne Zha
Ne Zha
Zak-b2510
Ne Zha
Level 136
God Stats
4W - 5L
1,289 SR
Queue Stats
109W - 87L
1,544 Elo+
Solo
Xbalanque
Xbalanque
shekelteller
Xbalanque
Level 138
God Stats
92W - 64L
1,840 SR
Queue Stats
291W - 260L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 0
5,686
517
5,715
10,451
6,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Cealyst
Morgan Le Fay
9
0 / 1 / 0
4,940
449
2,517
5,967
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,282
480
5,600
7,960
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kali
11
0 / 0 / 0
5,505
500
1,187
10,477
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
dodoin
Ymir
9
0 / 2 / 0
5,346
486
2,726
9,759
7,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 0 / 1
7,012
637
3,855
2,520
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
10
0 / 0 / 4
6,471
588
1,977
7,734
6,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
FurryVoora
Cthulhu
12
1 / 1 / 2
7,312
665
8,606
10,601
10,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Zak-b2510
Ne Zha
12
3 / 0 / 3
6,302
573
3,972
8,534
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
shekelteller
Xbalanque
12
3 / 0 / 2
7,383
671
7,693
5,178
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
9
9
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
0
0.5
W
Raijin
 
Raijin
2
0
1
2.5
W
Horus
 
Horus
0
0
4
2
L
Morgan Le Fay
Cealyst
Morgan Le Fay
0
1
0
0
W
Cthulhu
FurryVoora
Cthulhu
1
1
2
2
L
0
4
0
0
L
Kali
0
0
0
0
W
Ne Zha
Zak-b2510
Ne Zha
3
0
3
4.5
L
Ymir
dodoin
Ymir
0
2
0
0
W
Xbalanque
shekelteller
Xbalanque
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,745
Damage
26,103
44,614
Taken
34,567
24,029
Mitigated
23,348
13,212
Healing
13,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,715
2,061
0
4,328
10,451
6,996
0
5,371
4,381
0
38,982
W
Raijin
 
Raijin
3,855
399
0
420
2,520
806
389
1,384
1,136
52,414
0
W
Horus
 
Horus
1,977
1,123
1,350
3,042
7,734
6,160
220
4,039
3,695
0
17,493
L
Morgan Le Fay
Cealyst
Morgan Le Fay
2,517
230
0
750
5,967
2,146
0
2,797
3,116
21,970
942
W
Cthulhu
FurryVoora
Cthulhu
8,606
684
181
3,090
10,601
10,410
155
1,188
9,413
47,682
2,829
L
5,600
3,263
529
2,014
7,960
2,871
0
1,100
6,778
44,040
3,250
L
Kali
1,187
521
0
3,704
10,477
4,591
0
1,337
9,075
0
49,182
W
Ne Zha
Zak-b2510
Ne Zha
3,972
583
0
2,104
8,534
3,875
331
1,901
6,633
0
39,760
L
Ymir
dodoin
Ymir
2,726
541
0
1,887
9,759
7,425
0
749
8,903
17,516
0
W
Xbalanque
shekelteller
Xbalanque
7,693
4,053
0
2,952
5,178
2,097
1,250
2,744
2,434
0
59,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
34,480
300
Minions Killed
361
0
Camps Cleared
0
1,048,161
Distance Traveled
1,113,893
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,686
517
63
6
0
230,097
0
W
Raijin
7,012
637
92
8
0
202,048
2
W
Horus
6,471
588
20
2
0
236,130
0
L
Morgan Le Fay
4,940
449
50
5
0
189,086
0
W
Cthulhu
7,312
665
107
10
0
204,333
1
L
Olorun
5,282
480
82
7
0
210,662
0
L
Kali
5,505
500
78
7
0
210,634
2
W
Ne Zha
6,302
573
53
5
0
262,054
0
L
Ymir
5,346
486
27
2
0
207,682
3
W
Xbalanque
7,383
671
89
8
0
209,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role