Player Matchup

Sol
Sol
 
Sol
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dominat3s
He Bo
Level 57
God Stats
0W - 2L
1,236 SR
Queue Stats
5W - 9L
1,314 Elo+
Solo
Janus
Janus
NaDeOne
Janus
Level 87
God Stats
8W - 17L
1,512 SR
Queue Stats
262W - 130L
1,576 Elo+
Solo
Team Averages
Level 68
1,416 SR
1,463 Elo+

VS

Team Averages
Level 55
1,500 SR
1,364 Elo+
Bacchus
Bacchus
TERMILORN
Bacchus
Level 34
God Stats
11W - 6L
1,484 SR
Queue Stats
32W - 34L
1,356 Elo+
Solo
Arachne
Arachne
drunkkboy
Arachne
Level 91
God Stats
62W - 42L
1,628 SR
Queue Stats
268W - 257L
1,447 Elo+
Solo
Ra
Ra
francisco_ma2003
Ra
Level 40
God Stats
7W - 11L
1,388 SR
Queue Stats
49W - 68L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 2 / 1
10,015
770
12,899
13,597
5,739
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
Dominat3s
He Bo
12
1 / 4 / 1
7,919
609
4,478
6,739
2,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Janus
NaDeOne
Janus
12
0 / 6 / 2
8,413
647
11,821
10,364
4,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
TERMILORN
Bacchus
14
4 / 1 / 7
9,360
720
11,265
15,211
19,108
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
drunkkboy
Arachne
15
5 / 2 / 4
9,258
712
9,127
15,524
11,511
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 0 / 7
9,731
749
5,539
7,169
3,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
11
12
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
1
1.25
L
He Bo
Dominat3s
He Bo
1
4
1
0.38
L
Janus
NaDeOne
Janus
0
6
2
0.17
W
Bacchus
TERMILORN
Bacchus
4
1
7
7.5
W
Arachne
drunkkboy
Arachne
5
2
4
3.5
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,198
Damage
25,931
30,700
Taken
37,904
12,486
Mitigated
34,022
6,845
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,899
3,687
0
5,740
13,597
5,739
0
6,016
7,581
69,850
803
L
He Bo
Dominat3s
He Bo
4,478
108
51
98
6,739
2,644
0
4,251
2,423
8,667
0
L
Janus
NaDeOne
Janus
11,821
683
0
956
10,364
4,103
0
5,586
4,773
34,243
967
W
Bacchus
TERMILORN
Bacchus
11,265
1,384
0
1,262
15,211
19,108
0
12,096
3,115
20,922
3,002
W
Arachne
drunkkboy
Arachne
9,127
5,998
0
5,174
15,524
11,511
90
10,990
4,534
0
31,330
W
5,539
492
1,368
4,277
7,169
3,403
0
5,449
1,720
41,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,347
Gold Earned
28,349
188
Minions Killed
139
0
Camps Cleared
0
666,399
Distance Traveled
791,907
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,015
770
115
9
0
220,221
0
L
He Bo
7,919
609
13
1
0
220,511
0
L
Janus
8,413
647
60
5
0
225,667
0
W
Bacchus
9,360
720
22
2
0
263,284
0
W
Arachne
9,258
712
30
2
0
272,892
0
W
Ra
9,731
749
87
7
0
255,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role