Player Matchup

Ganesha
Ganesha
Battboy2019
Ganesha
Level 94
God Stats
8W - 14L
1,287 SR
Queue Stats
172W - 185L
1,498 Elo+
Solo
Thanatos
Thanatos
DEV-Fayth
Thanatos
Level 37
God Stats
9W - 11L
1,324 SR
Queue Stats
164W - 174L
1,340 Elo+
Solo
Osiris
Osiris
H3NN3SSY1515
Osiris
Level 93
God Stats
3W - 4L
1,141 SR
Queue Stats
374W - 341L
1,488 Elo+
Solo
Charybdis
Charybdis
Infernobob
Charybdis
Level 59
God Stats
11W - 6L
1,543 SR
Queue Stats
86W - 94L
1,457 Elo+
Party 1
Sol
Sol
Landrellis
Sol
Level 27
God Stats
2W - 0L
1,662 SR
Queue Stats
46W - 51L
1,415 Elo+
Party 1
Team Averages
Level 62
1,391 SR
1,440 Elo+

VS

Team Averages
Level 131
1,463 SR
1,466 Elo+
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Chocodile187
Fafnir
Level 157
God Stats
2W - 7L
1,221 SR
Queue Stats
287W - 289L
1,455 Elo+
Party 2
Bakasura
Bakasura
Grimestiger75
Bakasura
Level 124
God Stats
1W - 9L
1,159 SR
Queue Stats
164W - 185L
1,499 Elo+
Party 2
Scylla
Scylla
creamymilk1080
Scylla
Level 141
God Stats
0W - 3L
1,933 SR
Queue Stats
154W - 150L
1,472 Elo+
Solo
Horus
Horus
ºViktor
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Battboy2019
Ganesha
9
0 / 0 / 9
6,272
570
3,016
6,436
4,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
DEV-Fayth
Thanatos
11
2 / 2 / 4
6,056
551
3,874
9,674
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
11
2 / 0 / 4
6,751
614
9,398
11,108
9,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charybdis
Infernobob
Charybdis
12
4 / 2 / 2
6,588
599
5,963
7,946
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 3
6,255
569
5,568
5,676
1,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
1 / 3 / 1
5,499
500
5,633
6,627
2,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
9
1 / 2 / 2
5,829
530
5,401
10,211
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Grimestiger75
Bakasura
10
1 / 1 / 0
5,470
497
4,643
10,913
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,250
568
2,473
3,987
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
ºViktor
Horus
8
0 / 2 / 0
4,765
433
4,160
8,498
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
10
Kills
4
4
Deaths
10
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
3
1
0.5
W
Ganesha
Battboy2019
Ganesha
0
0
9
4.5
L
Fafnir
1
2
2
1
W
Thanatos
DEV-Fayth
Thanatos
2
2
4
2
L
Bakasura
Grimestiger75
Bakasura
1
1
0
1
W
Osiris
2
0
4
4
W
Charybdis
Infernobob
Charybdis
4
2
2
2.5
W
2
0
3
3.5
L
1
2
0
0.5
L
Horus
ºViktor
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,819
Damage
22,310
40,840
Taken
40,236
22,466
Mitigated
24,660
21,700
Healing
9,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,633
2,460
0
659
6,627
2,230
0
1,219
5,408
0
38,205
W
Ganesha
Battboy2019
Ganesha
3,016
354
0
1,825
6,436
4,399
50
1,553
4,843
17,699
601
L
Fafnir
5,401
1,413
0
1,887
10,211
11,116
0
4,414
5,797
16,254
2,921
W
Thanatos
DEV-Fayth
Thanatos
3,874
1,246
0
6,375
9,674
4,332
0
1,106
8,399
0
47,171
L
Bakasura
Grimestiger75
Bakasura
4,643
3,272
0
4,452
10,913
4,895
0
1,823
9,090
0
29,826
W
Osiris
9,398
3,736
0
5,567
11,108
9,100
0
1,566
8,612
0
52,991
W
Charybdis
Infernobob
Charybdis
5,963
3,044
0
4,027
7,946
2,668
296
1,560
6,113
0
47,266
W
5,568
3,496
0
3,906
5,676
1,967
1,564
1,770
3,868
38,668
0
L
2,473
0
0
250
3,987
1,406
297
304
3,683
42,502
0
L
Horus
ºViktor
Horus
4,160
2,230
70
1,751
8,498
5,013
0
456
8,042
0
21,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,922
Gold Earned
27,813
310
Minions Killed
269
0
Camps Cleared
0
1,086,290
Distance Traveled
1,082,677
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,499
500
60
5
0
193,093
1
W
Ganesha
6,272
570
1
0
0
243,645
0
L
Fafnir
5,829
530
26
2
0
218,513
2
W
Thanatos
6,056
551
67
6
0
216,541
0
L
Bakasura
5,470
497
74
7
0
276,202
0
W
Osiris
6,751
614
83
8
0
217,871
0
W
Charybdis
6,588
599
93
8
0
199,648
0
W
Sol
6,255
569
66
6
0
208,585
0
L
Scylla
6,250
568
79
7
0
194,507
2
L
Horus
4,765
433
30
3
0
200,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role