Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
MrxNihilus
Thanatos
Gold I
Level 157
God Stats
5W - 2L
1,714 SR
Queue Stats
56W - 49L
1,712 MMR
Party 1
Maui
Maui
Gold I
MrxRevan
Maui
Gold I
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 49L
1,712 MMR
Party 1
Janus
Janus
Platinum V
lyba11
Janus
Platinum V
Level 109
God Stats
3W - 5L
1,331 SR
Queue Stats
386W - 376L
1,752 MMR
Solo
Chiron
Chiron
Platinum IV
wolfhunters
Chiron
Platinum IV
Level 155
God Stats
11W - 9L
1,774 SR
Queue Stats
111W - 99L
1,708 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,564 SR
1,677 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,683 SR
1,695 MMR
Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Gold I
FeelMyPhobia
Hel
Gold I
Level 66
God Stats
4W - 1L
1,796 SR
Queue Stats
73W - 72L
1,718 MMR
Solo
Olorun
Olorun
Gold I
Mésaventure
Olorun
Gold I
Level 155
God Stats
1W - 0L
1,840 SR
Queue Stats
180W - 174L
1,704 MMR
Solo
Anhur
Anhur
Gold III
OwnLeeFans
Anhur
Gold III
Level 68
God Stats
5W - 1L
1,820 SR
Queue Stats
22W - 13L
1,824 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
donHaize
Sun Wukong
Platinum IV
Level 175
God Stats
4W - 6L
1,457 SR
Queue Stats
97W - 85L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 1
8,327
595
14,504
10,463
10,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
MrxNihilus
Thanatos
12
1 / 5 / 0
6,785
485
2,959
13,437
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
10
0 / 1 / 2
6,184
442
3,703
11,174
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
lyba11
Janus
11
0 / 5 / 1
6,300
450
4,031
9,819
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
14
0 / 1 / 1
7,389
528
3,886
6,877
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
HeimdallrArachneThothLoki

VS

Bans
AthenaMorgan Le FayThorOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
5 / 1 / 6
8,167
583
9,649
11,254
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 1
6,811
487
3,405
9,438
6,247
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
15
1 / 0 / 0
8,220
587
5,049
6,763
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
15
7 / 1 / 4
8,583
613
12,346
10,568
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
donHaize
Sun Wukong
13
0 / 2 / 2
7,671
548
5,465
13,353
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
13
13
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
1
1
3.5
W
Ne Zha
 
Ne Zha
5
1
6
8
W
0
0
1
0.5
L
Thanatos
MrxNihilus
Thanatos
1
5
0
0.2
L
Maui
0
1
2
1
W
Olorun
1
0
0
1
W
Anhur
7
1
4
9
W
Sun Wukong
donHaize
Sun Wukong
0
2
2
0.5
L
Janus
lyba11
Janus
0
5
1
0.1
L
Chiron
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,083
Damage
35,914
51,770
Taken
51,376
28,891
Mitigated
26,501
17,904
Healing
24,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,504
903
270
1,375
10,463
10,511
0
1,296
9,167
55,729
1,896
W
Ne Zha
 
Ne Zha
9,649
2,355
0
2,446
11,254
5,397
0
3,056
7,948
0
69,446
W
3,405
307
3,682
5,432
9,438
6,247
0
3,232
5,916
28,706
0
L
Thanatos
MrxNihilus
Thanatos
2,959
677
0
9,397
13,437
4,247
0
449
12,988
0
43,278
L
Maui
3,703
802
0
2,446
11,174
9,436
0
2,787
8,387
19,273
1,169
W
Olorun
5,049
2,633
320
3,851
6,763
2,899
914
697
6,066
80,851
1,110
W
Anhur
12,346
6,146
0
4,948
10,568
4,390
0
4,735
5,437
0
69,172
W
Sun Wukong
donHaize
Sun Wukong
5,465
1,679
0
3,908
13,353
7,568
0
6,903
5,380
0
58,398
L
Janus
lyba11
Janus
4,031
248
0
1,077
9,819
1,897
0
158
9,661
43,739
0
L
Chiron
3,886
1,353
230
3,109
6,877
2,800
0
3,764
3,113
0
70,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,985
Gold Earned
39,452
432
Minions Killed
482
0
Camps Cleared
0
1,364,109
Distance Traveled
1,456,783
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,327
595
114
8
0
281,891
1
W
Ne Zha
8,167
583
82
6
0
333,414
0
W
Hel
6,811
487
31
2
0
292,867
5
L
Thanatos
6,785
485
76
5
0
303,146
0
L
Maui
6,184
442
35
3
0
262,789
3
W
Olorun
8,220
587
136
10
0
267,620
3
W
Anhur
8,583
613
117
8
0
280,473
1
W
Sun Wukong
7,671
548
116
8
0
282,409
3
L
Janus
6,300
450
94
7
0
261,744
2
L
Chiron
7,389
528
113
8
0
254,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role