Player Matchup

Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
CYRIL22
Tyr
Bronze III
Level 119
God Stats
0W - 1L
1,618 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
NSLOS
Morgan Le Fay
Bronze III
Level 122
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 3L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,624 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,498 SR
1,454 MMR
Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Gold IV
RealKamisama
Charon
Gold IV
Level 158
God Stats
7W - 6L
1,515 SR
Queue Stats
103W - 124L
1,455 MMR
Solo
Cerberus
Cerberus
Gold IV
absksm
Cerberus
Gold IV
Level 88
God Stats
2W - 3L
1,481 SR
Queue Stats
25W - 34L
1,407 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 3 / 2
8,592
781
8,253
9,460
3,882
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
11
1 / 4 / 3
7,571
688
5,764
12,154
10,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
NSLOS
Morgan Le Fay
13
3 / 5 / 2
8,856
805
10,659
12,039
5,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bans
ArachneAchillesDiscordiaNe ZhaKuzenbo

VS

Bans
ThothVulcanRamaAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 3 / 2
10,743
977
11,283
10,160
4,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
13
1 / 3 / 10
8,182
744
10,710
10,203
8,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
absksm
Cerberus
14
1 / 1 / 10
8,412
765
5,102
13,157
10,044
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
12
12
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
3
2
1
W
Danzaburou
 
Danzaburou
10
3
2
3.67
L
Tyr
1
4
3
0.63
L
Morgan Le Fay
NSLOS
Morgan Le Fay
3
5
2
0.8
W
Charon
1
3
10
2
W
Cerberus
absksm
Cerberus
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
27,095
33,653
Taken
33,520
19,604
Mitigated
22,968
3,355
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
8,253
5,076
0
1,523
9,460
3,882
0
3,403
5,287
20
30,468
W
Danzaburou
 
Danzaburou
11,283
5,649
0
2,385
10,160
4,686
2,282
3,436
6,714
0
56,989
L
Tyr
5,764
399
0
1,485
12,154
10,604
0
5,222
5,781
184
17,209
L
Morgan Le Fay
NSLOS
Morgan Le Fay
10,659
720
0
347
12,039
5,118
0
4,067
7,302
35,544
0
W
Charon
10,710
1,885
0
500
10,203
8,238
348
3,540
6,653
17,537
763
W
Cerberus
absksm
Cerberus
5,102
259
0
3,842
13,157
10,044
0
3,942
9,205
26,225
219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,019
Gold Earned
27,337
128
Minions Killed
160
0
Camps Cleared
0
598,276
Distance Traveled
641,306
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,592
781
58
5
0
179,503
0
W
Danzaburou
10,743
977
85
8
0
204,512
0
L
Tyr
7,571
688
27
2
0
218,294
0
L
Morgan Le Fay
8,856
805
43
4
0
200,479
0
W
Charon
8,182
744
25
2
0
208,028
0
W
Cerberus
8,412
765
50
5
0
228,766
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role