Player Matchup

Chaac
Chaac
Diamond IV
 
Chaac
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond IV
Bulletproofdude
Da Ji
Diamond IV
Level 138
God Stats
6W - 8L
1,460 SR
Queue Stats
242W - 226L
2,122 MMR
Solo
Geb
Geb
Diamond IV
ImpactRW
Geb
Diamond IV
Level 156
God Stats
6W - 4L
1,805 SR
Queue Stats
229W - 215L
2,114 MMR
Solo
Neith
Neith
Diamond IV
Rubyl
Neith
Diamond IV
Level 179
God Stats
35W - 17L
1,762 SR
Queue Stats
122W - 109L
2,177 MMR
Solo
Ullr
Ullr
Diamond V
SurrenderShrimp
Ullr
Diamond V
Level 146
God Stats
35W - 32L
1,609 SR
Queue Stats
106W - 95L
2,144 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,627 SR
2,011 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,566 SR
2,031 MMR
Thoth
Thoth
Diamond V
 
Thoth
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond IV
Fr-_-Eriksen
Bakasura
Diamond IV
Level 160
God Stats
4W - 2L
1,715 SR
Queue Stats
206W - 183L
2,102 MMR
Solo
Sylvanus
Sylvanus
Diamond II
JustBlαnk
Sylvanus
Diamond II
Level 103
God Stats
12W - 14L
1,534 SR
Queue Stats
224W - 193L
2,320 MMR
Party 1
Heimdallr
Heimdallr
Masters
MathiøDeuz
Heimdallr
Masters
Level 129
God Stats
16W - 23L
1,543 SR
Queue Stats
274W - 208L
2,127 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond IV
PаrtyMonster
Erlang Shen
Diamond IV
Level 156
God Stats
4W - 7L
1,539 SR
Queue Stats
83W - 65L
2,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 1
6,740
749
7,676
6,910
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 2
6,016
668
5,090
6,795
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 2
5,647
627
2,690
5,731
3,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Rubyl
Neith
10
1 / 2 / 3
5,658
629
5,136
7,338
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,047
450
1,817
4,618
1,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinAphroditeThanatosArachneThor

VS

Bans
BellonaAresOsirisSun WukongAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 2 / 1
5,604
623
4,625
3,919
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Fr-_-Eriksen
Bakasura
9
0 / 1 / 0
4,779
531
2,421
9,661
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
JustBlαnk
Sylvanus
9
0 / 1 / 1
5,225
581
2,927
6,850
4,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
MathiøDeuz
Heimdallr
9
1 / 1 / 0
5,090
566
5,097
5,686
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
PаrtyMonster
Erlang Shen
9
1 / 2 / 0
5,034
559
2,535
9,731
6,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
3
3
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
0
1
2.5
W
Thoth
 
Thoth
1
2
1
0.75
L
4
0
2
5
W
Bakasura
Fr-_-Eriksen
Bakasura
0
1
0
0
L
0
0
2
1
W
Sylvanus
JustBlαnk
Sylvanus
0
1
1
0.5
W
Heimdallr
MathiøDeuz
Heimdallr
1
1
0
1
W
Erlang Shen
PаrtyMonster
Erlang Shen
1
2
0
0.5
L
Neith
Rubyl
Neith
1
2
3
1.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,409
Damage
17,605
31,392
Taken
35,847
16,333
Mitigated
18,241
12,234
Healing
12,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,676
2,105
0
4,821
6,910
6,370
0
486
6,276
0
51,022
W
Thoth
 
Thoth
4,625
244
0
736
3,919
1,088
0
0
3,837
40,312
841
L
5,090
1,917
0
2,611
6,795
2,655
0
228
6,487
0
46,638
W
Bakasura
Fr-_-Eriksen
Bakasura
2,421
1,551
0
4,387
9,661
3,617
0
385
9,229
0
32,277
L
2,690
438
0
2,072
5,731
3,705
0
596
4,970
23,082
1,819
W
Sylvanus
JustBlαnk
Sylvanus
2,927
1,074
102
1,963
6,850
4,949
0
810
5,999
15,153
0
W
Heimdallr
MathiøDeuz
Heimdallr
5,097
2,820
0
2,579
5,686
2,253
0
1,148
4,538
0
43,201
W
Erlang Shen
PаrtyMonster
Erlang Shen
2,535
1,443
0
3,225
9,731
6,334
0
0
9,129
0
29,899
L
Neith
Rubyl
Neith
5,136
1,581
0
1,882
7,338
2,156
0
4,398
2,458
0
45,185
L
1,817
781
0
848
4,618
1,447
0
1,091
3,417
0
19,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,108
Gold Earned
25,732
316
Minions Killed
303
0
Camps Cleared
0
892,142
Distance Traveled
1,026,317
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,740
749
90
10
0
189,788
0
W
Thoth
5,604
623
90
10
0
203,096
2
L
Da Ji
6,016
668
67
7
0
221,631
0
W
Bakasura
4,779
531
74
8
0
239,610
0
L
Geb
5,647
627
40
4
0
197,413
2
W
Sylvanus
5,225
581
15
2
0
203,531
2
W
Heimdallr
5,090
566
71
8
0
173,252
0
W
Erlang Shen
5,034
559
53
6
0
206,828
0
L
Neith
5,658
629
75
8
0
169,831
0
L
Ullr
4,047
450
44
5
0
113,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role