Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CllmKy
Ra
Level 109
God Stats
3W - 4L
1,460 SR
Queue Stats
44W - 54L
1,430 Elo+
Party 1
Chaac
Chaac
GrizzlyGuy_95
Chaac
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,665 Elo+
Solo
Ares
Ares
MercifulBuddha96
Ares
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 107L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
W1goss
Gilgamesh
Level 125
God Stats
9W - 5L
1,713 SR
Queue Stats
48W - 45L
1,530 Elo+
Party 1
Team Averages
Level 125
1,535 SR
1,516 Elo+

VS

Team Averages
Level 81
1,619 SR
1,476 Elo+
Cupid
Cupid
PirloDA1
Cupid
Level 98
God Stats
4W - 3L
1,546 SR
Queue Stats
187W - 199L
1,507 Elo+
Party 3
Zhong Kui
Zhong Kui
SarcasticNPC
Zhong Kui
Level 159
God Stats
2W - 1L
1,795 SR
Queue Stats
15W - 17L
1,411 Elo+
Party 2
Ymir
Ymir
SmallMeatGang
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,411 Elo+
Party 2
Merlin
Merlin
dewitritapus
Merlin
Level 40
God Stats
10W - 11L
1,680 SR
Queue Stats
11W - 13L
1,577 Elo+
Solo
Mercury
Mercury
kayan_MUFC
Mercury
Level 88
God Stats
8W - 6L
1,575 SR
Queue Stats
47W - 42L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 0 / 3
9,101
650
11,273
8,346
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
13
1 / 5 / 1
7,330
524
6,756
10,176
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 2
7,023
502
2,884
14,822
7,534
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 4 / 2
6,802
486
4,009
14,515
12,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
W1goss
Gilgamesh
9
0 / 1 / 0
5,715
408
2,965
7,983
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
PirloDA1
Cupid
14
1 / 2 / 2
7,591
542
5,651
11,907
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
SarcasticNPC
Zhong Kui
14
8 / 1 / 1
9,250
661
12,212
11,687
8,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 4 / 4
7,218
516
3,749
12,080
10,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
15
1 / 1 / 0
8,875
634
7,303
5,875
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
kayan_MUFC
Mercury
12
3 / 1 / 7
7,840
560
3,182
9,933
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
9
Kills
14
14
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
5
0
3
6.5
L
Ra
1
5
1
0.3
L
1
4
2
0.5
L
2
4
2
0.75
W
Cupid
PirloDA1
Cupid
1
2
2
1
W
Zhong Kui
SarcasticNPC
Zhong Kui
8
1
1
8.5
W
1
4
4
0.75
L
Gilgamesh
W1goss
Gilgamesh
0
1
0
0
W
Merlin
1
1
0
1
W
Mercury
kayan_MUFC
Mercury
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,887
Damage
32,097
55,842
Taken
51,482
32,031
Mitigated
29,984
17,701
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
11,273
5,628
0
4,149
8,346
3,927
2,217
1,293
7,053
0
89,953
L
Ra
6,756
279
524
4,091
10,176
4,106
0
7,365
2,811
48,917
141
L
2,884
636
0
5,209
14,822
7,534
129
7,365
7,457
0
44,300
L
4,009
535
0
2,291
14,515
12,826
0
4,723
9,792
21,654
0
W
Cupid
PirloDA1
Cupid
5,651
3,195
29
5,789
11,907
4,648
153
645
11,262
0
71,376
W
Zhong Kui
SarcasticNPC
Zhong Kui
12,212
1,251
0
6,481
11,687
8,445
604
3,350
7,692
68,139
995
W
3,749
1,311
0
1,556
12,080
10,482
137
2,234
9,702
22,976
0
L
Gilgamesh
W1goss
Gilgamesh
2,965
879
0
1,437
7,983
3,638
25
2,259
5,724
0
32,269
W
Merlin
7,303
403
0
2,129
5,875
2,397
1,553
697
5,178
67,490
1,922
W
Mercury
kayan_MUFC
Mercury
3,182
2,078
0
1,582
9,933
4,012
598
2,659
6,970
0
55,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,971
Gold Earned
40,774
374
Minions Killed
460
0
Camps Cleared
0
1,347,962
Distance Traveled
1,515,032
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,101
650
133
10
0
265,020
0
L
Ra
7,330
524
100
7
0
288,980
0
L
Chaac
7,023
502
66
5
0
289,886
0
L
Ares
6,802
486
25
2
0
268,432
7
W
Cupid
7,591
542
117
8
0
287,256
0
W
Zhong Kui
9,250
661
103
7
0
293,228
2
W
Ymir
7,218
516
29
2
0
359,615
0
L
Gilgamesh
5,715
408
50
4
0
235,644
0
W
Merlin
8,875
634
131
9
0
248,274
3
W
Mercury
7,840
560
80
6
0
326,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role