Player Matchup

Anhur
Anhur
Asmaren
Anhur
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,537 Elo+
Party 3
Arachne
Arachne
BeSeQel
Arachne
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 28L
1,576 Elo+
Solo
Mulan
Mulan
Prikoldesich
Mulan
Level 23
God Stats
0W - 2L
1,301 SR
Queue Stats
2W - 5L
1,138 Elo+
Party 2
Cliodhna
Cliodhna
Shadowcanon475
Cliodhna
Level 7
God Stats
1W - 1L
1,514 SR
Queue Stats
2W - 1L
1,809 Elo+
Party 3
Zeus
Zeus
krasauchiks
Zeus
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 7L
1,138 Elo+
Party 2
Team Averages
Level 65
1,463 SR
1,440 Elo+

VS

Team Averages
Level 114
1,532 SR
1,543 Elo+
Zhong Kui
Zhong Kui
RPG Cube6410
Zhong Kui
Level 104
God Stats
3W - 4L
1,505 SR
Queue Stats
97W - 84L
1,561 Elo+
Party 1
Surtr
Surtr
RPG Grizzly
Surtr
Level 100
God Stats
4W - 3L
1,550 SR
Queue Stats
7W - 4L
1,604 Elo+
Party 1
Mulan
Mulan
RPG ramonec
Mulan
Level 96
God Stats
39W - 36L
1,607 SR
Queue Stats
100W - 96L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
SrangeGUy223
Hun Batz
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,512 Elo+
Solo
Nut
Nut
littleswitz
Nut
Level 158
God Stats
13W - 15L
1,500 SR
Queue Stats
87W - 87L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Asmaren
Anhur
10
3 / 5 / 1
6,098
610
4,402
8,477
2,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
BeSeQel
Arachne
8
0 / 1 / 1
5,231
523
3,791
9,560
3,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 1
4,749
475
2,954
8,023
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
8
1 / 1 / 0
4,607
461
1,537
6,300
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 5 / 0
4,597
460
3,364
5,916
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
RPG Cube6410
Zhong Kui
11
3 / 0 / 1
6,610
661
5,196
6,770
5,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
2 / 1 / 1
7,330
733
6,383
7,348
4,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

10
1 / 2 / 6
5,673
567
4,967
7,359
3,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
SrangeGUy223
Hun Batz
11
5 / 0 / 4
6,527
653
4,252
6,992
2,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 3
6,383
638
4,940
7,460
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
14
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
Asmaren
Anhur
3
5
1
0.7
L
Arachne
BeSeQel
Arachne
0
1
1
0.5
L
0
2
1
0.25
W
Zhong Kui
RPG Cube6410
Zhong Kui
3
0
1
3.5
W
2
1
1
2.5
W
1
2
6
2
L
Cliodhna
1
1
0
1
W
Hun Batz
SrangeGUy223
Hun Batz
5
0
4
7
L
0
5
0
0
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,048
Damage
25,738
38,276
Taken
35,929
14,145
Mitigated
19,841
8,023
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Asmaren
Anhur
4,402
3,061
156
1,420
8,477
2,723
0
80
8,397
0
33,809
L
Arachne
BeSeQel
Arachne
3,791
2,755
0
3,023
9,560
3,994
0
1,004
8,556
0
26,689
L
2,954
189
0
1,379
8,023
3,439
0
327
7,217
0
21,179
W
Zhong Kui
RPG Cube6410
Zhong Kui
5,196
1,043
0
3,169
6,770
5,778
557
2,934
3,836
43,721
2,003
W
6,383
2,567
0
2,696
7,348
4,970
474
0
7,348
1,696
52,317
W
4,967
637
0
852
7,359
3,772
0
249
7,110
0
31,541
L
Cliodhna
1,537
250
0
1,827
6,300
2,008
0
595
5,705
0
20,177
W
Hun Batz
SrangeGUy223
Hun Batz
4,252
1,329
0
244
6,992
2,853
0
181
6,811
0
46,850
L
3,364
1,145
0
218
5,916
1,981
0
3,470
2,446
29,692
0
W
4,940
3,317
0
4,953
7,460
2,468
563
0
7,460
0
41,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,282
Gold Earned
32,523
231
Minions Killed
377
0
Camps Cleared
0
1,010,980
Distance Traveled
1,052,987
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,098
610
66
7
0
194,223
0
L
Arachne
5,231
523
38
4
0
227,609
0
L
Mulan
4,749
475
42
4
0
168,114
0
W
Zhong Kui
6,610
661
91
9
0
210,725
4
W
Surtr
7,330
733
89
9
0
195,180
1
W
Mulan
5,673
567
52
5
0
214,009
3
L
Cliodhna
4,607
461
38
4
0
250,809
0
W
Hun Batz
6,527
653
70
7
0
253,824
3
L
Zeus
4,597
460
47
5
0
170,225
0
W
Nut
6,383
638
75
8
0
179,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role