Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Anestesia_Az--k
Hercules
Level 157
God Stats
5W - 6L
1,345 SR
Queue Stats
313W - 301L
1,492 Elo+
Party 1
Agni
Agni
VantaVentura
Agni
Level 125
God Stats
7W - 5L
1,550 SR
Queue Stats
92W - 70L
1,541 Elo+
Party 2
Arachne
Arachne
XCaptainGermanX
Arachne
Level 54
God Stats
59W - 34L
1,471 SR
Queue Stats
121W - 108L
1,492 Elo+
Party 2
Cupid
Cupid
m0wen1
Cupid
Level 42
God Stats
7W - 4L
1,327 SR
Queue Stats
110W - 115L
1,419 Elo+
Solo
Team Averages
Level 96
1,438 SR
1,489 Elo+

VS

Team Averages
Level 105
1,562 SR
1,413 Elo+
Zeus
Zeus
 
Zeus
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
HollowedSage99
Maman Brigitte
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,375 Elo+
Solo
Hachiman
Hachiman
Messuria135
Hachiman
Level 40
God Stats
2W - 2L
1,752 SR
Queue Stats
16W - 22L
1,431 Elo+
Solo
Achilles
Achilles
Tacun
Achilles
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,294 Elo+
Solo
Kuzenbo
Kuzenbo
TeslaGun
Kuzenbo
Level 147
God Stats
3W - 3L
1,557 SR
Queue Stats
69W - 61L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 3 / 4
6,017
547
4,908
9,783
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
13
7 / 0 / 1
7,994
727
8,602
10,073
6,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 0 / 2
7,040
640
3,904
3,444
1,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 2
5,799
527
3,083
10,366
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cupid
m0wen1
Cupid
11
3 / 0 / 2
6,419
584
4,076
4,686
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 0 / 0
5,594
509
4,581
2,944
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maman Brigitte
HollowedSage99
Maman Brigitte
10
1 / 1 / 1
5,561
506
2,810
8,046
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Messuria135
Hachiman
9
1 / 3 / 2
5,345
486
8,012
8,530
2,725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Tacun
Achilles
7
0 / 6 / 0
4,815
438
2,477
9,289
5,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
TeslaGun
Kuzenbo
8
1 / 3 / 1
5,479
498
2,798
10,079
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
13
Kills
3
3
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
4
1
L
Zeus
 
Zeus
0
0
0
0
W
Hercules
7
0
1
7.5
L
Maman Brigitte
HollowedSage99
Maman Brigitte
1
1
1
1.5
L
Hachiman
Messuria135
Hachiman
1
3
2
0.67
L
Achilles
Tacun
Achilles
0
6
0
0
L
Kuzenbo
TeslaGun
Kuzenbo
1
3
1
0.5
W
0
0
2
1
W
2
0
2
3
W
Cupid
m0wen1
Cupid
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,573
Damage
20,678
38,352
Taken
38,888
16,466
Mitigated
20,871
20,731
Healing
11,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,908
2,859
0
4,312
9,783
3,421
444
1,692
8,091
0
45,104
L
Zeus
 
Zeus
4,581
413
65
1,021
2,944
909
0
944
2,000
43,192
1,118
W
Hercules
8,602
2,430
0
6,201
10,073
6,538
14
2,272
7,310
0
58,973
L
Maman Brigitte
HollowedSage99
Maman Brigitte
2,810
374
0
3,937
8,046
2,668
0
0
7,949
35,581
0
L
Hachiman
Messuria135
Hachiman
8,012
4,557
0
2,394
8,530
2,725
0
340
8,141
0
39,438
L
Achilles
Tacun
Achilles
2,477
998
0
1,368
9,289
5,564
0
1,110
7,641
0
15,882
L
Kuzenbo
TeslaGun
Kuzenbo
2,798
1,103
0
2,843
10,079
9,005
0
1,510
8,529
17,762
0
W
3,904
506
0
1,803
3,444
1,220
0
1,410
1,846
68,708
1,224
W
3,083
1,341
0
4,537
10,366
3,866
0
3,857
6,409
0
43,139
W
Cupid
m0wen1
Cupid
4,076
2,633
747
3,131
4,686
1,421
495
530
4,156
0
30,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,269
Gold Earned
26,794
416
Minions Killed
267
0
Camps Cleared
0
1,061,728
Distance Traveled
1,077,236
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,017
547
69
6
0
185,936
0
L
Zeus
5,594
509
90
8
0
224,776
2
W
Hercules
7,994
727
101
9
0
221,797
0
L
Maman Brigitte
5,561
506
75
7
0
230,362
0
L
Hachiman
5,345
486
57
5
0
191,647
0
L
Achilles
4,815
438
23
2
0
203,815
0
L
Kuzenbo
5,479
498
22
2
0
226,636
1
W
Agni
7,040
640
117
11
0
208,498
0
W
Arachne
5,799
527
69
6
0
231,348
0
W
Cupid
6,419
584
60
5
0
214,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role