Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BLOBMISTI
Rama
Level 97
God Stats
23W - 14L
1,642 SR
Queue Stats
205W - 185L
1,567 Elo+
Solo
Nut
Nut
ItsParZval
Nut
Level 108
God Stats
3W - 1L
1,884 SR
Queue Stats
18W - 22L
1,445 Elo+
Solo
Tyr
Tyr
Waffle_king891
Tyr
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 93L
1,487 Elo+
Solo
Bacchus
Bacchus
mush999
Bacchus
Level 69
God Stats
1W - 0L
1,505 SR
Queue Stats
15W - 7L
1,705 Elo+
Solo
Team Averages
Level 98
1,606 SR
1,541 Elo+

VS

Team Averages
Level 130
1,492 SR
1,598 Elo+
Sol
Sol
AKIO-NOVA
Sol
Level 155
God Stats
2W - 1L
1,607 SR
Queue Stats
153W - 147L
1,568 Elo+
Party 1
Nu Wa
Nu Wa
DenserBrazul
Nu Wa
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 121L
1,507 Elo+
Solo
Mulan
Mulan
Tomiokka
Mulan
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,782 Elo+
Solo
Surtr
Surtr
fireeflower
Surtr
Level 146
God Stats
1W - 2L
1,502 SR
Queue Stats
47W - 43L
1,545 Elo+
Party 1
Kali
Kali
itzdaviddd
Kali
Level 119
God Stats
0W - 3L
1,350 SR
Queue Stats
36W - 30L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 1 / 3
5,303
589
1,647
5,857
2,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
9
1 / 0 / 4
5,510
612
8,302
6,168
2,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 1
5,080
564
2,379
6,570
2,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 1
6,666
741
1,751
5,733
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
mush999
Bacchus
9
2 / 2 / 3
5,813
646
4,508
9,866
8,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,318
591
5,403
6,039
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 2 / 1
5,756
640
5,545
4,342
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Tomiokka
Mulan
1
0 / 0 / 0
3,298
366
0
900
327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 3 / 1
4,979
553
5,005
10,437
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 1 / 1
5,813
646
2,221
9,199
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
6
6
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
1
3
2.5
L
0
1
3
1.5
W
Rama
1
0
4
3
L
2
2
1
1.25
W
1
3
1
0.5
L
Mulan
Tomiokka
Mulan
0
0
0
0
W
2
0
1
2.5
L
2
3
1
0.83
L
2
1
1
2.5
W
Bacchus
mush999
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,587
Damage
18,174
34,194
Taken
30,917
19,378
Mitigated
15,883
11,023
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,647
226
0
724
5,857
2,588
0
1,555
4,302
0
30,253
L
5,403
2,254
0
3,485
6,039
1,939
0
1,823
4,216
36,767
4,183
W
Rama
8,302
7,289
0
3,490
6,168
2,285
0
2,331
3,837
0
47,045
L
5,545
1,086
0
432
4,342
1,376
0
476
3,866
33,125
2,783
W
2,379
1,568
0
1,528
6,570
2,257
0
3,431
3,139
0
26,032
L
Mulan
Tomiokka
Mulan
0
0
0
0
900
327
0
0
900
0
239
W
1,751
64
0
2,399
5,733
3,679
220
637
5,096
0
45,067
L
5,005
1,620
14
2,359
10,437
8,442
0
1,983
8,454
1,049
15,830
L
2,221
996
0
3,828
9,199
3,799
0
226
8,973
0
44,766
W
Bacchus
mush999
Bacchus
4,508
560
246
2,636
9,866
8,569
0
2,998
6,868
20,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,372
Gold Earned
25,164
290
Minions Killed
228
0
Camps Cleared
0
961,325
Distance Traveled
780,612
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,303
589
59
7
0
214,648
0
L
Sol
5,318
591
77
9
0
170,088
0
W
Rama
5,510
612
79
9
0
169,428
1
L
Nu Wa
5,756
640
60
7
0
160,392
3
W
Nut
5,080
564
45
5
0
160,132
0
L
Mulan
3,298
366
0
0
0
33,488
0
W
Tyr
6,666
741
85
9
0
201,529
0
L
Surtr
4,979
553
18
2
0
186,595
0
L
Kali
5,813
646
73
8
0
230,049
0
W
Bacchus
5,813
646
22
2
0
215,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role