Player Matchup

Geb
Geb
Gold V
 
Geb
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
JanZeeman
Bacchus
Silver III
Level 96
God Stats
14W - 17L
1,560 SR
Queue Stats
137W - 128L
1,475 MMR
Party 1
Mercury
Mercury
Silver II
MopDiep
Mercury
Silver II
Level 108
God Stats
33W - 16L
1,552 SR
Queue Stats
175W - 163L
1,520 MMR
Party 1
Thoth
Thoth
Bronze III
Zidan21
Thoth
Bronze III
Level 44
God Stats
7W - 7L
1,233 SR
Queue Stats
46W - 44L
1,417 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,469 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,512 SR
1,479 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
MrVedich
Mulan
Gold IV
Level 157
God Stats
10W - 13L
1,634 SR
Queue Stats
118W - 111L
1,498 MMR
Solo
Janus
Janus
Gold III
TheDazzLY
Janus
Gold III
Level 159
God Stats
8W - 8L
1,458 SR
Queue Stats
147W - 150L
1,444 MMR
Solo
Kukulkan
Kukulkan
Bronze III
ghostkillaNOOB
Kukulkan
Bronze III
Level 68
God Stats
0W - 1L
1,470 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Arachne
Arachne
Silver IV
javingaimer
Arachne
Silver IV
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 97L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 0 / 1
6,777
616
4,090
4,669
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
 
Charybdis
9
0 / 2 / 1
5,688
517
4,111
6,702
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
JanZeeman
Bacchus
10
1 / 0 / 3
6,130
557
4,935
5,688
4,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
MopDiep
Mercury
11
4 / 1 / 3
6,398
582
4,472
7,343
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Zidan21
Thoth
13
3 / 1 / 2
7,018
638
4,753
4,256
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
HerculesKaliHadesSkadi

VS

Bans
SusanoThorBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 1
5,784
526
3,264
4,688
1,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mulan
MrVedich
Mulan
9
0 / 4 / 1
5,040
458
4,408
10,637
4,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
TheDazzLY
Janus
11
1 / 3 / 1
5,907
537
2,810
5,933
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
8
0 / 1 / 0
4,861
442
505
5,072
1,785
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
javingaimer
Arachne
10
3 / 1 / 1
5,520
502
2,792
9,604
3,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
4
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
1
1.5
W
Charybdis
 
Charybdis
0
2
1
0.25
L
Neith
 
Neith
0
0
1
0.5
W
Bacchus
JanZeeman
Bacchus
1
0
3
2.5
W
Mercury
MopDiep
Mercury
4
1
3
5.5
L
Mulan
MrVedich
Mulan
0
4
1
0.13
L
Janus
TheDazzLY
Janus
1
3
1
0.5
W
Thoth
Zidan21
Thoth
3
1
2
4
L
Kukulkan
0
1
0
0
L
Arachne
javingaimer
Arachne
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,361
Damage
13,779
28,658
Taken
35,934
14,455
Mitigated
13,771
7,073
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,090
601
0
250
4,669
3,351
0
397
4,272
37,502
2,315
W
Charybdis
 
Charybdis
4,111
2,292
0
3,077
6,702
2,338
1,019
0
6,702
0
48,805
L
Neith
 
Neith
3,264
943
0
1,637
4,688
1,631
0
791
3,897
0
50,381
W
Bacchus
JanZeeman
Bacchus
4,935
437
0
1,783
5,688
4,298
0
1,173
4,403
18,861
1,692
W
Mercury
MopDiep
Mercury
4,472
1,906
0
963
7,343
2,983
0
506
6,779
0
44,588
L
Mulan
MrVedich
Mulan
4,408
239
0
2,355
10,637
4,517
0
3,851
6,572
0
30,489
L
Janus
TheDazzLY
Janus
2,810
91
0
1,250
5,933
2,095
0
3,258
2,202
40,428
1,440
W
Thoth
Zidan21
Thoth
4,753
0
0
1,000
4,256
1,485
0
792
3,376
51,635
0
L
Kukulkan
505
94
0
1,590
5,072
1,785
0
2,915
1,757
26,059
0
L
Arachne
javingaimer
Arachne
2,792
1,683
0
4,585
9,604
3,743
0
1,375
8,149
0
35,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,011
Gold Earned
27,112
378
Minions Killed
319
0
Camps Cleared
0
1,113,917
Distance Traveled
1,001,617
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,777
616
86
8
0
212,879
1
W
Charybdis
5,688
517
82
7
0
175,405
0
L
Neith
5,784
526
89
8
0
174,488
0
W
Bacchus
6,130
557
30
3
0
235,737
3
W
Mercury
6,398
582
78
7
0
271,276
1
L
Mulan
5,040
458
48
4
0
203,877
0
L
Janus
5,907
537
87
8
0
191,769
1
W
Thoth
7,018
638
102
9
0
218,620
2
L
Kukulkan
4,861
442
43
4
0
203,122
0
L
Arachne
5,520
502
52
5
0
228,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role