Player Matchup

Zhong Kui
Zhong Kui
Fаġġot
Zhong Kui
Level 204
God Stats
24W - 15L
1,762 SR
Queue Stats
685W - 677L
1,600 Elo+
Solo
Izanami
Izanami
MisterWizard543
Izanami
Level 292
God Stats
6W - 13L
1,315 SR
Queue Stats
1,019W - 1,108L
1,460 Elo+
Solo
Merlin
Merlin
Playback14
Merlin
Level 89
God Stats
2W - 6L
1,251 SR
Queue Stats
205W - 194L
1,572 Elo+
Solo
Apollo
Apollo
ProZak7
Apollo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Solo
Artio
Artio
x_Sicarius
Artio
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 110L
1,485 Elo+
Solo
Team Averages
Level 172
1,466 SR
1,555 Elo+

VS

Team Averages
Level 83
1,577 SR
1,487 Elo+
Skadi
Skadi
 
Skadi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Faaxr
Fenrir
Level 144
God Stats
3W - 0L
1,886 SR
Queue Stats
354W - 225L
1,649 Elo+
Solo
Artio
Artio
PARTYDIZZY 1101
Artio
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 211L
1,309 Elo+
Solo
Hou Yi
Hou Yi
VingadorTox
Hou Yi
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 62L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fаġġot
Zhong Kui
11
1 / 0 / 1
5,750
1,150
5,674
4,755
4,522
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

8
0 / 2 / 0
4,595
919
925
3,614
1,314
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Playback14
Merlin
11
0 / 0 / 2
5,323
1,065
6,667
1,639
648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
ProZak7
Apollo
5
0 / 0 / 0
4,216
843
0
0
0
Artio
11
1 / 0 / 1
5,426
1,085
5,636
5,350
4,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 0 / 2
5,622
1,124
5,114
3,312
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charon
 
Charon
10
0 / 1 / 2
5,455
1,091
3,112
7,051
4,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Faaxr
Fenrir
9
1 / 1 / 1
5,165
1,033
2,852
5,001
3,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 0 / 2
5,228
1,046
791
4,574
3,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
8
1 / 0 / 1
5,196
1,039
2,536
3,307
1,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
2
Kills
2
2
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
2
1
W
Charon
 
Charon
0
1
2
1
W
Fenrir
Faaxr
Fenrir
1
1
1
1.5
L
Zhong Kui
Fаġġot
Zhong Kui
1
0
1
1.5
L
0
2
0
0
W
0
0
2
1
L
Merlin
Playback14
Merlin
0
0
2
1
L
Apollo
ProZak7
Apollo
0
0
0
0
W
Hou Yi
1
0
1
1.5
L
Artio
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,902
Damage
14,405
15,358
Taken
23,245
11,427
Mitigated
12,940
7,312
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,114
895
0
571
3,312
1,345
0
2,635
677
0
18,408
W
Charon
 
Charon
3,112
946
294
2,868
7,051
4,017
0
4,656
2,395
8,485
0
W
Fenrir
Faaxr
Fenrir
2,852
1,125
0
1,918
5,001
3,038
0
4,359
642
0
5,154
L
Zhong Kui
Fаġġot
Zhong Kui
5,674
446
0
1,050
4,755
4,522
0
1,482
3,273
12,068
268
L
925
526
292
871
3,614
1,314
0
425
3,189
0
2,326
W
791
119
2,877
1,657
4,574
3,190
0
3,215
1,359
3,146
0
L
Merlin
Playback14
Merlin
6,667
182
548
198
1,639
648
0
350
1,289
18,753
0
L
Apollo
ProZak7
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
2,536
621
115
854
3,307
1,350
0
3,002
305
0
4,241
L
Artio
5,636
0
1,915
2,438
5,350
4,943
0
1,646
3,704
7,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,310
Gold Earned
26,666
52
Minions Killed
52
0
Camps Cleared
0
330,095
Distance Traveled
495,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,622
1,124
28
6
0
113,209
0
W
Charon
5,455
1,091
11
2
0
90,023
0
W
Fenrir
5,165
1,033
10
2
0
74,856
0
L
Zhong Kui
5,750
1,150
23
5
0
74,509
0
L
Izanami
4,595
919
2
0
0
57,934
0
W
Artio
5,228
1,046
1
0
0
112,711
0
L
Merlin
5,323
1,065
26
5
0
100,866
0
L
Apollo
4,216
843
0
0
0
0
0
W
Hou Yi
5,196
1,039
2
0
0
105,061
0
L
Artio
5,426
1,085
1
0
0
96,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role