Player Matchup

Medusa
Medusa
Gold V
DrWeb
Medusa
Gold V
Level 127
God Stats
21W - 20L
1,627 SR
Queue Stats
30W - 36L
1,489 MMR
Solo
Fenrir
Fenrir
Gold II
Jbravo12
Fenrir
Gold II
Level 48
God Stats
0W - 2L
1,519 SR
Queue Stats
74W - 99L
1,685 MMR
Party 1
Janus
Janus
Silver II
joaokk8
Janus
Silver II
Level 208
God Stats
3W - 15L
1,382 SR
Queue Stats
305W - 352L
1,132 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,509 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,523 SR
1,661 MMR
Kuzenbo
Kuzenbo
Gold II
GameWardZz
Kuzenbo
Gold II
Level 146
God Stats
7W - 3L
1,511 SR
Queue Stats
32W - 26L
1,690 MMR
Party 2
Odin
Odin
Bronze III
Robit5611
Odin
Bronze III
Level 147
God Stats
2W - 2L
1,677 SR
Queue Stats
16W - 24L
1,386 MMR
Solo
Agni
Agni
Platinum II
fono2000
Agni
Platinum II
Level 128
God Stats
3W - 6L
1,380 SR
Queue Stats
32W - 28L
1,908 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrWeb
Medusa
14
2 / 5 / 2
9,570
684
10,875
14,138
6,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Jbravo12
Fenrir
13
1 / 4 / 3
8,764
626
7,251
15,698
13,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
joaokk8
Janus
15
1 / 2 / 2
9,232
659
5,543
7,400
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesBacchusCharonPersephoneShiva

VS

Bans
Ne ZhaAh Muzen CabMorgan Le FayHou YiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GameWardZz
Kuzenbo
15
3 / 2 / 6
9,606
686
8,559
12,901
16,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
16
3 / 0 / 7
10,277
734
8,551
11,892
10,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Agni
16
5 / 2 / 5
10,466
748
12,874
8,852
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
11
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
DrWeb
Medusa
2
5
2
0.6
W
Kuzenbo
GameWardZz
Kuzenbo
3
2
6
3
L
Fenrir
Jbravo12
Fenrir
1
4
3
0.63
W
Odin
3
0
7
6.5
W
Agni
5
2
5
3.75
L
Janus
joaokk8
Janus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
29,984
37,236
Taken
33,645
23,429
Mitigated
30,272
7,880
Healing
4,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DrWeb
Medusa
10,875
5,238
0
1,951
14,138
6,287
1,386
8,627
4,812
0
47,595
W
Kuzenbo
GameWardZz
Kuzenbo
8,559
2,313
0
1,660
12,901
16,348
429
3,036
9,598
22,495
2,287
L
Fenrir
Jbravo12
Fenrir
7,251
1,781
0
4,218
15,698
13,856
0
8,637
6,573
78
16,804
W
Odin
8,551
2,071
0
2,454
11,892
10,120
906
2,468
9,165
6,358
33,072
W
Agni
12,874
912
0
650
8,852
3,804
1,628
743
7,850
46,871
390
L
Janus
joaokk8
Janus
5,543
414
0
1,711
7,400
3,286
0
3,973
3,120
46,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,566
Gold Earned
30,349
187
Minions Killed
172
0
Camps Cleared
0
729,305
Distance Traveled
803,884
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,570
684
74
5
0
234,283
4
W
Kuzenbo
9,606
686
23
2
0
268,429
4
L
Fenrir
8,764
626
25
2
0
260,136
0
W
Odin
10,277
734
58
4
0
273,346
0
W
Agni
10,466
748
91
7
0
262,109
7
L
Janus
9,232
659
88
6
0
234,886
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role