Player Matchup

Chang'e
Chang'e
CorruptVision
Chang'e
Level 87
God Stats
7W - 14L
1,298 SR
Queue Stats
57W - 81L
1,435 Elo+
Party 1
Thanatos
Thanatos
Lyuda_Shinryu_9
Thanatos
Level 140
God Stats
2W - 3L
1,348 SR
Queue Stats
127W - 140L
1,436 Elo+
Party 1
Ymir
Ymir
MischievousMrCat
Ymir
Level 145
God Stats
2W - 0L
1,733 SR
Queue Stats
190W - 187L
1,508 Elo+
Party 1
Amaterasu
Amaterasu
gamebeast291
Amaterasu
Level 121
God Stats
3W - 5L
1,469 SR
Queue Stats
100W - 110L
1,414 Elo+
Party 1
Cernunnos
Cernunnos
jyzler
Cernunnos
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 112L
1,366 Elo+
Solo
Team Averages
Level 107
1,470 SR
1,432 Elo+

VS

Team Averages
Level 69
1,658 SR
1,482 Elo+
Ullr
Ullr
BonBeited
Ullr
Level 81
God Stats
3W - 2L
1,776 SR
Queue Stats
67W - 52L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
BonBerninq
Sun Wukong
Level 76
God Stats
3W - 5L
1,709 SR
Queue Stats
117W - 110L
1,449 Elo+
Party 2
Thor
Thor
Josezuluaga15
Thor
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,407 Elo+
Solo
Sol
Sol
Meglomight
Sol
Level 47
God Stats
3W - 1L
1,704 SR
Queue Stats
92W - 81L
1,516 Elo+
Party 3
Cthulhu
Cthulhu
ReapersGaze
Cthulhu
Level 65
God Stats
11W - 9L
1,603 SR
Queue Stats
134W - 134L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
13
3 / 2 / 2
7,961
531
11,397
11,667
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
13
4 / 1 / 2
7,536
502
6,313
12,683
5,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 1 / 5
7,706
514
7,880
13,415
14,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
gamebeast291
Amaterasu
13
1 / 6 / 0
8,118
541
6,644
18,633
8,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cernunnos
jyzler
Cernunnos
14
2 / 1 / 4
8,332
555
5,782
9,924
4,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
2 / 3 / 2
8,444
563
8,126
11,893
3,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
BonBerninq
Sun Wukong
15
6 / 1 / 1
9,508
634
11,082
13,266
11,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 1
6,877
458
4,453
14,135
5,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 1
8,148
543
10,978
8,440
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
ReapersGaze
Cthulhu
10
0 / 3 / 1
6,626
442
5,043
14,175
9,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
11
11
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
2
3
2
1
L
Sun Wukong
BonBerninq
Sun Wukong
6
1
1
6.5
W
Chang'e
3
2
2
2
L
0
3
1
0.17
W
Thanatos
4
1
2
5
L
3
4
1
0.88
W
4
1
5
6.5
L
Cthulhu
ReapersGaze
Cthulhu
0
3
1
0.17
W
Amaterasu
gamebeast291
Amaterasu
1
6
0
0.17
W
Cernunnos
jyzler
Cernunnos
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,016
Damage
39,682
66,322
Taken
61,909
38,206
Mitigated
33,653
32,627
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
8,126
3,889
0
2,724
11,893
3,981
0
6,269
5,132
0
59,180
L
Sun Wukong
BonBerninq
Sun Wukong
11,082
3,187
0
3,930
13,266
11,371
285
462
12,804
1,002
74,910
W
Chang'e
11,397
194
1,071
5,003
11,667
4,876
0
3,055
8,612
49,604
717
L
4,453
680
0
1,310
14,135
5,894
0
2,850
11,075
0
67,379
W
Thanatos
6,313
922
0
9,493
12,683
5,816
0
1,086
11,597
0
56,477
L
10,978
4,831
0
3,237
8,440
2,971
781
3,671
4,745
48,641
3,934
W
7,880
2,630
0
4,683
13,415
14,155
0
7,162
6,253
32,139
0
L
Cthulhu
ReapersGaze
Cthulhu
5,043
690
37
1,879
14,175
9,436
0
4,799
9,133
30,683
165
W
Amaterasu
gamebeast291
Amaterasu
6,644
3,931
0
8,410
18,633
8,786
0
453
18,180
0
59,009
W
Cernunnos
jyzler
Cernunnos
5,782
2,911
0
3,967
9,924
4,573
753
5,017
4,907
0
69,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,653
Gold Earned
39,603
397
Minions Killed
437
0
Camps Cleared
0
1,405,766
Distance Traveled
1,406,700
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,444
563
101
7
0
264,521
0
L
Sun Wukong
9,508
634
123
8
0
273,872
0
W
Chang'e
7,961
531
86
6
0
308,067
0
L
Thor
6,877
458
92
6
0
285,343
3
W
Thanatos
7,536
502
73
5
0
320,219
0
L
Sol
8,148
543
85
6
0
287,746
0
W
Ymir
7,706
514
45
3
0
283,868
0
L
Cthulhu
6,626
442
36
2
0
295,218
0
W
Amaterasu
8,118
541
91
6
0
241,085
1
W
Cernunnos
8,332
555
102
7
0
252,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role