Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
OmgStixx
Khepri
Level 88
God Stats
3W - 4L
1,190 SR
Queue Stats
669W - 713L
1,386 Elo+
Party 1
Baba Yaga
Baba Yaga
Retro_Limits7
Baba Yaga
Level 90
God Stats
3W - 4L
1,322 SR
Queue Stats
301W - 334L
1,341 Elo+
Party 1
Team Averages
Level 112
1,337 SR
1,409 Elo+

VS

Team Averages
Level 66
1,549 SR
1,529 Elo+
Sobek
Sobek
Namesaki
Sobek
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 15L
1,608 Elo+
Party 2
Ix Chel
Ix Chel
Nilneris
Ix Chel
Level 105
God Stats
5W - 9L
1,556 SR
Queue Stats
219W - 223L
1,514 Elo+
Party 2
Fenrir
Fenrir
hillmobile5
Fenrir
Level 67
God Stats
132W - 139L
1,592 SR
Queue Stats
425W - 408L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
4 / 1 / 1
10,565
704
10,705
9,867
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
OmgStixx
Khepri
15
0 / 3 / 5
9,442
629
8,046
8,443
9,925
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baba Yaga
Retro_Limits7
Baba Yaga
17
1 / 0 / 4
10,221
681
14,240
4,856
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Namesaki
Sobek
14
1 / 1 / 2
9,493
633
4,548
14,903
17,291
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
Nilneris
Ix Chel
16
1 / 2 / 3
10,194
680
7,715
11,525
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
2 / 2 / 2
9,944
663
3,358
13,947
10,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
5
Kills
4
4
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
1
4.5
L
Sobek
Namesaki
Sobek
1
1
2
2
L
Ix Chel
Nilneris
Ix Chel
1
2
3
1.25
W
Khepri
OmgStixx
Khepri
0
3
5
0.83
W
Baba Yaga
Retro_Limits7
Baba Yaga
1
0
4
3
L
Fenrir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,991
Damage
15,621
23,166
Taken
40,375
16,701
Mitigated
34,075
4,496
Healing
18,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,705
4,797
0
2,793
9,867
4,460
1,469
4,588
5,123
0
39,413
L
Sobek
Namesaki
Sobek
4,548
208
0
2,989
14,903
17,291
0
7,359
7,544
14,031
1,025
L
Ix Chel
Nilneris
Ix Chel
7,715
963
4,556
6,298
11,525
5,836
0
7,638
3,887
60,019
715
W
Khepri
OmgStixx
Khepri
8,046
488
0
0
8,443
9,925
272
4,510
3,561
19,613
0
W
Baba Yaga
Retro_Limits7
Baba Yaga
14,240
601
0
1,703
4,856
2,316
944
3,124
1,732
58,281
950
L
Fenrir
3,358
1,455
0
4,354
13,947
10,948
0
7,302
6,645
0
22,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,228
Gold Earned
29,631
168
Minions Killed
181
0
Camps Cleared
0
756,607
Distance Traveled
842,630
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,565
704
61
4
0
258,951
2
L
Sobek
9,493
633
27
2
0
292,858
0
L
Ix Chel
10,194
680
117
8
0
271,592
0
W
Khepri
9,442
629
24
2
0
246,200
0
W
Baba Yaga
10,221
681
83
6
0
251,456
0
L
Fenrir
9,944
663
37
2
0
278,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role