Player Matchup

Thoth
Thoth
Gold I
Genetic862
Thoth
Gold I
Level 147
God Stats
16W - 7L
1,712 SR
Queue Stats
63W - 51L
1,667 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
JHouse10
Erlang Shen
Gold I
Level 120
God Stats
17W - 18L
1,557 SR
Queue Stats
96W - 88L
1,697 MMR
Party 1
Chaac
Chaac
Gold III
fluffyswag9
Chaac
Gold III
Level 129
God Stats
4W - 4L
1,669 SR
Queue Stats
102W - 92L
1,562 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,646 SR
1,642 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 157
1,701 SR
1,595 MMR
Arachne
Arachne
Gold III
AimAssistDoWork
Arachne
Gold III
Level 119
God Stats
70W - 51L
1,654 SR
Queue Stats
187W - 205L
1,545 MMR
Solo
Poseidon
Poseidon
Gold V
DRJ23
Poseidon
Gold V
Level 154
God Stats
1W - 0L
1,779 SR
Queue Stats
5W - 2L
1,602 MMR
Solo
Cthulhu
Cthulhu
Gold II
sonfreak
Cthulhu
Gold II
Level 198
God Stats
21W - 16L
1,670 SR
Queue Stats
96W - 124L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
1 / 3 / 1
9,366
720
14,228
8,950
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
JHouse10
Erlang Shen
13
1 / 5 / 1
8,439
649
6,044
18,872
17,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
0 / 4 / 1
8,072
621
5,840
16,187
15,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AthenaNe ZhaAchillesBastetBacchus

VS

Bans
CharonAnhurAtlasHachimanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
10,339
795
10,276
14,010
6,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Poseidon
DRJ23
Poseidon
17
4 / 1 / 5
10,733
826
12,756
7,983
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
sonfreak
Cthulhu
15
3 / 1 / 7
9,753
750
16,429
17,236
13,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Poseidon
DRJ23
Poseidon
4
1
5
6.5
L
Thoth
1
3
1
0.5
L
Erlang Shen
JHouse10
Erlang Shen
1
5
1
0.3
L
0
4
1
0.13
W
Cthulhu
sonfreak
Cthulhu
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,112
Damage
39,461
44,009
Taken
39,229
36,186
Mitigated
22,609
9,504
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,276
5,040
0
8,090
14,010
6,446
938
4,285
8,954
0
57,720
W
Poseidon
DRJ23
Poseidon
12,756
2,140
0
1,636
7,983
2,175
1,314
3,697
4,038
47,003
596
L
Thoth
14,228
244
0
1,059
8,950
3,417
0
6,191
1,946
47,286
503
L
Erlang Shen
JHouse10
Erlang Shen
6,044
3,034
0
4,401
18,872
17,044
0
10,398
7,216
0
19,358
L
5,840
381
0
4,044
16,187
15,725
0
8,233
6,792
1,102
25,668
W
Cthulhu
sonfreak
Cthulhu
16,429
395
345
6,087
17,236
13,988
441
5,339
10,804
40,895
1,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,877
Gold Earned
30,825
179
Minions Killed
204
0
Camps Cleared
0
736,849
Distance Traveled
855,170
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,339
795
76
6
0
299,715
0
W
Poseidon
10,733
826
84
6
0
275,544
0
L
Thoth
9,366
720
83
6
0
225,759
0
L
Erlang Shen
8,439
649
41
3
0
237,368
0
L
Chaac
8,072
621
55
4
0
273,722
1
W
Cthulhu
9,753
750
44
3
0
279,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role