Player Matchup

Merlin
Merlin
Platinum I
Bestiadelsexxo
Merlin
Platinum I
Level 195
God Stats
4W - 0L
1,664 SR
Queue Stats
24W - 8L
1,945 MMR
Party 2
Achilles
Achilles
Diamond IV
blu01
Achilles
Diamond IV
Level 262
God Stats
5W - 1L
1,770 SR
Queue Stats
33W - 10L
2,188 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond V
mamapap
Baron Samedi
Diamond V
Level 166
God Stats
3W - 0L
1,781 SR
Queue Stats
28W - 9L
2,089 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 208
1,738 SR
2,074 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,728 SR
1,701 MMR
Ne Zha
Ne Zha
Gold II
SUM3rr
Ne Zha
Gold II
Level 124
God Stats
6W - 3L
1,851 SR
Queue Stats
92W - 87L
1,671 MMR
Party 1
Cthulhu
Cthulhu
Gold III
rivercrown1724
Cthulhu
Gold III
Level 127
God Stats
2W - 2L
1,803 SR
Queue Stats
101W - 99L
1,690 MMR
Party 1
Anubis
Anubis
Gold II
ultrainstinto11
Anubis
Gold II
Level 127
God Stats
2W - 5L
1,530 SR
Queue Stats
82W - 72L
1,741 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 12
9,890
761
11,356
10,921
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
blu01
Achilles
16
8 / 1 / 9
10,702
823
14,958
21,989
17,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
mamapap
Baron Samedi
15
7 / 4 / 9
10,882
837
12,612
13,909
7,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothCerberusPersephoneBacchusVulcan

VS

Bans
KukulkanAh Muzen CabMulanChang'eBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
SUM3rr
Ne Zha
12
1 / 5 / 1
8,104
623
6,523
14,867
10,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 4 / 0
9,312
716
14,731
15,561
11,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 8 / 2
9,255
712
6,951
13,133
5,725
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
17
Kills
6
6
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
L
Ne Zha
SUM3rr
Ne Zha
1
5
1
0.3
W
Achilles
blu01
Achilles
8
1
9
12.5
W
Baron Samedi
mamapap
Baron Samedi
7
4
9
2.88
L
3
4
0
0.75
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,926
Damage
28,205
46,819
Taken
43,561
28,866
Mitigated
27,642
19,565
Healing
5,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,356
603
0
3,527
10,921
3,968
532
5,232
5,276
42,853
782
L
Ne Zha
SUM3rr
Ne Zha
6,523
797
0
2,279
14,867
10,411
0
7,817
5,676
0
15,308
W
Achilles
blu01
Achilles
14,958
3,260
0
8,367
21,989
17,274
80
9,766
11,364
0
29,926
W
Baron Samedi
mamapap
Baron Samedi
12,612
1,009
2,631
5,040
13,909
7,624
66
5,623
7,492
40,576
1,563
L
14,731
818
112
1,434
15,561
11,506
0
7,395
7,051
43,996
1,225
L
6,951
481
0
2,156
13,133
5,725
0
6,169
5,921
29,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
26,671
152
Minions Killed
140
0
Camps Cleared
0
755,193
Distance Traveled
696,042
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,890
761
69
5
0
236,478
0
L
Ne Zha
8,104
623
20
2
0
238,585
3
W
Achilles
10,702
823
24
2
0
275,099
0
W
Baron Samedi
10,882
837
59
5
0
243,616
0
L
Cthulhu
9,312
716
68
5
0
244,434
0
L
Anubis
9,255
712
52
4
0
213,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role