Player Matchup

Thanatos
Thanatos
Aquaberry Viper
Thanatos
Level 106
God Stats
1W - 3L
1,480 SR
Queue Stats
100W - 100L
1,483 Elo+
Solo
Cerberus
Cerberus
Murvious
Cerberus
Level 88
God Stats
27W - 26L
1,508 SR
Queue Stats
61W - 59L
1,472 Elo+
Party 1
Anhur
Anhur
Star1288
Anhur
Level 121
God Stats
6W - 12L
1,457 SR
Queue Stats
202W - 195L
1,591 Elo+
Party 3
Chaac
Chaac
VBMoneyy
Chaac
Level 147
God Stats
23W - 12L
1,529 SR
Queue Stats
430W - 421L
1,569 Elo+
Party 3
Janus
Janus
XskeetlesX
Janus
Level 154
God Stats
11W - 18L
1,527 SR
Queue Stats
284W - 290L
1,476 Elo+
Party 1
Team Averages
Level 123
1,500 SR
1,518 Elo+

VS

Team Averages
Level 57
1,602 SR
1,482 Elo+
Anubis
Anubis
 
Anubis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ICK3RI55
Neith
Level 12
God Stats
2W - 0L
1,710 SR
Queue Stats
2W - 5L
1,204 Elo+
Party 2
Awilix
Awilix
PRequiem
Awilix
Level 99
God Stats
6W - 1L
1,786 SR
Queue Stats
38W - 21L
1,638 Elo+
Solo
Sun Wukong
Sun Wukong
jschill420
Sun Wukong
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 36L
1,526 Elo+
Party 2
Khepri
Khepri
reithbarpet
Khepri
Level 81
God Stats
5W - 5L
1,514 SR
Queue Stats
145W - 142L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
1 / 3 / 0
5,277
480
1,671
10,012
3,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Murvious
Cerberus
9
0 / 2 / 0
5,575
507
2,229
9,749
7,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Star1288
Anhur
9
0 / 2 / 1
5,243
477
4,650
6,285
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
VBMoneyy
Chaac
12
2 / 2 / 0
6,951
632
6,065
9,232
5,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Janus
10
0 / 7 / 0
5,326
484
1,784
10,908
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 0 / 3
8,028
730
11,111
5,636
2,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
ICK3RI55
Neith
9
1 / 0 / 2
4,832
439
5,974
4,779
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
PRequiem
Awilix
12
6 / 1 / 4
6,692
608
8,376
7,456
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
jschill420
Sun Wukong
12
2 / 2 / 1
7,041
640
4,597
9,383
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
9
1 / 0 / 3
5,591
508
3,004
7,646
4,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
16
16
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
3
7.5
L
Thanatos
1
3
0
0.33
W
Neith
ICK3RI55
Neith
1
0
2
2
L
Cerberus
Murvious
Cerberus
0
2
0
0
W
Awilix
PRequiem
Awilix
6
1
4
8
L
Anhur
Star1288
Anhur
0
2
1
0.25
L
Chaac
VBMoneyy
Chaac
2
2
0
1
L
Janus
0
7
0
0
W
Sun Wukong
jschill420
Sun Wukong
2
2
1
1.25
W
Khepri
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
33,062
46,186
Taken
34,900
20,716
Mitigated
17,047
14,700
Healing
12,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,111
858
0
3,874
5,636
2,497
1,376
1,566
3,822
65,030
2,194
L
Thanatos
1,671
259
0
4,434
10,012
3,549
0
2,352
7,660
0
29,997
W
Neith
ICK3RI55
Neith
5,974
2,016
0
449
4,779
1,476
0
392
4,387
0
18,949
L
Cerberus
Murvious
Cerberus
2,229
146
0
3,675
9,749
7,178
255
2,321
7,428
15,059
1,915
W
Awilix
PRequiem
Awilix
8,376
3,930
0
3,655
7,456
2,388
0
648
6,794
0
41,877
L
Anhur
Star1288
Anhur
4,650
2,547
0
2,322
6,285
1,917
584
881
5,404
0
34,861
L
Chaac
VBMoneyy
Chaac
6,065
1,221
0
3,651
9,232
5,821
0
0
9,232
0
56,365
L
Janus
1,784
47
0
618
10,908
2,251
0
8,373
2,535
34,739
0
W
Sun Wukong
jschill420
Sun Wukong
4,597
1,384
0
787
9,383
6,223
0
0
9,383
0
51,017
W
Khepri
3,004
197
1,326
2,282
7,646
4,463
0
655
6,991
25,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,372
Gold Earned
32,184
325
Minions Killed
309
0
Camps Cleared
0
1,013,651
Distance Traveled
1,076,372
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,028
730
104
9
0
191,686
2
L
Thanatos
5,277
480
49
4
0
217,401
0
W
Neith
4,832
439
23
2
0
189,113
0
L
Cerberus
5,575
507
34
3
0
209,188
1
W
Awilix
6,692
608
59
5
0
267,187
0
L
Anhur
5,243
477
68
6
0
170,163
4
L
Chaac
6,951
632
107
10
0
223,336
3
L
Janus
5,326
484
67
6
0
193,563
0
W
Sun Wukong
7,041
640
100
9
0
207,046
0
W
Khepri
5,591
508
23
2
0
221,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role