Player Matchup

Skadi
Skadi
Gold III
 
Skadi
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
BoompiStrangr
Hercules
Silver I
Level 155
God Stats
7W - 9L
1,852 SR
Queue Stats
321W - 338L
1,090 MMR
Party 4
Kali
Kali
Silver I
birdpcjj98
Kali
Silver I
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 67L
1,092 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,570 SR
1,337 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 68
1,527 SR
1,255 MMR
Hachiman
Hachiman
Gold V
Play3rOn3
Hachiman
Gold V
Level 56
God Stats
2W - 9L
1,564 SR
Queue Stats
90W - 88L
1,390 MMR
Party 1
Thor
Thor
Bronze III
TooBadYouBad
Thor
Bronze III
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 104L
1,213 MMR
Party 2
Chaac
Chaac
Bronze IV
clockdeath8155
Chaac
Bronze IV
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,216 MMR
Solo
Cthulhu
Cthulhu
Silver V
nqzui-
Cthulhu
Silver V
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 54L
1,300 MMR
Party 2
Xbalanque
Xbalanque
Gold V
plshold
Xbalanque
Gold V
Level 84
God Stats
36W - 32L
1,570 SR
Queue Stats
405W - 428L
1,157 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
1 / 0 / 4
9,262
617
7,193
8,294
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jormungandr
 
Jormungandr
16
2 / 1 / 8
8,921
595
7,048
10,655
7,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
 
Nu Wa
13
3 / 3 / 3
8,407
560
6,893
6,593
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hercules
BoompiStrangr
Hercules
15
6 / 1 / 2
9,784
652
9,800
11,071
14,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

18
11 / 0 / 3
10,296
686
12,604
17,849
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AchillesThanatosArachneBacchus

VS

Bans
AnhurBellonaAgniErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Play3rOn3
Hachiman
14
2 / 3 / 2
8,481
565
7,838
11,544
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 7 / 1
6,746
450
3,622
15,542
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 6 / 1
6,702
447
3,536
11,941
7,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
nqzui-
Cthulhu
11
2 / 3 / 2
7,113
474
5,490
15,139
12,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
plshold
Xbalanque
12
0 / 4 / 1
7,119
475
7,304
11,772
4,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
5
5
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
4
3
W
Jormungandr
 
Jormungandr
2
1
8
6
W
Nu Wa
 
Nu Wa
3
3
3
1.5
W
Hercules
BoompiStrangr
Hercules
6
1
2
7
L
Hachiman
Play3rOn3
Hachiman
2
3
2
1
L
1
7
1
0.21
W
11
0
3
12.5
L
0
6
1
0.08
L
Cthulhu
nqzui-
Cthulhu
2
3
2
1
L
Xbalanque
plshold
Xbalanque
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,538
Damage
27,790
54,462
Taken
65,938
37,007
Mitigated
35,274
19,336
Healing
12,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,193
3,214
0
1,292
8,294
3,346
2,251
1,008
7,286
0
80,178
W
Jormungandr
 
Jormungandr
7,048
1,769
0
1,971
10,655
7,667
2,664
1,539
9,116
59,529
2,855
W
Nu Wa
 
Nu Wa
6,893
1,620
0
238
6,593
2,017
2,634
169
6,424
43,685
1,238
W
Hercules
BoompiStrangr
Hercules
9,800
1,987
0
3,016
11,071
14,863
302
923
10,148
0
61,099
L
Hachiman
Play3rOn3
Hachiman
7,838
4,219
0
3,011
11,544
4,710
0
4,785
6,759
0
67,046
L
3,622
996
0
3,093
15,542
6,323
0
2,672
12,727
0
41,948
W
12,604
6,834
0
12,819
17,849
9,114
0
1,851
15,998
0
89,540
L
3,536
575
0
1,699
11,941
7,601
0
1,862
9,602
0
32,001
L
Cthulhu
nqzui-
Cthulhu
5,490
575
0
2,249
15,139
12,190
0
2,914
12,090
39,266
0
L
Xbalanque
plshold
Xbalanque
7,304
3,442
0
2,759
11,772
4,450
0
1,290
10,482
0
63,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,670
Gold Earned
36,161
524
Minions Killed
407
0
Camps Cleared
0
1,490,366
Distance Traveled
1,353,278
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,262
617
127
8
0
315,321
6
W
Jormungandr
8,921
595
103
7
0
294,130
0
W
Nu Wa
8,407
560
75
5
0
247,548
2
W
Hercules
9,784
652
97
6
0
282,906
0
L
Hachiman
8,481
565
115
8
0
259,512
0
L
Thor
6,746
450
81
5
0
270,961
3
W
Kali
10,296
686
122
8
0
350,461
0
L
Chaac
6,702
447
49
3
0
263,716
1
L
Cthulhu
7,113
474
52
3
0
294,979
0
L
Xbalanque
7,119
475
110
7
0
264,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role