Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
NotDarkPandaKing
Atlas
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,475 Elo+
Party 2
Izanami
Izanami
SinOfClout
Izanami
Level 67
God Stats
2W - 3L
1,305 SR
Queue Stats
48W - 41L
1,459 Elo+
Party 2
Ra
Ra
UnholyGladiator
Ra
Level 68
God Stats
5W - 1L
1,885 SR
Queue Stats
33W - 19L
1,543 Elo+
Party 2
Fenrir
Fenrir
iuvchop
Fenrir
Level 83
God Stats
5W - 5L
1,450 SR
Queue Stats
400W - 370L
1,508 Elo+
Party 1
Team Averages
Level 85
1,528 SR
1,497 Elo+

VS

Team Averages
Level 112
1,531 SR
1,480 Elo+
Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Blue0372
Neith
Level 128
God Stats
1W - 7L
1,280 SR
Queue Stats
71W - 103L
1,438 Elo+
Party 3
Bellona
Bellona
IhadalifeB4_2386
Bellona
Level 95
God Stats
14W - 12L
1,691 SR
Queue Stats
88W - 102L
1,489 Elo+
Party 3
Sylvanus
Sylvanus
Miguelm116
Sylvanus
Level 126
God Stats
2W - 2L
1,740 SR
Queue Stats
35W - 37L
1,474 Elo+
Solo
Bakasura
Bakasura
Rose7517
Bakasura
Level 104
God Stats
4W - 9L
1,443 SR
Queue Stats
144W - 155L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 0 / 2
3,679
613
1,332
3,911
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
1 / 0 / 2
3,596
599
1,614
2,358
1,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
SinOfClout
Izanami
6
0 / 0 / 0
3,874
646
1,086
3,320
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
6 / 0 / 0
5,131
855
3,315
3,938
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
iuvchop
Fenrir
7
2 / 0 / 0
3,914
652
2,476
4,565
1,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
0 / 5 / 0
3,230
538
2,356
4,576
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Blue0372
Neith
7
0 / 0 / 0
3,480
580
2,102
3,267
940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 0
3,763
627
2,040
4,965
3,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
Miguelm116
Sylvanus
1
0 / 0 / 0
2,601
434
0
428
196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Rose7517
Bakasura
6
0 / 2 / 0
3,307
551
1,009
5,548
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
9
Kills
0
0
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
2
1
L
Agni
 
Agni
0
5
0
0
L
Neith
Blue0372
Neith
0
0
0
0
L
0
2
0
0
L
Sylvanus
Miguelm116
Sylvanus
0
0
0
0
W
1
0
2
2
L
Bakasura
Rose7517
Bakasura
0
2
0
0
W
Izanami
SinOfClout
Izanami
0
0
0
0
W
6
0
0
6
W
Fenrir
iuvchop
Fenrir
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,823
Damage
7,507
18,092
Taken
18,784
6,971
Mitigated
7,856
6,242
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,332
526
0
1,070
3,911
1,368
0
303
3,523
0
22,350
L
Agni
 
Agni
2,356
765
0
230
4,576
1,451
0
2,153
2,385
16,687
0
L
Neith
Blue0372
Neith
2,102
361
0
1,340
3,267
940
0
1,012
2,002
0
23,352
L
2,040
562
0
830
4,965
3,130
0
0
4,965
0
19,876
L
Sylvanus
Miguelm116
Sylvanus
0
0
0
16
428
196
0
0
428
187
0
W
1,614
484
101
333
2,358
1,426
0
114
2,244
10,148
473
L
Bakasura
Rose7517
Bakasura
1,009
809
0
730
5,548
2,139
0
1,438
4,075
0
10,637
W
Izanami
SinOfClout
Izanami
1,086
667
0
1,000
3,320
895
317
0
3,320
0
28,683
W
3,315
758
144
1,672
3,938
1,319
232
1,939
1,849
30,845
0
W
Fenrir
iuvchop
Fenrir
2,476
644
0
1,922
4,565
1,963
0
0
4,276
0
16,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,194
Gold Earned
16,381
182
Minions Killed
111
0
Camps Cleared
0
565,835
Distance Traveled
478,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,679
613
43
7
0
141,874
0
L
Agni
3,230
538
22
4
0
107,183
0
L
Neith
3,480
580
30
5
0
96,338
0
L
Bellona
3,763
627
30
5
0
110,085
0
L
Sylvanus
2,601
434
0
0
0
22,830
0
W
Atlas
3,596
599
14
2
0
113,402
0
L
Bakasura
3,307
551
29
5
0
141,942
0
W
Izanami
3,874
646
49
8
0
90,901
0
W
Ra
5,131
855
48
8
0
108,929
0
W
Fenrir
3,914
652
28
5
0
110,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role