Player Matchup

Ganesha
Ganesha
Gold V
AkiBearBelle
Ganesha
Gold V
Level 161
God Stats
2W - 2L
1,478 SR
Queue Stats
62W - 78L
1,402 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
BrandiOrtonn
Ne Zha
Gold IV
Level 143
God Stats
2W - 1L
1,412 SR
Queue Stats
146W - 169L
1,353 MMR
Solo
Ix Chel
Ix Chel
Gold V
kovaie
Ix Chel
Gold V
Level 156
God Stats
15W - 20L
1,649 SR
Queue Stats
364W - 371L
1,440 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,513 SR
1,399 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,458 SR
1,385 MMR
Thor
Thor
Silver II
Lapra5
Thor
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,469 MMR
Party 1
Discordia
Discordia
Bronze III
Rumo13
Discordia
Bronze III
Level 96
God Stats
0W - 2L
1,374 SR
Queue Stats
96W - 127L
1,272 MMR
Solo
Chaac
Chaac
Silver III
iknock3000
Chaac
Silver III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AkiBearBelle
Ganesha
16
0 / 1 / 8
9,892
659
8,242
13,856
15,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
15
1 / 2 / 4
10,387
692
8,104
12,475
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
kovaie
Ix Chel
18
7 / 2 / 1
12,383
826
18,511
12,036
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuBastetBake KujiraSurtrAchilles

VS

Bans
PersephonePoseidonMedusaJanusHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Lapra5
Thor
14
2 / 3 / 3
10,454
697
9,277
11,371
4,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Discordia
Rumo13
Discordia
15
0 / 5 / 3
9,368
625
5,538
13,829
5,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
17
3 / 0 / 1
10,006
667
10,103
14,824
15,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
8
Kills
5
5
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AkiBearBelle
Ganesha
0
1
8
4
W
Ne Zha
1
2
4
1.5
L
Thor
Lapra5
Thor
2
3
3
1.17
L
Discordia
Rumo13
Discordia
0
5
3
0.3
L
Chaac
3
0
1
3.5
W
Ix Chel
kovaie
Ix Chel
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,857
Damage
24,918
38,367
Taken
40,024
26,438
Mitigated
24,176
11,768
Healing
4,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AkiBearBelle
Ganesha
8,242
855
66
4,474
13,856
15,381
580
3,103
10,753
21,026
662
W
Ne Zha
8,104
1,374
0
3,224
12,475
5,080
938
451
12,024
0
63,028
L
Thor
Lapra5
Thor
9,277
1,657
0
258
11,371
4,126
759
6,669
4,309
0
35,603
L
Discordia
Rumo13
Discordia
5,538
154
0
1,841
13,829
5,047
480
9,070
4,483
36,843
0
L
Chaac
10,103
1,177
9
2,612
14,824
15,003
0
10,078
4,280
0
36,100
W
Ix Chel
kovaie
Ix Chel
18,511
2,577
1,668
2,336
12,036
5,977
468
2,265
9,771
63,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
29,828
214
Minions Killed
162
0
Camps Cleared
0
859,109
Distance Traveled
786,722
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,892
659
1
0
0
259,648
0
W
Ne Zha
10,387
692
83
6
0
310,645
3
L
Thor
10,454
697
56
4
0
231,925
5
L
Discordia
9,368
625
62
4
0
238,256
0
L
Chaac
10,006
667
44
3
0
316,541
0
W
Ix Chel
12,383
826
130
9
0
288,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role