Player Matchup

Achilles
Achilles
BootyMagnet6049
Achilles
Level 76
God Stats
0W - 1L
1,328 SR
Queue Stats
8W - 6L
1,422 Elo+
Party 2
Ishtar
Ishtar
IC3COLD24
Ishtar
Level 69
God Stats
0W - 1L
1,401 SR
Queue Stats
8W - 8L
1,518 Elo+
Party 2
Hercules
Hercules
JOSE_PRO_421
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 51L
1,366 Elo+
Solo
Sol
Sol
LORDDAM_
Sol
Level 176
God Stats
2W - 3L
1,733 SR
Queue Stats
294W - 298L
1,391 Elo+
Solo
Terra
Terra
SmokeDank4200
Terra
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,464 Elo+
Party 2
Team Averages
Level 83
1,492 SR
1,432 Elo+

VS

Team Averages
Level 73
1,454 SR
1,439 Elo+
Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
 
Nike
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
IlleatURbox
Chiron
Level 83
God Stats
3W - 4L
1,503 SR
Queue Stats
178W - 190L
1,356 Elo+
Party 1
Nu Wa
Nu Wa
The Yoko K
Nu Wa
Level 22
God Stats
2W - 2L
1,268 SR
Queue Stats
77W - 90L
1,368 Elo+
Party 1
Hades
Hades
TympanalPilot1
Hades
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 26L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
2 / 2 / 3
8,783
627
9,439
16,728
24,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
IC3COLD24
Ishtar
14
0 / 5 / 3
7,683
549
7,458
12,206
5,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hercules
JOSE_PRO_421
Hercules
15
2 / 2 / 3
8,016
573
13,352
13,109
12,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 2 / 4
8,480
606
12,345
11,213
4,785
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 1 / 5
9,278
663
5,268
14,974
13,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
2 / 0 / 6
9,995
714
8,032
9,858
6,048
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Nike
 
Nike
11
1 / 1 / 1
7,729
552
3,019
6,768
4,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
18
7 / 0 / 4
10,409
744
22,672
8,879
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
17
2 / 1 / 9
9,726
695
17,792
10,599
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 6
8,657
618
10,470
18,252
16,526
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
6
Kills
12
12
Deaths
6
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
6
5
W
Nike
 
Nike
1
1
1
1.5
L
Achilles
2
2
3
1.75
L
Ishtar
IC3COLD24
Ishtar
0
5
3
0.3
W
Chiron
7
0
4
9
L
Hercules
JOSE_PRO_421
Hercules
2
2
3
1.75
L
1
2
4
1.5
L
1
1
5
3.5
W
Nu Wa
2
1
9
6.5
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,862
Damage
61,985
68,230
Taken
54,356
61,097
Mitigated
37,050
33,307
Healing
30,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,032
345
9,730
5,256
9,858
6,048
0
2,998
6,860
35,196
967
W
Nike
 
Nike
3,019
248
0
1,829
6,768
4,033
0
1,092
5,676
0
5,482
L
Achilles
9,439
1,356
316
3,623
16,728
24,121
0
9,154
7,467
0
30,031
L
Ishtar
IC3COLD24
Ishtar
7,458
3,567
0
840
12,206
5,856
0
4,971
7,235
0
23,466
W
Chiron
22,672
2,892
3,496
3,023
8,879
5,146
0
2,907
5,972
0
35,676
L
Hercules
JOSE_PRO_421
Hercules
13,352
705
1,872
1,979
13,109
12,772
0
6,351
6,758
0
22,923
L
12,345
2,783
2,535
4,954
11,213
4,785
0
5,174
6,039
45,353
0
L
5,268
451
10,261
6,927
14,974
13,563
0
9,812
5,162
10,845
0
W
Nu Wa
17,792
4,397
878
769
10,599
5,297
93
4,361
6,238
31,008
1,163
W
10,470
1,751
911
4,532
18,252
16,526
0
6,255
11,997
21,238
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,240
Gold Earned
46,516
145
Minions Killed
158
0
Camps Cleared
0
1,329,776
Distance Traveled
1,144,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,995
714
70
5
0
266,577
0
W
Nike
7,729
552
6
0
0
143,031
0
L
Achilles
8,783
627
37
3
0
290,387
0
L
Ishtar
7,683
549
37
3
0
214,741
0
W
Chiron
10,409
744
31
2
0
272,298
0
L
Hercules
8,016
573
12
1
0
275,421
0
L
Sol
8,480
606
52
4
0
255,809
0
L
Terra
9,278
663
7
1
0
293,418
0
W
Nu Wa
9,726
695
27
2
0
263,408
0
W
Hades
8,657
618
24
2
0
198,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role