Player Matchup

Chronos
Chronos
 
Chronos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
One-_Winged_-God
Khepri
Level 59
God Stats
10W - 8L
1,529 SR
Queue Stats
89W - 118L
1,350 Elo+
Party 2
Bellona
Bellona
SailingSteak975
Bellona
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Team Averages
Level 104
1,506 SR
1,470 Elo+

VS

Team Averages
Level 78
1,620 SR
1,399 Elo+
Ra
Ra
KIDDRAY
Ra
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 65L
1,449 Elo+
Party 1
Shiva
Shiva
RawrasourousRex
Shiva
Level 120
God Stats
2W - 0L
1,723 SR
Queue Stats
93W - 95L
1,431 Elo+
Solo
Chiron
Chiron
STAR-FOX0611
Chiron
Level 36
God Stats
8W - 5L
1,849 SR
Queue Stats
18W - 22L
1,311 Elo+
Solo
Bacchus
Bacchus
XHesAVibeX
Bacchus
Level 68
God Stats
42W - 24L
1,526 SR
Queue Stats
152W - 146L
1,440 Elo+
Party 1
Hun Batz
Hun Batz
robertogm1701
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
5 / 2 / 2
7,460
678
8,875
6,812
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
8
2 / 4 / 0
4,881
444
1,599
9,125
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
 
Apollo
8
0 / 1 / 0
4,710
428
2,302
5,080
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
5,026
457
1,989
10,749
5,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 0
6,348
577
4,879
7,757
8,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
6,532
594
3,483
6,450
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 0
6,240
567
4,240
8,302
7,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
10
3 / 0 / 2
5,840
531
9,755
4,794
1,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
XHesAVibeX
Bacchus
10
0 / 0 / 4
5,715
520
3,155
8,750
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
robertogm1701
Hun Batz
12
4 / 3 / 2
6,089
554
3,381
9,517
3,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
10
10
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
2
2
3
L
Thanatos
 
Thanatos
2
4
0
0.5
L
Apollo
 
Apollo
0
1
0
0
W
3
4
1
0.88
L
0
3
0
0
W
0
0
0
0
W
Chiron
3
0
2
4
L
0
0
0
0
W
Bacchus
XHesAVibeX
Bacchus
0
0
4
2
W
Hun Batz
robertogm1701
Hun Batz
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,644
Damage
24,014
39,523
Taken
37,813
21,479
Mitigated
20,048
11,223
Healing
11,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,875
3,050
0
1,126
6,812
2,593
1,157
2,401
4,347
45,250
3,440
L
Thanatos
 
Thanatos
1,599
305
0
2,927
9,125
3,685
0
1,087
7,987
0
23,246
L
Apollo
 
Apollo
2,302
1,104
0
1,029
5,080
1,748
0
764
4,316
0
24,962
W
3,483
427
408
775
6,450
1,882
0
4,733
1,369
30,073
0
L
1,989
171
1,075
2,181
10,749
5,097
0
2,271
8,478
12,493
0
W
4,240
702
0
2,306
8,302
7,070
0
0
7,585
0
41,159
W
Chiron
9,755
2,829
400
1,570
4,794
1,679
1,008
1,311
3,483
0
42,831
L
4,879
1,376
0
2,885
7,757
8,356
0
0
6,900
0
44,594
W
Bacchus
XHesAVibeX
Bacchus
3,155
472
0
2,776
8,750
6,119
380
678
8,072
24,957
0
W
Hun Batz
robertogm1701
Hun Batz
3,381
892
0
3,247
9,517
3,298
0
3,367
5,874
0
44,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,425
Gold Earned
30,416
239
Minions Killed
291
0
Camps Cleared
0
995,177
Distance Traveled
1,076,571
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,460
678
80
7
0
185,717
0
L
Thanatos
4,881
444
29
3
0
214,960
0
L
Apollo
4,710
428
44
4
0
200,074
2
W
Ra
6,532
594
59
5
0
220,538
0
L
Khepri
5,026
457
12
1
0
187,329
4
W
Shiva
6,240
567
86
8
0
192,036
1
W
Chiron
5,840
531
49
4
0
193,701
2
L
Bellona
6,348
577
74
7
0
207,097
2
W
Bacchus
5,715
520
33
3
0
220,799
5
W
Hun Batz
6,089
554
64
6
0
249,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role