Player Matchup

Bacchus
Bacchus
ElkhrizxDxdxD
Bacchus
Level 158
God Stats
3W - 5L
1,549 SR
Queue Stats
224W - 215L
1,566 Elo+
Party 2
Chiron
Chiron
KILLER_DESTROY01
Chiron
Level 139
God Stats
14W - 9L
2,017 SR
Queue Stats
289W - 287L
1,575 Elo+
Party 2
Kukulkan
Kukulkan
Orishi
Kukulkan
Level 143
God Stats
7W - 3L
1,779 SR
Queue Stats
179W - 174L
1,528 Elo+
Party 1
Hercules
Hercules
Sector2814
Hercules
Level 141
God Stats
3W - 0L
1,682 SR
Queue Stats
244W - 242L
1,516 Elo+
Party 1
Nemesis
Nemesis
ZSenkey
Nemesis
Level 124
God Stats
1W - 1L
1,292 SR
Queue Stats
85W - 87L
1,517 Elo+
Party 1
Team Averages
Level 141
1,664 SR
1,541 Elo+

VS

Team Averages
Level 121
1,511 SR
1,517 Elo+
Horus
Horus
KoCashk_1
Horus
Level 68
God Stats
1W - 1L
1,486 SR
Queue Stats
65W - 54L
1,478 Elo+
Solo
Hel
Hel
Raccoon mf
Hel
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,435 Elo+
Solo
Artemis
Artemis
Stud94
Artemis
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 240L
1,529 Elo+
Party 3
Anubis
Anubis
Yessirskiii2947
Anubis
Level 29
God Stats
8W - 17L
1,472 SR
Queue Stats
98W - 80L
1,591 Elo+
Party 3
Susano
Susano
Zavion
Susano
Level 214
God Stats
184W - 143L
1,597 SR
Queue Stats
328W - 326L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
3 / 0 / 6
9,227
577
9,628
13,638
14,699
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 0 / 2
8,557
535
9,333
9,734
3,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Orishi
Kukulkan
14
0 / 3 / 2
8,426
527
8,712
9,736
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Sector2814
Hercules
14
0 / 3 / 1
8,790
549
9,103
13,205
10,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
ZSenkey
Nemesis
15
5 / 2 / 3
8,737
546
10,334
18,889
8,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KoCashk_1
Horus
14
1 / 0 / 0
8,327
520
7,646
15,271
12,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
7,064
442
3,528
12,139
8,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Artemis
Stud94
Artemis
12
1 / 4 / 2
7,204
450
7,767
13,615
5,043
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 2 / 2
8,506
532
7,948
11,305
6,414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Zavion
Susano
12
2 / 3 / 4
7,281
455
7,495
13,778
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
7
8
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
0
6
6
W
3
0
2
4
L
Horus
KoCashk_1
Horus
1
0
0
1
W
Kukulkan
Orishi
Kukulkan
0
3
2
0.33
L
0
2
3
0.75
W
Hercules
Sector2814
Hercules
0
3
1
0.17
L
Artemis
Stud94
Artemis
1
4
2
0.5
L
3
2
2
2
W
Nemesis
ZSenkey
Nemesis
5
2
3
3.25
L
Susano
Zavion
Susano
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,110
Damage
34,384
65,202
Taken
66,108
41,120
Mitigated
38,863
26,086
Healing
23,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
9,628
1,129
0
4,772
13,638
14,699
103
3,071
10,567
41,485
2,513
W
9,333
2,719
717
5,319
9,734
3,975
325
1,562
8,172
0
73,816
L
Horus
KoCashk_1
Horus
7,646
2,427
120
4,248
15,271
12,483
15
292
13,951
0
52,602
W
Kukulkan
Orishi
Kukulkan
8,712
347
0
1,477
9,736
3,133
0
3,857
5,879
79,251
1,225
L
3,528
548
2,046
6,277
12,139
8,947
0
4,762
7,377
25,112
0
W
Hercules
Sector2814
Hercules
9,103
2,871
0
6,968
13,205
10,829
0
113
12,082
0
61,067
L
Artemis
Stud94
Artemis
7,767
3,049
0
2,069
13,615
5,043
0
4,461
9,154
0
50,669
L
7,948
202
0
4,866
11,305
6,414
0
6,408
4,849
71,548
2,635
W
Nemesis
ZSenkey
Nemesis
10,334
4,631
0
6,833
18,889
8,484
161
3,433
15,384
0
80,937
L
Susano
Zavion
Susano
7,495
1,567
0
4,291
13,778
5,976
0
1,908
11,870
0
46,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,737
Gold Earned
38,382
466
Minions Killed
409
0
Camps Cleared
0
1,594,076
Distance Traveled
1,567,593
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,227
577
48
3
0
333,043
8
W
Chiron
8,557
535
106
7
0
302,047
0
L
Horus
8,327
520
102
6
0
319,323
1
W
Kukulkan
8,426
527
115
7
0
283,997
3
L
Hel
7,064
442
34
2
0
322,275
7
W
Hercules
8,790
549
102
6
0
315,796
3
L
Artemis
7,204
450
80
5
0
282,113
4
L
Anubis
8,506
532
121
8
0
301,462
5
W
Nemesis
8,737
546
95
6
0
359,193
0
L
Susano
7,281
455
72
5
0
342,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role