Player Matchup

Medusa
Medusa
Gehennalis
Medusa
Level 18
God Stats
4W - 9L
1,350 SR
Queue Stats
14W - 20L
1,343 Elo+
Party 2
Fenrir
Fenrir
TazmanianSaber
Fenrir
Level 109
God Stats
7W - 6L
1,518 SR
Queue Stats
41W - 34L
1,435 Elo+
Party 2
Ymir
Ymir
ZhenwenTian
Ymir
Level 35
God Stats
0W - 1L
1,536 SR
Queue Stats
2W - 5L
1,210 Elo+
Solo
Team Averages
Level 54
1,468 SR
1,330 Elo+

VS

Team Averages
Level 72
1,622 SR
1,423 Elo+
Hercules
Hercules
Cytoplasticrage
Hercules
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 6L
1,319 Elo+
Party 1
Nike
Nike
Imitablemeat
Nike
Level 64
God Stats
5W - 0L
1,866 SR
Queue Stats
16W - 8L
1,511 Elo+
Party 1
Freya
Freya
TedCruzamaki
Freya
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gehennalis
Medusa
12
1 / 3 / 1
7,479
748
4,713
9,637
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
2 / 7 / 1
8,123
812
5,822
13,331
9,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 1 / 1
6,156
616
888
4,322
2,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 1 / 5
7,252
725
3,884
9,722
8,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
2 / 0 / 5
8,207
821
3,779
6,915
5,249
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
9 / 2 / 2
9,052
905
13,725
8,927
4,284
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
11
11
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
1
5
2.5
L
Medusa
Gehennalis
Medusa
1
3
1
0.5
W
2
0
5
4.5
L
2
7
1
0.36
W
9
2
2
5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,423
Damage
21,388
27,290
Taken
25,564
15,586
Mitigated
18,220
3,524
Healing
7,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,884
1,671
0
2,637
9,722
8,687
493
367
9,271
0
13,737
L
Medusa
Gehennalis
Medusa
4,713
1,774
0
1,888
9,637
3,847
0
4,262
5,186
0
32,562
W
3,779
435
0
1,740
6,915
5,249
210
672
6,208
0
27,903
L
5,822
1,453
0
1,636
13,331
9,367
0
6,902
6,116
0
18,118
W
13,725
4,435
0
3,434
8,927
4,284
991
861
7,732
36,915
818
L
888
96
0
0
4,322
2,372
0
2,411
1,859
6,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,758
Gold Earned
24,511
89
Minions Killed
106
0
Camps Cleared
0
474,182
Distance Traveled
591,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,252
725
14
1
0
195,571
0
L
Medusa
7,479
748
59
6
0
177,785
0
W
Nike
8,207
821
45
5
0
207,794
0
L
Fenrir
8,123
812
26
3
0
184,719
0
W
Freya
9,052
905
47
5
0
188,113
0
L
Ymir
6,156
616
4
0
0
111,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role