Player Matchup

Fenrir
Fenrir
Itz Lord Grim
Fenrir
Level 157
God Stats
2W - 1L
1,731 SR
Queue Stats
128W - 140L
1,531 Elo+
Solo
Gilgamesh
Gilgamesh
Nikolay04AN
Gilgamesh
Level 158
God Stats
1W - 1L
1,308 SR
Queue Stats
46W - 47L
1,585 Elo+
Solo
Heimdallr
Heimdallr
RandomHero69
Heimdallr
Level 158
God Stats
11W - 7L
1,630 SR
Queue Stats
205W - 192L
1,519 Elo+
Solo
Bacchus
Bacchus
Tek_NewFro
Bacchus
Level 156
God Stats
4W - 1L
1,415 SR
Queue Stats
406W - 380L
1,484 Elo+
Solo
Raijin
Raijin
black12shots
Raijin
Level 148
God Stats
1W - 6L
1,250 SR
Queue Stats
33W - 30L
1,562 Elo+
Solo
Team Averages
Level 155
1,467 SR
1,536 Elo+

VS

Team Averages
Level 136
1,481 SR
1,541 Elo+
Sylvanus
Sylvanus
Fett7980
Sylvanus
Level 148
God Stats
10W - 10L
1,505 SR
Queue Stats
112W - 91L
1,557 Elo+
Solo
Chernobog
Chernobog
Mvpgod5476
Chernobog
Level 151
God Stats
1W - 2L
1,292 SR
Queue Stats
33W - 24L
1,574 Elo+
Party 1
Gilgamesh
Gilgamesh
PandaBearEddie
Gilgamesh
Level 169
God Stats
4W - 5L
1,597 SR
Queue Stats
118W - 127L
1,454 Elo+
Solo
Kali
Kali
Retonomized
Kali
Level 146
God Stats
7W - 1L
1,500 SR
Queue Stats
29W - 20L
1,546 Elo+
Solo
Ix Chel
Ix Chel
yuukichanXO
Ix Chel
Level 66
God Stats
6W - 10L
1,511 SR
Queue Stats
93W - 92L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
5,901
492
6,842
11,798
6,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Gilgamesh
Nikolay04AN
Gilgamesh
14
2 / 1 / 1
7,939
662
9,512
15,015
9,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
RandomHero69
Heimdallr
12
2 / 1 / 3
6,648
554
10,230
8,720
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Tek_NewFro
Bacchus
13
6 / 2 / 1
7,502
625
5,846
10,994
6,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
12
0 / 2 / 2
7,347
612
3,268
5,925
1,938
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fett7980
Sylvanus
9
0 / 2 / 4
5,223
435
3,970
7,933
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
Mvpgod5476
Chernobog
12
2 / 4 / 4
6,870
573
7,509
10,123
4,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
PandaBearEddie
Gilgamesh
11
0 / 3 / 1
6,561
547
10,205
12,610
10,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 1 / 0
7,083
590
5,739
11,793
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
yuukichanXO
Ix Chel
10
1 / 4 / 1
6,044
504
3,890
8,508
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
14
Kills
9
9
Deaths
14
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Fett7980
Sylvanus
0
2
4
1
W
4
3
1
1.5
L
Chernobog
Mvpgod5476
Chernobog
2
4
4
1
W
Gilgamesh
Nikolay04AN
Gilgamesh
2
1
1
2.5
L
Gilgamesh
PandaBearEddie
Gilgamesh
0
3
1
0.17
W
Heimdallr
RandomHero69
Heimdallr
2
1
3
3.5
L
6
1
0
6
W
Bacchus
Tek_NewFro
Bacchus
6
2
1
3.25
W
Raijin
0
2
2
0.5
L
Ix Chel
yuukichanXO
Ix Chel
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,698
Damage
31,313
52,452
Taken
50,967
29,071
Mitigated
27,697
19,545
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Fett7980
Sylvanus
3,970
1,574
761
1,831
7,933
4,111
0
318
7,615
14,484
5,460
W
6,842
1,737
0
4,022
11,798
6,907
44
2,069
9,729
0
20,914
L
Chernobog
Mvpgod5476
Chernobog
7,509
5,219
0
3,027
10,123
4,331
0
1,953
8,170
0
51,680
W
Gilgamesh
Nikolay04AN
Gilgamesh
9,512
4,731
0
7,449
15,015
9,764
0
0
15,015
0
63,971
L
Gilgamesh
PandaBearEddie
Gilgamesh
10,205
5,095
0
2,576
12,610
10,913
0
329
12,281
0
51,820
W
Heimdallr
RandomHero69
Heimdallr
10,230
2,457
0
2,618
8,720
3,484
988
1,449
7,271
0
56,950
L
5,739
2,241
0
5,836
11,793
4,987
0
1,411
10,382
0
49,698
W
Bacchus
Tek_NewFro
Bacchus
5,846
1,115
0
3,540
10,994
6,978
0
1,658
9,336
49,448
0
W
Raijin
3,268
82
0
1,916
5,925
1,938
408
2,058
3,867
60,953
767
L
Ix Chel
yuukichanXO
Ix Chel
3,890
231
50
1,950
8,508
3,355
0
5,103
3,405
36,807
1,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,337
Gold Earned
31,781
406
Minions Killed
349
0
Camps Cleared
0
1,217,415
Distance Traveled
1,190,898
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,223
435
21
2
0
166,988
3
W
Fenrir
5,901
492
36
3
0
250,242
2
L
Chernobog
6,870
573
94
8
0
238,354
4
W
Gilgamesh
7,939
662
121
10
0
232,737
0
L
Gilgamesh
6,561
547
95
8
0
247,371
0
W
Heimdallr
6,648
554
75
6
0
240,383
1
L
Kali
7,083
590
80
7
0
290,206
0
W
Bacchus
7,502
625
80
7
0
279,033
1
W
Raijin
7,347
612
94
8
0
215,020
2
L
Ix Chel
6,044
504
59
5
0
247,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role