Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EnidaMoraz
Bacchus
Level 98
God Stats
7W - 3L
1,803 SR
Queue Stats
23W - 29L
1,573 Elo+
Party 4
Horus
Horus
Kbks_1
Horus
Level 103
God Stats
39W - 48L
1,523 SR
Queue Stats
213W - 220L
1,486 Elo+
Party 1
Hou Yi
Hou Yi
nicebootyguh
Hou Yi
Level 212
God Stats
5W - 7L
1,700 SR
Queue Stats
63W - 63L
1,600 Elo+
Party 4
Team Averages
Level 145
1,605 SR
1,532 Elo+

VS

Team Averages
Level 120
1,463 SR
1,526 Elo+
Athena
Athena
HeedswNeeds
Athena
Level 137
God Stats
14W - 16L
1,466 SR
Queue Stats
92W - 96L
1,486 Elo+
Party 3
Gilgamesh
Gilgamesh
ItsYungxZ
Gilgamesh
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,485 Elo+
Party 2
Ra
Ra
Juice4882
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,713 Elo+
Party 2
Nut
Nut
haeirux
Nut
Level 149
God Stats
37W - 16L
1,661 SR
Queue Stats
144W - 140L
1,504 Elo+
Party 3
Ratatoskr
Ratatoskr
spinmoveY
Ratatoskr
Level 128
God Stats
9W - 5L
1,186 SR
Queue Stats
95W - 95L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 3 / 3
6,266
895
5,002
8,682
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zeus
 
Zeus
11
0 / 2 / 2
5,782
826
6,189
5,357
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
EnidaMoraz
Bacchus
8
0 / 2 / 1
4,982
712
2,319
4,580
3,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Kbks_1
Horus
12
1 / 1 / 3
5,704
815
2,102
7,066
5,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
13
2 / 1 / 3
6,450
921
5,823
6,598
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 1 / 3
6,207
887
3,609
6,404
4,957
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
ItsYungxZ
Gilgamesh
12
0 / 2 / 5
6,016
859
5,646
7,046
5,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 2
6,716
959
8,570
4,905
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nut
11
0 / 1 / 4
5,829
833
2,232
4,494
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
spinmoveY
Ratatoskr
12
7 / 3 / 1
6,810
973
6,089
7,905
3,096
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
6
Kills
9
9
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
3
3
1.5
L
Zeus
 
Zeus
0
2
2
0.5
L
Bacchus
EnidaMoraz
Bacchus
0
2
1
0.25
W
Athena
1
1
3
2.5
W
Gilgamesh
ItsYungxZ
Gilgamesh
0
2
5
1.25
W
1
0
2
2
L
Horus
Kbks_1
Horus
1
1
3
2.5
W
Nut
0
1
4
2
L
Hou Yi
2
1
3
3.5
W
Ratatoskr
spinmoveY
Ratatoskr
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,435
Damage
26,146
32,283
Taken
30,754
17,223
Mitigated
17,628
7,707
Healing
6,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,002
1,067
0
352
8,682
3,840
0
2,915
5,430
0
14,484
L
Zeus
 
Zeus
6,189
942
0
1,343
5,357
1,841
0
1,402
3,856
17,160
0
L
Bacchus
EnidaMoraz
Bacchus
2,319
342
0
1,028
4,580
3,717
0
1,032
3,234
3,022
52
W
Athena
3,609
1,019
199
608
6,404
4,957
0
2,030
3,865
7,807
556
W
Gilgamesh
ItsYungxZ
Gilgamesh
5,646
1,398
0
1,407
7,046
5,737
436
1,330
5,289
0
16,081
W
8,570
788
612
2,849
4,905
2,101
62
622
4,022
32,036
1,165
L
Horus
Kbks_1
Horus
2,102
839
1,310
2,409
7,066
5,324
0
2,635
3,970
0
8,327
W
Nut
2,232
1,617
0
880
4,494
1,737
0
1,605
2,555
0
12,936
L
Hou Yi
5,823
2,564
0
1,265
6,598
2,501
0
2,451
3,695
0
21,781
W
Ratatoskr
spinmoveY
Ratatoskr
6,089
688
0
120
7,905
3,096
0
1,476
6,099
0
7,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,184
Gold Earned
31,578
105
Minions Killed
137
0
Camps Cleared
0
698,071
Distance Traveled
769,053
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,266
895
26
4
0
176,547
0
L
Zeus
5,782
826
37
5
0
129,686
0
L
Bacchus
4,982
712
0
0
0
88,757
0
W
Athena
6,207
887
10
1
0
186,249
1
W
Gilgamesh
6,016
859
24
3
0
164,301
0
W
Ra
6,716
959
71
10
0
148,904
0
L
Horus
5,704
815
5
1
0
153,675
0
W
Nut
5,829
833
28
4
0
99,741
0
L
Hou Yi
6,450
921
37
5
0
149,406
0
W
Ratatoskr
6,810
973
4
1
0
169,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role