Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze III
DrDevilDisaster
Zeus
Bronze III
Level 148
God Stats
0W - 1L
1,748 SR
Queue Stats
16W - 16L
1,538 MMR
Solo
Ishtar
Ishtar
Gold II
MasterKeef06
Ishtar
Gold II
Level 176
God Stats
4W - 12L
1,384 SR
Queue Stats
79W - 85L
1,594 MMR
Party 3
Ao Kuang
Ao Kuang
Gold V
NuclearFantasy
Ao Kuang
Gold V
Level 113
God Stats
0W - 3L
1,230 SR
Queue Stats
11W - 13L
1,533 MMR
Solo
Horus
Horus
Gold III
Zaldrizez
Horus
Gold III
Level 214
God Stats
0W - 1L
1,254 SR
Queue Stats
103W - 116L
1,478 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 153
1,423 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,607 SR
1,524 MMR
Ra
Ra
Gold III
 
Ra
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Hurrikoehn22
Kuzenbo
Bronze III
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
KucasTheGreat
Erlang Shen
Gold IV
Level 157
God Stats
8W - 4L
1,771 SR
Queue Stats
24W - 23L
1,655 MMR
Party 1
Anhur
Anhur
Silver I
bblliizzzzaarrdd
Anhur
Silver I
Level 109
God Stats
5W - 1L
1,633 SR
Queue Stats
19W - 17L
1,538 MMR
Party 2
Osiris
Osiris
Gold V
delardp
Osiris
Gold V
Level 148
God Stats
5W - 3L
1,630 SR
Queue Stats
33W - 38L
1,425 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 2 / 0
4,641
464
1,895
6,331
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 2 / 1
5,338
534
5,649
5,540
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
1 / 1 / 0
5,788
579
4,872
4,929
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
8
0 / 5 / 0
4,650
465
1,809
9,611
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Zaldrizez
Horus
9
1 / 1 / 2
5,922
592
3,749
6,752
5,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BellonaAthenaLoki

VS

Bans
AgniThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 1
5,814
581
2,799
3,954
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kuzenbo
Hurrikoehn22
Kuzenbo
9
0 / 1 / 1
5,420
542
2,624
8,254
6,806
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
KucasTheGreat
Erlang Shen
10
1 / 0 / 3
5,629
563
5,063
8,607
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,758
576
2,208
6,487
1,894
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Osiris
delardp
Osiris
12
8 / 1 / 1
7,802
780
7,090
9,265
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
11
11
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Ra
 
Ra
1
0
1
1.5
L
1
2
1
0.75
W
Kuzenbo
Hurrikoehn22
Kuzenbo
0
1
1
0.5
W
Erlang Shen
KucasTheGreat
Erlang Shen
1
0
3
2.5
L
Ishtar
1
1
0
1
L
Ao Kuang
0
5
0
0
L
Horus
Zaldrizez
Horus
1
1
2
2
W
1
1
0
1
W
Osiris
delardp
Osiris
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,974
Damage
19,784
33,163
Taken
36,567
15,279
Mitigated
19,050
11,805
Healing
19,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,895
1,167
0
1,721
6,331
2,665
0
291
6,040
0
30,006
W
Ra
 
Ra
2,799
285
1,118
1,456
3,954
1,507
0
1,635
2,319
45,657
1,084
L
5,649
633
0
1,482
5,540
2,077
0
2,936
2,604
43,531
0
W
Kuzenbo
Hurrikoehn22
Kuzenbo
2,624
1,137
1,094
2,846
8,254
6,806
11
2,695
5,559
18,400
0
W
Erlang Shen
KucasTheGreat
Erlang Shen
5,063
3,308
0
5,323
8,607
3,551
0
1,445
7,162
0
42,563
L
Ishtar
4,872
2,769
0
2,532
4,929
1,752
0
363
4,566
0
49,011
L
Ao Kuang
1,809
643
0
2,296
9,611
3,037
0
301
9,310
21,221
1,801
L
Horus
Zaldrizez
Horus
3,749
1,712
640
3,134
6,752
5,748
0
1,404
5,348
0
14,391
W
2,208
1,200
0
2,322
6,487
1,894
0
0
6,487
0
43,925
W
Osiris
delardp
Osiris
7,090
3,269
0
5,541
9,265
5,292
369
1,624
7,641
0
49,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,339
Gold Earned
30,423
287
Minions Killed
353
0
Camps Cleared
0
974,894
Distance Traveled
1,003,207
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,641
464
60
6
0
223,572
0
W
Ra
5,814
581
97
10
0
211,275
0
L
Zeus
5,338
534
82
8
0
188,451
0
W
Kuzenbo
5,420
542
24
2
0
181,239
0
W
Erlang Shen
5,629
563
70
7
0
234,402
0
L
Ishtar
5,788
579
94
9
0
172,188
1
L
Ao Kuang
4,650
465
39
4
0
184,914
2
L
Horus
5,922
592
12
1
0
205,769
4
W
Anhur
5,758
576
88
9
0
185,621
1
W
Osiris
7,802
780
74
7
0
190,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role